Attack and HP carry most of Garchomp's stat budget. Sp. Atk's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a slow 1.25M XP grind.
It is said that when one runs at high speed, its wings create blades of wind that can fell nearby trees.
The protuberances on its head serve as sensors. It can even detect distant prey.
Ice, Dragon, and Fairy moves hit Garchomp for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Electric-type moves can't touch it at all. Garchomp's overall bulk (108/95/85) lets it take a hit or two from most weaknesses before going down.
| Damage | Types |
|---|---|
| 4x (Critical) | Ice |
| 2x (Weak) | Dragon, Fairy |
| 0.5x (Resist) | Fire, Poison, Rock |
| 0x (Immune) | Electric |
Ninetales Fire | B | |
Recommended Build AbilityDrought ItemHeatrock NatureTimid Moves
Damage vs Garchomp View Ninetales builds →Heat Wave18-21% | ||
C | ||
Recommended Build AbilityAftermath ItemLeftovers NatureCareful Moves View Garbodor builds →
| ||
Pincurchin Electric | C | |
Recommended Build AbilityElectric Surge ItemTerrain Extender NatureBrave Moves
Damage vs Garchomp View Pincurchin builds →Sucker Punch21-25% Liquidation25-30% | ||
Simisear Fire | C | |
Recommended Build AbilityBlaze ItemFiriumz NatureJolly Moves
Damage vs Garchomp View Simisear builds →Fire Blast17-20% Flare Blitz24-28% | ||
C | ||
Recommended Build AbilityLightningrod ItemChoice Scarf NatureTimid Moves
Damage vs Garchomp View Manectric builds →Flamethrower13-16% | ||
End of the line. Garchomp caps a three-stage chain that started at Gible. Breeding produces the base form, and eggs are takes forever to hatch. Attack grew the most through evolution (+60 over Gible), and Garchomp peaks at 600 total stats. View every chain in the Evolution Chart.
How to Evolve
Garchomp doesn't rely on pure speed. Rocky Helmet gives it chip damage on every physical hit received to stay healthy, and Jolly nature still pushes offense. Earthquake and the remaining moves keep the pressure on while max Attack and Speed EVs balance power and survivability.
Best Build
Garchomp best EVs are Attack and Speed
Doubles Physical Attacker Moveset
- Earthquake
- Stealth Rock
- Dragon Tail
- Spikes
Recommended Teammates
Doubles Physical Sweeper Moveset
- Earthquake
- Protect
- Dragon Claw
- Stomping Tantrum
Recommended Teammates
Physical Setup Sweeper Moveset
- Earthquake
- Stealth Rock
- Swords Dance
- Dragon Tail
Recommended Teammates
Doubles Physical Setup Sweeper Moveset
- Earthquake
- Dragon Claw
- Protect
- Swords Dance
Recommended Teammates
Doubles Physical Attacker Moveset
- Earthquake
- Stealth Rock
- Dragon Tail
- Spikes
Recommended Teammates
Doubles Physical Sweeper Moveset
- Earthquake
- Protect
- Dragon Claw
- Stomping Tantrum
Recommended Teammates
Physical Setup Sweeper Moveset
- Earthquake
- Stealth Rock
- Swords Dance
- Dragon Tail
Recommended Teammates
Doubles Physical Setup Sweeper Moveset
- Earthquake
- Dragon Claw
- Protect
- Swords Dance
Legends: Arceus uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Physical Setup Sweeper Moveset
- Earthquake
- Swords Dance
- Scale Shot
- Stealth Rock
Recommended Teammates
Doubles Physical Revenge Killer Moveset
- Earthquake
- Iron Head
- Outrage
- Fire Fang
Moves
Need something that threatens multiple types? Garchomp's movepool delivers. Coverage across 11 types plus STAB from Draco Meteor and Outrage gives it answers for most defensive cores you'll run into.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Need something that threatens multiple types? Garchomp's movepool delivers. Coverage across 11 types plus STAB from Draco Meteor and Outrage gives it answers for most defensive cores you'll run into.
A solid spread overall. Garchomp gets Draco Meteor and Outrage for same-type damage alongside coverage across 9 types. It won't blow anyone away, but it doesn't leave you stuck either.
Need something that threatens multiple types? Garchomp's movepool delivers. Coverage across 10 types plus STAB from Draco Meteor and Outrage gives it answers for most defensive cores you'll run into.
No wild encounters for Garchomp. The 3-stage chain runs through Gible, which you can catch at moderate rates from the locations below. Evolve at level 48 once you've got the levels.
How to Obtain Garchomp in Scarlet & Violet
The path to Garchomp starts with Gible at Lv. 10-60 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch GibleSouth Province (Area Six) - CaveVioletOverworld Lv.10-29 Route8%EarlySouth Province (Area Six) - CaveScarletOverworld Lv.10-29 Route8%EarlyWest Province (Area One) - CaveScarletOverworld Lv.10-29 Route8%EarlyWest Province (Area One) - CaveVioletOverworld Lv.10-29 Route8%EarlyWest Province (Area Two) - CaveVioletOverworld Lv.10-29 Route8%EarlyWest Province (Area Two) - CaveScarletOverworld Lv.10-29 Route8%EarlyThe Great Crater of PaldeaVioletOverworld Lv.32-609%LateThe Great Crater of PaldeaScarletOverworld Lv.32-609%LateEast Province (Area One) - CaveScarletOverworld Lv.32-60 Route3%LateEast Province (Area One) - CaveVioletOverworld Lv.32-60 Route3%LateEast Province (Area Three) - CaveScarletOverworld Lv.32-60 Route3%LateEast Province (Area Three) - CaveVioletOverworld Lv.32-60 Route3%LateGlaseado MountainVioletOverworld Lv.32-60 Cave3%LateGlaseado MountainVioletOverworld Lv.32-60 Cave3%LateGlaseado MountainScarletOverworld Lv.32-60 Cave3%LateGlaseado MountainScarletOverworld Lv.32-60 Cave3%LateNorth Province (Area One) - CaveVioletOverworld Lv.32-60 Route3%LateNorth Province (Area One) - CaveScarletOverworld Lv.32-60 Route3%LateNorth Province (Area Three) - CaveVioletOverworld Lv.32-60 Route3%LateNorth Province (Area Three) - CaveScarletOverworld Lv.32-60 Route3%LateNorth Province (Area Two) - CaveVioletOverworld Lv.32-60 Route3%LateNorth Province (Area Two) - CaveScarletOverworld Lv.32-60 Route3%LateSouth Province (Area One) - CaveVioletOverworld Lv.32-60 Route3%LateSouth Province (Area One) - CaveScarletOverworld Lv.32-60 Route3%LateWest Province (Area Three) - CaveScarletOverworld Lv.32-60 Route3%LateWest Province (Area Three) - CaveVioletOverworld Lv.32-60 Route3%Late
Step 2Catch or Evolve GabiteThe Great Crater of PaldeaVioletOverworld Lv.32-609%LateThe Great Crater of PaldeaScarletOverworld Lv.32-609%LateEast Province (Area One) - CaveScarletOverworld Lv.32-60 Route3%LateEast Province (Area One) - CaveVioletOverworld Lv.32-60 Route3%LateEast Province (Area Three) - CaveScarletOverworld Lv.32-60 Route3%LateEast Province (Area Three) - CaveVioletOverworld Lv.32-60 Route3%LateGlaseado MountainVioletOverworld Lv.32-60 Cave3%LateGlaseado MountainVioletOverworld Lv.32-60 Cave3%LateGlaseado MountainScarletOverworld Lv.32-60 Cave3%LateGlaseado MountainScarletOverworld Lv.32-60 Cave3%LateNorth Province (Area One) - CaveVioletOverworld Lv.32-60 Route3%LateNorth Province (Area One) - CaveScarletOverworld Lv.32-60 Route3%LateNorth Province (Area Three) - CaveVioletOverworld Lv.32-60 Route3%LateNorth Province (Area Three) - CaveScarletOverworld Lv.32-60 Route3%LateNorth Province (Area Two) - CaveVioletOverworld Lv.32-60 Route3%LateNorth Province (Area Two) - CaveScarletOverworld Lv.32-60 Route3%LateSouth Province (Area One) - CaveVioletOverworld Lv.32-60 Route3%LateSouth Province (Area One) - CaveScarletOverworld Lv.32-60 Route3%LateSouth Province (Area Six) - CaveVioletOverworld Lv.32-60 Route3%LateSouth Province (Area Six) - CaveScarletOverworld Lv.32-60 Route3%LateWest Province (Area One) - CaveScarletOverworld Lv.32-60 Route3%LateWest Province (Area One) - CaveVioletOverworld Lv.32-60 Route3%LateWest Province (Area Three) - CaveScarletOverworld Lv.32-60 Route3%LateWest Province (Area Three) - CaveVioletOverworld Lv.32-60 Route3%LateWest Province (Area Two) - CaveVioletOverworld Lv.32-60 Route3%LateWest Province (Area Two) - CaveScarletOverworld Lv.32-60 Route3%Lateor evolve from Gible (Step 1)
Step 3Garchomp ✓
No wild encounters for Garchomp in Legends: Z-A. Bring Gible over from Diamond, Platinum, or Scarlet, then level through the stages. Each step in the chain is laid out below.
How to Obtain Garchomp in Legends: Z-A
Garchomp starts showing up in mid-game routes at decent spawn rates across 1 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.
Where To Catch Garchomp in Legends: Arceus
Gible is your first catch on the way to Garchomp. You'll find walking encounters from walking across 5 total spots in the chain.
Can't catch Garchomp directly. Start with Gible at decent rates from the locations below, then evolve at level 48. The 3-stage chain from Gible to Garchomp is where the leveling time goes.
How to Obtain Garchomp in Brilliant Diamond & Shining Pearl
The path to Garchomp starts with Gible at Lv. 15-55 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch GibleWayward Cave - B1FShining PearlGrass Lv.15-17 Cave15%EarlyWayward Cave - B1FBrilliant DiamondGrass Lv.15-17 Cave15%EarlyFountainspring CaveBrilliant DiamondGrass Lv.42-46 CaveLateRequires Icicle BadgeFountainspring CaveShining PearlGrass Lv.42-46 CaveLateRequires Icicle BadgeRiverbank CaveBrilliant DiamondGrass Lv.42-46 CaveLateRequires Icicle BadgeRiverbank CaveShining PearlGrass Lv.42-46 CaveLateRequires Icicle BadgeStill-Water CavernShining PearlGrass Lv.42-46 CaveLateRequires Icicle BadgeStill-Water CavernBrilliant DiamondGrass Lv.42-46 CaveLateRequires Icicle Badge
Step 2Catch or Evolve GabiteFountainspring CaveBrilliant DiamondGrass Lv.50-55 CavePostRequires WaterfallFountainspring CaveShining PearlGrass Lv.50-55 CavePostRequires WaterfallRiverbank CaveBrilliant DiamondGrass Lv.50-55 CavePostRequires WaterfallRiverbank CaveShining PearlGrass Lv.50-55 CavePostRequires WaterfallStill-Water CavernShining PearlGrass Lv.50-55 CavePostRequires WaterfallStill-Water CavernBrilliant DiamondGrass Lv.50-55 CavePostRequires Waterfallor evolve from Gible (Step 1)
Step 3Garchomp ✓
We rate Garchomp S-Tier: one of the best competitive options available. At 600 BST, it fits the sweeper role. Base 130 Attack stands out.
Garchomp can Mega Evolve into Mega Garchomp. That's 700 BST, up from 600. The stat redistribution often changes its best role. Mega Stone required, one per battle.
Sand Veil increases evasion to 1.25× during a sandstorm. That's the one you want on Garchomp. Rough Skin is the hidden ability. Niche, but it has its uses.
Base 102 Speed lets it outrun most of the field. On offense, Garchomp is a physical attacker with base 130 Attack. Defensively? Tanky enough to absorb a few hits. Best used as a sweeper.
Since debuting in Diamond & Pearl, Garchomp has appeared in 14 titles over 7 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DPDebut

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORASMega

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
