Special
Attacker
70Speed · Below Avg

Nothing fancy in Mr. Rime's spread. It leans special with Sp. Atk out front. And you'll get 3 Sp. Atk EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
High
HP80
C
Attack85
C
Defense75
C
Sp. Atk110
B
Sp. Def100
B
Speed70
C
Total520
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.5 m
Weight58.2 kg
Base XP182
Abilities
Tangled Feet
Doubles evasion when confused.
Screen CleanerPopular
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Ice BodyHAPopular
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
EV Yield
HPAtkDefSpA+3SpDSpe
Strong Special Attack training target

Type-wise, Mr. Rime takes extra damage from Fire, Bug, Rock, Ghost, Dark, and Steel. Mr. Rime's special bulk (base 100 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mr. Rime Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Bug, Rock, Ghost, Dark, Steel
0.5x (Resist)Ice, Psychic
Type ChartFragile
6Weak
2Resist
0Immune
Score-10
4xCritical
None
½xResist
¼xResist
None
0xImmune
None
How to Beat Mr. Rime (Best Counters)

Archaludon's Flash Cannon hits Mr. Rime for 51-60%. Volcarona's Heat Wave hits Mr. Rime for 60-71%. Annihilape deals 34-40% with Drain Punch.

Archaludon
Archaludon
SteelDragon
A
Recommended Build
AbilityStamina
ItemAssault Vest
NatureTimid
Moves
  • Electro Shot
  • Flash Cannon
  • Body Press
  • Dragon Pulse
Damage vs Mr. Rime
Flash Cannon 2x
51-60%
Dragon Pulse
27-32%
View Archaludon builds →

The three-stage chain from Mime Jr. Through Mr. Mime ends here at Mr. Rime. Want more? Breed for Mime Jr. Eggs. Plenty of partners available via one egg group. The evolution from Mime Jr pushed Mr. Rime to 520 total stats. HP saw the largest single gain at +60. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
Mr. Rime
IcePsychic
Galar Mr. Mime
PsychicFairy
HP
20
40+20
80+40
40+20
ATK
25
45+20
85+40
45+20
DEF
45
65+20
75+10
65+20
SP.ATK
70
100+30
110+10
100+30
SP.DEF
90
120+30
100-20
120+30
SPE
60
90+30
70-20
90+30
BST
310D-Tier
460C-Tier+150
520C-Tier+60
460C-Tier+150
ROLE
Balanced
Attacker
Attacker
Attacker
TYPE
Special
Special
Special
Special

Breeding

Easy

Breed with Mr. Rime to get Mime Jr eggs easily using 70 partners from the Humanshape egg group.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

Nothing fancy here. Mr. Rime builds around Heavy-Duty Boots for hazard immunity on every switch-in, Calm nature for the right stat lean, and max HP and Sp. Def EVs. Screencleaner does its job quietly.

Best Build

Situational pick
Ability
Screen Cleaner
Item
Heavy Duty Boots
Best Nature for Mr. Rime
Calm+SPD

Mr. Rime best EVs are Sp. Def and HP

EVs

Bulky Support Moveset

  • Freeze DrySTAB
  • Trick RoomSTAB
  • Fake Out
  • Ally SwitchSTAB

Moves

Most of Mr. Rime's flexibility comes from TMs. Same-type output runs through Future Sight and Blizzard, but Normal and Bug and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Confuse Ray
C10010Ghost
Lv 1
Hypnosis
C6020Psychic
Lv 1
Ice Shard+1
D4010030Ice
Lv 1
Tackle
D4010035Normal
Lv 8
Charm
C10020Fairy
Lv 12
Confusion
C5010025Psychic
Lv 15
Dream Eater
B10010015Psychic
Lv 17
Infestation
D2010020Bug
Lv 20
Protect+4
C10Normal
Lv 24
Stealth Rock
C20Rock
Lv 28
Psybeam
6510020Psychic
Lv 32
Mimic
D10Normal
Lv 36
Light Screen
B30Psychic
Lv 36
Reflect
B20Psychic
Lv 36
Safeguard
C25Normal
Lv 40
Freeze-Dry
S7010020Ice
Lv 44
Dazzling Gleam
B8010010Fairy
Lv 48
Psychic
A9010010Psychic

TM Moves

TM
TM105
Blizzard
B110705Ice
TM33
Body Slam
C8510015Normal
TM10
Brick Break
C7510015Fighting
TM06
Calm Mind
A20Psychic
TM130
Charge Beam
D509010Electric
TM110
Chilling Water
D5010020Water
TM108
Comet Punch
D188515Normal
TM92
Dazzling Gleam
B8010010Fairy
TM131
Drain Punch
C7510010Fighting
TM127
Dream Eater
B10010015Psychic
TM35
Endure+4
C10Normal
TM26
Energy Ball
C9010010Grass
TM109
Facade
D7010020Normal
TM141
Fake Out+3
A4010010Normal
TM142
First Impression+2
C9010010Bug
TM102
Focus Blast
A120705Fighting
TM138
Frost Breath
C609010Ice
TM60
Future Sight
B12010010Psychic
TM55
Giga Impact
C150905Normal
TM01
Headbutt
D7010015Normal
TM97
Heal Block
10015Psychic
TM44
Hyper Beam
B150905Normal
TM13
Ice Beam
B9010010Ice
TM24
Ice Punch
C7510015Ice
TM149
Icicle Spear
D2510030Ice
TM49
Icy Wind
C559515Ice
TM80
Iron Defense
C15Steel
TM16
Light Screen
B30Psychic
TM126
Magnet Bomb
6020Steel
TM99
Metronome
C10Normal
TM125
Mimic
D10Normal
TM83
Nasty Plot
B20Dark
TM17
Protect+4
C10Normal
TM63
Psychic
A9010010Psychic
TM03
Psyshock
B8010010Psychic
TM31
Reflect
B20Psychic
TM51
Safeguard
C25Normal
TM74
Shadow Ball
C8010015Ghost
TM155
Sheer Cold
D305Ice
TM64
Solar Beam
B12010010Grass
TM37
Stealth Rock
C20Rock
TM85
Substitute
C10Normal
TM139
Swagger
C8515Normal
TM95
Taunt
C10020Dark
TM106
Thunder
C1107010Electric
TM23
Thunder Punch
C7510015Electric
TM08
Thunder Wave
C9020Electric
TM67
Thunderbolt
C9010015Electric
TM121
Torment
B10015Dark
TM144
Triple Axel
D209010Ice
TM59
Zen Headbutt
C809015Psychic

Egg Moves

Mr. Rime doesn't have any Egg moves

Tutor Moves

Mr. Rime can't learn any Tutor moves

No wild encounters for Mr. Rime in Legends: Z-A. Bring Mime Jr. Over from Diamond, Platinum, or Sword, then level through the stages. Each step in the chain is laid out below.

How to Obtain Mr. Rime in Legends: Z-A

  1. Mime Jr.
    Step 1Breed Mime Jr. from Mr. Mime
  2. Mr. Mime
    Step 2Evolve into Mr. Mime
  3. Mr. Rime
    Step 3Mr. Rime
  • Mr. Rime works as an attacker with 520 BST behind it. C-Tier on our list: a situational pick that fills a niche. That 110 base Sp. Atk does the heavy lifting.

  • Mr. Rime's biggest threats include Blaziken (Fire), Scizor (Bug), and Terrakion (Rock), all carrying super-effective STAB moves. Ghost, Dark, and Steel-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Tangled Feet is the go-to ability for Mr. Rime. It doubles evasion when confused. Its hidden ability Ice Body can work in specific setups. Screen Cleaner is the other option. Pick based on what your team needs.

  • Mr. Rime is a special attacker with base 110 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 70 Speed is workable. Faster than some, slower than many. Fits the attacker role.

  • Best way to handle Mr. Rime: Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.

Since Sword & Shield, Mr Rime has been obtainable in 2 games. A Generation 8 debut means a shorter history, but Mr Rime has appeared steadily across every generation since.

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