Physical
Attacker
80Speed · Above Avg

Is Stoutland Good in Black 2 & White 2 Playthrough?

Normal at level 32 with AbilityIntimidate. Strong Attack, decent bulk, and AbilityIntimidate support on every switch. Handles most neutral matchups and contributes against Iris without type disadvantage. The Floccesy Ranch catch that never leaves.

StrongGoodEvenToughBadGGGGEGGGEGGEGCherenGym 1HerdierCatchableRoxieGym 2BurghGym 3ElesaGym 4ClayGym 5StoutlandEvolveSkylaGym 6DraydenGym 7MarlonGym 8ShauntalE4GrimsleyE4CaitlinE4MarshalE4IrisChamp*
Cheren
Gym 1
Good

Lillipup has the type edge here and should clean up Cheren's team.

You Win
Patrat
Lv 11
Normal
Keen Eye
Work UpBiteTackleDetect
Even
Lillipup
Lv 13
Normal
Vital Spirit
Work UpBiteTackleHelping Hand
Roxie
Gym 2
Good

Herdier has the type edge here and should clean up Roxie's team.

You Win
Koffing
Lv 16
Poison
LevitateImmune to Ground attacks
SmogAssuranceTackleClear Smog
You Win
Whirlipede
Lv 18
BugPoison
Poison Point
VenoshockPoison StingProtectPursuit
Burgh
Gym 3
Good

Herdier has the type edge here and should clean up Burgh's team.

Easy KO
Swadloon
Lv 22
BugGrass
Leaf Guard
ProtectString ShotGrass WhistleTackle
Risky
Dwebble
Lv 22
BugRock
Sturdy
Rock PolishSmack DownFeint AttackSand Attack
You Win
Leavanny
Lv 24
BugGrass
Swarm
Struggle BugRazor LeafBug BiteString Shot
Elesa
Gym 4
Good

Herdier has the type edge here and should clean up Elesa's team.

You Win
Emolga
Lv 28
ElectricFlying
Static
Electro BallShock WaveDouble TeamPursuit
You Win
Flaaffy
Lv 28
Electric
Static
Electro BallTake DownChargeCotton Spore
Even
Zebstrika
Lv 30
Electric
Motor DriveImmune to Electric attacks
SparkPursuitFlame ChargeThunder Wave
Clay
Gym 5
Even

Herdier trades roughly evenly with Clay's team.

You Win
Krokorok
Lv 31
GroundDark
Intimidate
CrunchSwaggerEmbargoMud Slap
Even
Sandslash
Lv 31
Ground
Sand Veil
DigSlashSand TombCrush Claw
Risky
Excadrill
Lv 33
GroundSteel
Sand Force
Horn DrillRock SlideSlashHone Claws
Skyla
Gym 6
Good

Stoutland has the type edge here and should clean up Skyla's team.

You Win
Swoobat
Lv 37
PsychicFlying
Unaware
Future SightAir SlashCalm MindAmnesia
Even
Skarmory
Lv 37
SteelFlying
Sturdy
Steel WingMetal SoundSpikesAir Cutter
Easy KO
Swanna
Lv 39
WaterFlying
Big Pecks
Rain DanceRoostAir SlashAqua Ring
Drayden
Gym 7
Good

Stoutland has the type edge here and should clean up Drayden's team.

You Win
Druddigon
Lv 46
Dragon
Sheer Force
Dragon TailNight SlashRevengeChip Away
Easy KO
Flygon
Lv 46
GroundDragon
LevitateImmune to Ground attacks
Dragon TailSandstormEarth PowerDragon Breath
You Win
Haxorus
Lv 48
Dragon
Mold Breaker
Dragon PulseTauntDragon DanceDragon Claw
Marlon
Gym 8
Good

Stoutland has the type edge here and should clean up Marlon's team.

Even
Carracosta
Lv 49
WaterRock
Sturdy
Aqua TailShell SmashCurseSmack Down
You Win
Wailord
Lv 49
Water
Water Veil
DiveAmnesiaWater SpoutBrine
Even
Jellicent
Lv 51
WaterGhost
Cursed Body
HexRain DanceBrineOminous Wind
Shauntal
Elite Four
Even

Stoutland trades roughly evenly with Shauntal's team.

Even
Cofagrigus
Lv 56
Ghost
Mummy
Will O WispGrass KnotPsychicShadow Ball
Even
Drifblim
Lv 56
GhostFlying
Aftermath
PsychicThunderboltAcrobaticsShadow Ball
Even
Golurk
Lv 56
GroundGhost
Iron Fist
Heavy SlamEarthquakeBrick BreakShadow Punch
Even
Chandelure
Lv 58
GhostFire
Flame Body
Energy BallFire BlastPsychicShadow Ball
Grimsley
Elite Four
Good

Stoutland has the type edge here and should clean up Grimsley's team.

You Win
Liepard
Lv 56
Dark
Limber
Night SlashFake OutAerial AceAttract
You Win
Scrafty
Lv 56
DarkFighting
Moxie
CrunchBrick BreakPoison JabRock Tomb
You Win
Krookodile
Lv 56
GroundDark
Intimidate
CrunchDragon ClawEarthquakeRock Tomb
Even
Bisharp
Lv 58
DarkSteel
Defiant
Night SlashX ScissorMetal ClawAerial Ace
Caitlin
Elite Four
Good

Stoutland has the type edge here and should clean up Caitlin's team.

You Win
Musharna
Lv 56
Psychic
Synchronize
Charge BeamDream EaterYawnReflect
You Win
Reuniclus
Lv 56
Psychic
Magic Guard
PsychicEnergy BallFocus BlastRecover
You Win
Sigilyph
Lv 56
PsychicFlying
Wonder Skin
PsychicShadow BallIce BeamAir Slash
You Win
Gothitelle
Lv 58
Psychic
Frisk
PsychicShadow BallThunderboltCalm Mind
Marshal
Elite Four
Even

Stoutland trades roughly evenly with Marshal's team.

You Win
Throh
Lv 56
Fighting
Guts
Storm ThrowBulldozeRock TombPayback
Even
Sawk
Lv 56
Fighting
Sturdy
Brick BreakRetaliateRock SlidePayback
Even
Mienshao
Lv 56
Fighting
Regenerator
High Jump KickU TurnBounceRetaliate
Even
Conkeldurr
Lv 58
Fighting
Guts
Hammer ArmBulk UpStone EdgeRetaliate
Iris
Champion
Good

Stoutland has the type edge here and should clean up Iris's team.

You Win
Hydreigon
Lv 57
DarkDragon
LevitateImmune to Ground attacks
FlamethrowerCharge BeamDragon PulseSurf
You Win
Druddigon
Lv 57
Dragon
Sheer Force
Rock SlideFlamethrowerDragon TailFocus Blast
Even
Archeops
Lv 57
RockFlying
Defeatist
AcrobaticsRock SlideDragon ClawEndeavor
Even
Aggron
Lv 57
SteelRock
Rock Head
EarthquakeDouble EdgeRock SlideAutotomize
You Win
Lapras
Lv 57
WaterIce
Water Absorb
SurfIce BeamThunderboltSing
Even
Haxorus
Lv 59
Dragon
Mold Breaker
EarthquakeX ScissorDual ChopDragon Dance
Catch Herdier
Available after Badge 1
Type
Normal

Catch Herdier on Floccesy Ranch (Hidden Grotto, Lv 10-14).

View Herdier locations

Evolve Herdier to Stoutland
Level 32
Type
Normal

Your Herdier should hit Level 32 before you reach Skyla, at typical leveling pace.

View Stoutland locations

How to Get Stoutland in Black 2 & White 2

moderate rates across 8 locations for Stoutland in endgame routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Stoutland in B2W2

The path to Stoutland starts with Lillipup at Lv. 4-59 via walking encounters. 3 catchable stages total, with locations listed for each one below.

  1. Lillipup
    Step 1Catch Lillipup
    Floccesy Ranch
    Lv.4-7Floor
    Rate 40%
    Any
  2. Herdier
    Step 2Catch or Evolve Herdier
    Route 1
    Lv.56-59Grass
    Rate 50%
    Any
    Route 2
    Lv.56-59Grass
    Rate 30%
    Any
    P2 Laboratory
    Lv.56Floor
    Rate 20%
    Any
    Route 3
    Lv.57Grass
    Rate 10%
    Any
    or evolve from Lillipup (Step 1)
  3. Stoutland
    Step 3Stoutland
    P2 Laboratory
    Lv.59Shaking grass spots
    Rate 10%
    AnyShaking spot
    Route 3
    Lv.58Shaking grass spots
    Rate 5%
    AnyShaking spot
    Route 1
    Lv.59Shaking grass spots
    Rate 5%
    AnyShaking spot
    Route 2
    Lv.59Shaking grass spots
    Rate 5%
    AnyShaking spot
    or evolve from Herdier (Step 2)

Stoutland Weakness

Stoutland is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 85 HP and balanced defenses, Stoutland can afford to eat a neutral hit or two.

Stoutland Weakness and Resistance Chart
DamageTypes
2x (Weak)Fighting
0x (Immune)Ghost
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Stoutland Weak Against

Good
1Weak
0Resist
1Immune
Score+1
4xCritical
None
2xWeak
½xResist
None
¼xResist
None
0xImmune

What is Stoutland Strong Against

0Strong
2Resisted
1Immune
Score-3
2xStrong
None
½xResisted
0xImmune

Best Pokemon Against Stoutland

Stoutland Evolutions

End of the line. Stoutland caps a three-stage chain that started at Lillipup. Breeding produces the base form, and eggs are quick to hatch. Defense grew the most through evolution (+45 over Lillipup), and Stoutland peaks at 490 total stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Lillipup
Normal
Herdier
Normal
Stoutland
Normal
HP
45
65+20
85+20
ATK
60
80+20
110+30
DEF
45
65+20
90+25
SP.ATK
25
35+10
45+10
SP.DEF
45
65+20
90+25
SPE
55
60+5
80+20
BST
275D-Tier
370D-Tier+95
500C-Tier+130
ROLE
Balanced
Balanced
Attacker
TYPE
Physical
Physical
Physical

Breeding

Very Easy

Breed with Stoutland to get Lillipup eggs easily using 181 partners from the Ground egg group. Notable egg moves include Charm, Endure, Fire Fang and 8 more.

Egg Groups
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
11moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

B2W2 Stoutland Best Moveset

AbilitySand Rush as a hidden ability doubles 80 Speed to 160 in sandstorm, outrunning the entire format. 110 Attack fires Normal TermStab at real power. AbilityIntimidate drops Attack as the defensive alternative. The moveset answers most threats in sand through speed and physical power.

Best Build

Experimental
Physical Sweeper
Ability
Intimidate
Item
Choice BandPOWER
Best Nature for Stoutland
Jolly+SPE

Stoutland best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • ReturnSTAB
  • CrunchCoverage
  • SuperpowerCoverage
  • FacadeSTAB

Recommended Teammates

Moves List

Take Down and Last Resort bring the raw damage. But Stoutland also picks up coverage across 11 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Bite
C6010025Dark
Lv 1
Fire Fang
C659515Fire
Lv 1
Ice Fang
A659515Ice
Lv 1
Leer
10030Normal
Lv 1
Odor Sleuth
40Normal
Lv 1
Tackle
C7510035Normal
Lv 1
Thunder Fang
C659515Electric
Lv 5
Odor Sleuth
40Normal
Lv 8
Bite
C6010025Dark
Lv 12
Helping Hand+5
20Normal
Lv 15
Take Down
C1358520Normal
Lv 20
Work Up
A30Normal
Lv 24
Crunch
B8010015Dark
Lv 29
Roar-6
C10020Normal
Lv 36
Retaliate
C1051005Normal
Lv 42
Reversal
D10015Fighting
Lv 51
Last Resort
B2101005Normal
Lv 59
Giga Impact
B225905Normal

TM Moves

TM
TM40
Aerial Ace
C6020Flying
TM45
Attract
C10015Normal
TM28
Dig
C8010010Ground
TM32
Double Team
15Normal
TM42
Facade
A10510020Normal
TM21
Frustration
D10020Normal
TM68
Giga Impact
B225905Normal
TM10
Hidden Power
9010015Normal
TM15
Hyper Beam
C225905Normal
TM66
Payback
D5010010Dark
TM17
Protect+4
C10Normal
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM67
Retaliate
C1051005Normal
TM27
Return
B10020Normal
TM05
Roar-6
C10020Normal
TM94
Rock Smash
D4010015Fighting
TM39
Rock Tomb
D609510Rock
TM48
Round
D9010015Normal
TM30
Shadow Ball
D8010015Ghost
TM95
Snarl
559515Dark
HM04
Strength
B12010015Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
HM03
Surf
D9510015Water
TM87
Swagger
9015Normal
TM25
Thunder
D1207010Electric
TM73
Thunder Wave
C10020Electric
TM24
Thunderbolt
D9510015Electric
TM06
Toxic
C9010Poison
TM93
Wild Charge
C9010015Electric
TM83
Work Up
A30Normal

Egg Moves

Egg
Egg
Charm
10020Normal
Egg
Endure+4
C10Normal
Egg
Fire Fang
C659515Fire
Egg
Howl
D40Normal
Egg
Ice Fang
A659515Ice
Egg
Lick
2010030Ghost
Egg
Mud-Slap
D2010010Ground
Egg
Pursuit
A4010020Dark
Egg
Sand Attack
D10015Ground
Egg
Thunder Fang
C659515Electric
Egg
Yawn
10Normal

Tutor Moves

Tut
Tutor
Covet
C9010040Normal
Tutor
Helping Hand+5
20Normal
Tutor
Hyper Voice
C13510010Normal
Tutor
Iron Head
C8010015Steel
Tutor
Last Resort
B2101005Normal
Tutor
Sleep Talk
C10Normal
Tutor
Snore
D6010015Normal
Tutor
Superpower
B1201005Fighting
Tutor
Uproar
C13510010Normal

Base Stats

Base Stats
Above
HP85
C
Attack100
B
Defense90
B
Sp. Atk45
D
Sp. Def90
B
Speed80
C
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.2 m
Weight61.0 kg
Base XP225
Abilities
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
ScrappyHidden Ability
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entry

Being wrapped in its long fur is so comfortable that a person would be fine even overnight on a wintry mountain.

Pokemon Black 2 / Pokemon White 2

Stoutland Black 2 & White 2 Guide

  • In Black 2 & White 2, Intimidate changes the entire equation for Stoutland. The 490 BST doesn't tell the full story. Ranked C-Tier as an attacker. Return with Choice Band is the standard set.

  • In Black 2 & White 2, Stoutland's biggest threats include Lucario (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.

  • Intimidate is what you want on Stoutland. Every competitive set worth running is built with that ability in mind. The alternatives (Sand Rush, Scrappy) work on paper but Intimidate is what makes Stoutland worth using.

  • Base 80 Speed is workable. Faster than some, slower than many. On offense, Stoutland is a physical attacker with base 100 Attack. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • For Black 2 & White 2, the core moveset is Return, Crunch, Superpower, and Facade. Return leads at 0% usage. Return provides reliable STAB damage.

Game Availability

Stoutland joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.

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