Special
Attacker
52Speed · Slow

Nothing fancy in Gorebyss's spread. It leans special with Sp. Atk out front. And you'll get 2 Sp. Atk EVs per KO for it. Follows a standard growth curve.

Base Stats
Above
HP55
D
Attack84
C
Defense105
B
Sp. Atk114
B
Sp. Def75
C
Speed52
D
Total485
Details
Catch Rate
Challenging60 / 255
Growth Rate
Erratic600,000 XP
Height1.8 m
Weight22.6 kg
Base XP170
Abilities
Swift SwimTop Pick
Doubles Speed during rain.
HydrationHARare
Cures any major status ailment after each turn during rain.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.

Gorebyss is weak to Electric and Grass. The Water typing picks up 4 resistances to work with. Gorebyss's physical bulk (base 105 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gorebyss Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass
0.5x (Resist)Fire, Water, Ice, Steel
Type ChartGood
2Weak
4Resist
0Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Gorebyss (Best Counters)

Jolteon can KO Gorebyss with Thunderbolt (198-233%). Toedscool's Giga Drain hits Gorebyss for 51-60%. Venusaur deals 82-97% with Giga Drain.

Jolteon
Jolteon
Electric
A
Recommended Build
AbilityVoltabsorb
ItemChoice Specs
NatureTimid
Moves
  • ThunderboltSTAB
  • Volt Switch
  • Alluring Voice
  • Shadow Ball
Damage vs Gorebyss
Thunderbolt 2x
198-233%KO
Volt Switch 2x
154-182%KO
Shadow Ball
59-69%
View Jolteon builds →

Clamperl's line splits into 2 evolutions, and Gorebyss is the trade route. Each sibling form needs a different method to obtain. Breed through Clamperl to get eggs. Gorebyss and Huntail share the same 485 total stats, but they're distributed differently. Check the comparison below to see where each one specializes. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Huntail
#367Huntail
Trade + Deep Sea Tooth
Gorebyss
#368Gorebyss
Trade + Deep Sea Scale
Stat Comparison 3 Stages
Huntail
Water
Gorebyss
Water
HP
35
55+20
55+20
ATK
64
104+40
84+20
DEF
85
105+20
105+20
SP.ATK
74
94+20
114+40
SP.DEF
55
75+20
75+20
SPE
32
52+20
52+20
BST
345D-Tier
485C-Tier+140
485C-Tier+140
ROLE
Balanced
Attacker
Attacker
TYPE
Special
Mixed
Special

Breeding

Very Easy

Breed with Gorebyss to get Clamperl eggs easily using 114 partners from the Water1 egg group.

Egg Groups
Water1
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
azumarillblastoisegolduckferaligatrkingdraswampertslowbroslowkingoctilleryludicolodewgongcrawdaunt

Focus Sash guarantees Gorebyss survives one hit from full HP. That's enough to deal early damage and fire off Surf before going down. Swiftswim and max Sp. Atk and Speed EVs maximize first-turn impact.

Best Build

All 13 games
Experimental
Special Sweeper
Ability
Swift Swim
Item
White Herb
Best Nature for Gorebyss
Timid+SPE

Gorebyss best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Shell Smash
  • Ice Beam
  • SurfSTAB
  • Hidden Power Fire

Moves

All 13 games

The level-up pool tells the story here. Gorebyss learns Psychic and Aqua Tail naturally, plus enough variety that TMs feel like bonuses. Psychic and Fairy coverage and more extends the reach beyond that.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 1
Iron Defense
C15Steel
Lv 1
Shell Smash
S15Normal
Lv 1
Water Gun
4010025Water
Lv 1
Whirlpool
D358515Water
Lv 5
Rain Dance
C5Water
Lv 9
Agility
C30Psychic
Lv 11
Draining Kiss
D5010010Fairy
Lv 14
Water Pulse
C6010020Water
Lv 16
Amnesia
C20Psychic
Lv 19
Aqua Ring
D20Water
Lv 23
Safeguard
C25Normal
Lv 26
Dive
C8010010Water
Lv 29
Baton Pass
C40Normal
Lv 34
Psychic
C9010010Psychic
Lv 39
Aqua Tail
C909010Water
Lv 45
Coil
D20Poison
Lv 50
Hydro Pump
B110805Water

TM Moves

TM
TM45
Attract
C10015Normal
TM14
Blizzard
C110705Ice
TM55
Brine
C6510010Water
TM32
Double Team
15Normal
TM58
Endure+4
C10Normal
TM42
Facade
D7010020Normal
TM68
Giga Impact
C150905Normal
TM07
Hail
C10Ice
TM15
Hyper Beam
B150905Normal
TM13
Ice Beam
S9010010Ice
TM17
Protect+4
C10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
C9010010Psychic
TM18
Rain Dance
C5Water
TM44
Rest
C10Psychic
TM20
Safeguard
C25Normal
TM49
Scald
A8010015Water
TM30
Shadow Ball
C8010015Ghost
TM82
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM95
Surf
S9010015Water
TM87
Swagger
D8515Normal
TM03
Water Pulse
C6010020Water
TM99
Waterfall
C8010015Water

Egg Moves

Gorebyss doesn't have any Egg moves

Tutor Moves

Gorebyss can't learn any Tutor moves
All 13 games

The chain to Gorebyss requires a trade evolution through a trade. Catch Clamperl at moderate rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

Trade Evolution Required — Requires trading with another player

How to Obtain Gorebyss in Brilliant Diamond & Shining Pearl

To get Gorebyss, start by catching Clamperl through walking and fishing encounters at Lv. 20-63. The chain covers 1 catchable stage before reaching the final form.

  1. Clamperl
    Step 1Catch Clamperl
    Route 219
    Shining PearlSuper Rod Lv.20-30 Route
    5%Mid
    Route 219
    Brilliant DiamondSuper Rod Lv.20-30 Route
    5%Mid
    Route 221
    Shining PearlSuper Rod Lv.20-30 Route
    5%Mid
    Route 221
    Brilliant DiamondSuper Rod Lv.20-30 Route
    5%Mid
    Fountainspring Cave
    Brilliant DiamondGrass Lv.58-63 Cave
    Post
    Post-game
    Fountainspring Cave
    Shining PearlGrass Lv.58-63 Cave
    Post
    Post-game
    Riverbank Cave
    Brilliant DiamondGrass Lv.58-63 Cave
    Post
    Post-game
    Riverbank Cave
    Shining PearlGrass Lv.58-63 Cave
    Post
    Post-game
    Still-Water Cavern
    Shining PearlGrass Lv.58-63 Cave
    Post
    Post-game
    Still-Water Cavern
    Brilliant DiamondGrass Lv.58-63 Cave
    Post
    Post-game
  2. Gorebyss
    Step 2Gorebyss
  • Gorebyss looks average on paper at 485 BST. But Swift Swim is why it sees play. Build around that and it pulls its weight. C-Tier attacker on our tier list.

  • Gorebyss's biggest threats include Manectric (Electric) and Venusaur (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Gorebyss gets Swift Swim and Hydration. But Swift Swim is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Gorebyss is a special attacker with base 114 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. At base 52 Speed, it won't be moving first often. Fits the attacker role.

  • Best way to handle Gorebyss: Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.

Since Ruby & Sapphire, Gorebyss has been in 13 games. Requiring a trade evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

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