Physical
Balanced
300Low
42Very Slow
CTier

Mid-stage Pokemon like Gible rarely see competitive play outside of special formats. It's a waypoint on the road to Garchomp, which is where the real potential kicks in. Electric moves can't touch it, and only 3 types hit it super-effectively. Known as the Land Shark Pokemon.

Nothing fancy in Gible's spread. It leans physical with Attack out front. And you'll get 1 Attack EV per KO for it. Follows a slow 1.25M XP grind.

Base Stats
300Avg
HP58
D
Attack70
C
Defense45
D
Sp. Atk40
D
Sp. Def45
D
Speed42
D
Total300
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Gible yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch45ChallengingSlow1.25M XP0.7m / 2'04"20.5kg / 45.2 lbs60Base XP
Pokedex Entries

It skulks in caves, and when prey or an enemy passes by, it leaps out and chomps them. The force of its attack sometimes chips its teeth.

Scarlet

It nests in horizontal holes warmed by geothermal heat. Foes who get too close can expect to be pounced on and bitten.

Violet

Gible Weakness

Avg

Gible's Dragon/Ground typing leaves it vulnerable to Ice, Dragon, and Fairy moves. Ice hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely.

4xCriticali
½xResisti
¼xResisti
None
0xImmunei
3Weak
3Resist
1Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Ice — Ice Beam, Freeze-Dry, Ice Shard
Abilities
Sand VeilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Rough SkinHADamages attacking Pokémon for 1/8 their max HP on contact.

Gible kicks off a three-stage evolution line through Gabite all the way to Garchomp. For breeding, takes forever to hatch with plenty of partners via two egg groups. The evolved forms gain up to 300 total stats over Gible.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Gible
DragonGround
Gabite
DragonGround
Garchomp
DragonGround
HP
58
68+10
108+40
ATK
70
90+20
130+40
DEF
45
65+20
95+30
SP.ATK
40
50+10
80+30
SP.DEF
45
55+10
85+30
SPE
42
82+40
102+20
BST
300C-Tier
410C-Tier+110
600S-Tier+190
ROLE
Balanced
Balanced
Sweeper
TYPE
Physical
Physical
Physical
Breeding
Easy

Breed Gible easily with 65 breeding partners from the Dragon and Monster egg groups. Pass egg moves like Double-Edge, Metal Claw, Thrash and 1 more to offspring.

Egg Groups
DragonMonster
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Egg Moves
4moves
Breed With (best first)
gyaradoscharizardkingdrasceptileflygonmiloticnoivernvenusaurblastoisemeganiumferaligatrampharos

The game plan is straightforward: click Swords Dance, then sweep. Eviolite and Rough Skin support the setup turn. EVs go into a spread EV build so Gible hits hard once it's boosted.

Best Build

Utility
Ability
Rough Skin
Item
EvioliteBULK
Nature
Jolly+SPE
EVs

Best Gible Moveset

  • EarthquakeSTAB
  • Swords Dance
  • Scale ShotSTAB
  • Stealth Rock

You'll want to breed for Double-Edge and Metal Claw on Gible. These egg moves aren't just nice to have. Combined with STAB from Draco Meteor and Outrage, they expand what Gible can actually threaten in practice.

Level-Up Moves

Lv 1
Sand Tomb
358515Ground
Lv 1
Tackle
4010035Normal
Lv 6
Sand Attack
10015Ground
Lv 12
Dragon Breath
6010020Dragon
Lv 18
Bulldoze
6010020Ground
Lv 25
Bite
6010025Dark
Lv 30
Slash
7010020Normal
Lv 36
Dragon Claw
8010015Dragon
Lv 42
Dig
8010010Ground
Lv 48
Sandstorm
10Rock
Lv 54
Take Down
908520Normal
Lv 60
Dragon Rush
1007510Dragon

TM Moves

Src
TM66
Body Slam
8510015Normal
TM28
Bulldoze
6010020Ground
TM55
Dig
8010010Ground
TM204
Double-Edge
12010015Normal
TM169
Draco Meteor
130905Dragon
TM226
Dragon Cheer
15Dragon
TM78
Dragon Claw
8010015Dragon
TM115
Dragon Pulse
8510010Dragon
TM44
Dragon Tail-6
609010Dragon
TM133
Earth Power
9010010Ground
TM149
Earthquake
10010010Ground
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM57
False Swipe
4010040Normal
TM141
Fire Blast
110855Fire
TM08
Fire Fang
659515Fire
TM125
Flamethrower
9010015Fire
TM130
Helping Hand+5
20Normal
TM99
Iron Head
8010015Steel
TM31
Metal Claw
509535Steel
TM35
Mud Shot
559515Ground
TM156
Outrage
12010010Dragon
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM86
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM176
Sand Tomb
358515Ground
TM51
Sandstorm
10Rock
TM200
Scale Shot
259020Dragon
TM06
Scary Face
10010Normal
TM215
Scorching Sands
7010010Ground
TM61
Shadow Claw
7010015Ghost
TM70
Sleep Talk
10Normal
TM116
Stealth Rock
20Rock
TM150
Stone Edge
100805Rock
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM32
Swift
6020Normal
TM88
Swords Dance
20Normal
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM09
Thunder Fang
659515Electric

Egg Moves

Src
Egg
Double-Edge
12010015Normal
Egg
Metal Claw
509535Steel
Egg
Thrash
12010010Normal
Egg
Twister
4010020Dragon

Tutor Moves

Gible can't learn any Tutor moves

Gible starts showing up in early-game routes at moderate rates across 26 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Best Locations

26 spots to find Gible at Lv. 10-60 via walking. Not all of them exist in both Violet and Scarlet versions, so filter by your copy below.

South Province (Area Six) - Cave
VioletOverworldLv.10-298%EarlyRoute
MODERATE
South Province (Area Six) - Cave
ScarletOverworldLv.10-298%EarlyRoute
MODERATE
West Province (Area One) - Cave
ScarletOverworldLv.10-298%EarlyRoute
MODERATE
West Province (Area One) - Cave
VioletOverworldLv.10-298%EarlyRoute
MODERATE
West Province (Area Two) - Cave
VioletOverworldLv.10-298%EarlyRoute
MODERATE
West Province (Area Two) - Cave
ScarletOverworldLv.10-298%EarlyRoute
MODERATE
The Great Crater of Paldea
VioletOverworldLv.32-609%Late
MODERATE
The Great Crater of Paldea
ScarletOverworldLv.32-609%Late
MODERATE
East Province (Area One) - Cave
ScarletOverworldLv.32-603%LateRoute
CHALLENGING
East Province (Area One) - Cave
VioletOverworldLv.32-603%LateRoute
CHALLENGING
East Province (Area Three) - Cave
ScarletOverworldLv.32-603%LateRoute
CHALLENGING
East Province (Area Three) - Cave
VioletOverworldLv.32-603%LateRoute
CHALLENGING
Glaseado Mountain
VioletOverworldLv.32-603%LateCave
CHALLENGING
Glaseado Mountain
VioletOverworldLv.32-603%LateCave
CHALLENGING
Glaseado Mountain
ScarletOverworldLv.32-603%LateCave
CHALLENGING
Glaseado Mountain
ScarletOverworldLv.32-603%LateCave
CHALLENGING
North Province (Area One) - Cave
VioletOverworldLv.32-603%LateRoute
CHALLENGING
North Province (Area One) - Cave
ScarletOverworldLv.32-603%LateRoute
CHALLENGING
North Province (Area Three) - Cave
VioletOverworldLv.32-603%LateRoute
CHALLENGING
North Province (Area Three) - Cave
ScarletOverworldLv.32-603%LateRoute
CHALLENGING
North Province (Area Two) - Cave
VioletOverworldLv.32-603%LateRoute
CHALLENGING
North Province (Area Two) - Cave
ScarletOverworldLv.32-603%LateRoute
CHALLENGING
South Province (Area One) - Cave
VioletOverworldLv.32-603%LateRoute
CHALLENGING
South Province (Area One) - Cave
ScarletOverworldLv.32-603%LateRoute
CHALLENGING
West Province (Area Three) - Cave
ScarletOverworldLv.32-603%LateRoute
CHALLENGING
West Province (Area Three) - Cave
VioletOverworldLv.32-603%LateRoute
CHALLENGING
  • At 300 BST, Gible is firmly in pre-evolution territory. Evolve it into Gabite before bringing it to any serious fight.

  • Watch for Weavile (Ice), Garchomp (Dragon), and Clefable (Fairy) when using Gible. They all hit it super-effectively with STAB. Weavile is the most dangerous since Ice moves deal 4x damage.

  • Gible evolves into Gabite at level 24. Gible is the base form in a 3-stage evolutionary line.

  • Sand Veil increases evasion to 1.25× during a sandstorm — that's the one you want on Gible. Rough Skin is the hidden ability. Niche, but it has its uses.

  • Gible is a physical attacker with base 70 Attack. Fragile — can't afford to take many hits, too. But the speed tells the real story — base 42 Speed is low. Priority moves or Trick Room are the way to go.

  • Gible appears in 14 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Debuting in Diamond & Pearl, Gible appears in 14 games across 6 generations. A reliable presence in a solid number of games, typically found through catching or hatching as a base form.