
Pokemon Scarlet and Violet Pincurchin
Pokemon Scarlet and Violet Pincurchin is a new D Tier Type Sea Urchin Pokémon, with a growth rate and a 2 Attack EV Yield. Pincurchin has a chance of having as an Ability, and based on 435 Total Base Stats; we recommend a Brave Nature for Pincurchin in Pokemon SV.
Pincurchin Stats
Pincurchin highest IV stat is Attack (101) and the lowest being Speed (15).
Rank | Value | Stat | |
---|---|---|---|
F | 48 | HP | |
B | 101 | Atk | |
D | 95 | Def | |
B | 91 | Sp.Atk | |
D | 85 | Sp.Def | |
F | 15 | Speed | |
D | 435 | Total |
Pincurchin Abilities
Abilities | Description |
---|---|
Lightning Rod Ability 1 | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
Electric Surge Hidden Ability | Electric Surge creates a low-lying electric field, like the move Electric Terrain, when the Pokémon enters battle. It prevents grounded Pokémon from falling asleep, and increases the power of Electric type attacks. |
Pincurchin Guide
Pincurchin has a 2 Attack EV Yield, which means the best nature to have with Pincurchin is a Brave nature due to the highest IV stat being Attack.
Pincurchin | Detail |
---|---|
Wild Material Drops |
![]() |
Best Nature |
Brave
↑ +10% Attack↓ -10% Speed |
Weak To | |
Resistance To | |
Catch Rate | 75 (9.8% with PokéBall, full HP) |
EV Yield | 2 Attack |
How To Evolve Pincurchin in Pokemon Scarlet & Violet
The Pokemon Pincurchin does NOT have an evolution in the Pokemon Scarlet & Violet Series.
- Pincurchin#321
Where To Find Pincurchin Locations in Pokemon SV
There is a trainer in Levincia who will ask for a Pincurchin in exchange for a Haunter. During the process of the NPC Trade it will trigger Haunter to evolve into Gengar.

Pincurchin Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn |
3 ![]() |
![]() ![]() Pincurchin
Lv. 35
|
Tera Raid Spawn |
5 ![]() |
![]() ![]() Pincurchin
Lv. 75
|
Tera Raid Spawn |
6 ![]() |
![]() ![]() Pincurchin
Lv. 75
|

Wild Pincurchin Tera Type Location
Tera Pokemon | Moves |
---|---|
Pincurchin Raid Rewards in Pokemon SV
Pokemon SV Pincurchin has 3 Tera Raids. There are multiple Pincurchin Tera Raids, first being a Lv.35 3-Star Raid and the second is a Lv.75 5-Star Raid.

Pokemon SV Pincurchin Weakness
Pincurchin is a Ground type moves, and Less Damage from Steel, Electric type moves. ,
Type pokemon. This will cause Pincurchin to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() | |
B |
![]() |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
S |
![]() | |
A |
![]() | |
A |
![]() |
Best Moves for Pincurchin in Scarlet and Violet
Pincurchin Best Moves to use when choosing a Moveset, includes leveling moves such as Spark and TM Moves like Thunder, and Hydro Pump.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Hydro Pump
|
Tier: C Tier Power: 110Acc: 80PP: 5![]() Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
List of Pincurchin Moves in
Pincurchin can learn 13 Moves from Leveling Up and 27 TM Moves. Moves like Acupressure which, Pincurchin will learn by reaching level 55. You can also learn TM tutor moves such as Thunder, Hydro Pump and Thunderbolt.
Pincurchin Level Up Moves
List of the 13 Moves Pincurchin can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Peck
|
Tier: E Tier Power: 35Acc: 100PP: 35![]() Effect: The target is jabbed with a sharply pointed beak or horn to inflict damage. |
Lv.1 |
Thunder Shock
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Lv.5 |
Water Gun
|
Tier: E Tier Power: 40Acc: 100PP: 25![]() Effect: The target is blasted with a forceful shot of water. |
Lv.10 |
Charge
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
Lv.15 |
Fury Attack
|
Tier: F Tier Power: 15Acc: 85PP: 20![]() Effect: The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
Lv.20 |
Spark
|
Tier: D Tier Power: 65Acc: 100PP: 20![]() Effect: The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
Lv.25 |
Bubble Beam
|
Tier: E Tier Power: 65Acc: 100PP: 20![]() Effect: A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Lv.30 |
Recover
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user regenerates its cells, restoring its own HP by up to half its max HP. |
Lv.35 |
Curse
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: A move that has different effects depending on whether the user is a Ghost type or not. |
Lv.40 |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. |
Lv.45 |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
Lv.55 |
Acupressure
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
Lv.60 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Pincurchin TM Moves
List of the 27 Moves Pincurchin can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15![]() Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Charge Beam
|
Tier: D Tier Power: 50Acc: 90PP: 10![]() Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10![]() Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hex
|
Tier: E Tier Power: 65Acc: 100PP: 10![]() Effect: This relentless attack does massive damage to a target affected by status conditions. | |
Hydro Pump
|
Tier: C Tier Power: 110Acc: 80PP: 5![]() Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5![]() Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Poison Jab
|
Tier: D Tier Power: 80Acc: 100PP: 20![]() Effect: The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Reversal
|
Tier: F Tier Power: 1Acc: 100PP: 15![]() Effect: An all-out attack that becomes more powerful the less HP the user has. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Surf
|
Tier: D Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10![]() Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20![]() Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Toxic Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle. | |
Venoshock
|
Tier: E Tier Power: 65Acc: 100PP: 10![]() Effect: The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Pincurchin Egg Moves
List of the 2 Moves Pincurchin can learn from being hatched from an egg.
Move | Description |
---|---|
Sucker Punch
|
Tier: D Tier Power: 70Acc: 100PP: 5![]() Effect: This move enables the user to attack first. This move fails if the target is not readying an attack. |
Memento
|
Tier: F Tier Power: 0Acc: 100PP: 10![]() Effect: The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
Popular Guides




















Pokemon Guides






Item Guides











Move Guides

