Pokemon Sword and Shield Zarude is a Dark and Grass Type, which makes it weak against Fighting, Fairy, , Poison, Fire, Ice, Bug type moves. You can find and catch Zarude using our guide below on How To Obtain this pokemon. The Max IV Stats of Zarude are 105 HP, 120 Attack, 70 SP Attack, 105 Defense, 95 SP Defense, and 105 Speed.
List of Zarude Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Zarude to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
|Leaf Guard||Normal||Prevents status conditions in harsh sunlight.|
Sword Pokedex Entry
It can grow vines from the back of its neck, its wrists, and the soles of its feet at will. The vines are strong and flexible. They can be used to wrap around tree branches to move around or to grab Berries from distant branches. They’re useful for many different situations. The vines also have a healing property. If the vines are wrapped around a wound, it will heal.
Shield Pokedex Entry
Zarude lives in a pack deep in the heart of dense forests. It treats anyone that isn’t part of its pack with immediate hostility, attacking right away. This is why other Pokémon that live in the same forest are afraid of Zarude. When fighting it swings around using trees and their branches, attacking relentlessly with its sharp claws or any other means it has. Its quick wit helps it excel in battles.
Pokemon Sword and Shield Zarude Evolutions
How do i evolve Zarude in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Zarude does not have an evolution form in Generation 8.
Zarude Locations in Pokemon Sword and Shield
Where do i find and how to get Zarude?
Zarude does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Zarude Weakness
Zarude is a Dark and Grass Type pokemon. This will cause it to take More Damage from Fighting, Fairy, , Poison, Fire, Ice, Bug Type Moves and will take Less Damage from Ghost, Dark, Ground, Water, Grass, Electric, Psychic type moves.
|Immune to Damage|
What pokemon is Zarude Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Zarude Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Zarude Moves List
What moves can Zarude learn from TMs, TRs, and Leveling?
Zarude can learn the water type move Surging Strikes at level Evolve. This Physical move The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. Bolded Pow numbers are adjusted for this pokemon's Dark and Grass type +50% STAB damage.
Zarude Level Up Moves
|1||Wicked Blow||Physical||—||--||The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.|
|1||Sucker Punch||Physical||105||100||5||User attacks first, but only works if opponent is readying an attack.|
|1||Rock Smash||Physical||40||100||15||May lower opponent's Defense.|
|1||Leer||Status||—||100||30||Lowers opponent's Defense.|
|1||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|1||Focus Energy||Status||—||—||30||Increases critical hit ratio.|
|12||Aerial Ace||Physical||60||—||20||Ignores Accuracy and Evasiveness.|
|16||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|20||Headbutt||Physical||70||100||15||May cause flinching.|
|24||Brick Break||Physical||75||100||15||Breaks through Reflect and Light Screen barriers.|
|28||Detect||Status||—||—||5||Protects the user, but may fail if used consecutively.|
|32||Bulk Up||Status||—||—||20||Raises user's Attack and Defense.|
|36||Iron Head||Physical||80||100||15||May cause flinching.|
|40||Dynamic Punch||Physical||100||50||5||Confuses opponent.|
|44||Counter||Physical||—||100||20||When hit by a Physical Attack, user strikes back with 2x power.|
|48||Close Combat||Physical||120||100||5||Lowers user's Defense and Special Defense.|
|52||Focus Punch||Physical||150||100||20||If the user is hit before attacking, it flinches instead.|
|Evolve||Surging Strikes||Physical||--||--||The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.|
|1||Aqua Jet||Physical||40||100||20||User attacks first.|
TM Moves Zarude can learn
|TM03||Fire Punch||Physical||75||100||15||May burn opponent.|
|TM04||Ice Punch||Physical||75||100||15||May freeze opponent.|
|TM05||Thunder Punch||Physical||75||100||15||May paralyze opponent.|
|TM09||Giga Impact||Physical||150||90||5||User must recharge next turn.|
|TM15||Dig||Physical||80||100||10||Digs underground on first turn, attacks on second. Can also escape from caves.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM26||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM36||Whirlpool||Special||35||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM37||Beat Up||Physical||—||100||30||Each Pokémon in your party attacks.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||60||—||20||Ignores Accuracy and Evasiveness.|
|TM41||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|TM42||Revenge||Physical||60||100||10||Power increases if user was hit first.|
|TM43||Brick Break||Physical||75||100||15||Breaks through Reflect and Light Screen barriers.|
|TM45||Dive||Physical||80||100||10||Dives underwater on first turn, attacks on second turn.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM55||Brine||Special||65||100||10||Power doubles if opponent's HP is less than 50%.|
|TM56||U-turn||Physical||70||100||20||User switches out immediately after attacking.|
|TM57||Payback||Physical||75||100||10||Power doubles if the user was attacked first.|
|TM58||Assurance||Physical||90||100||10||Power doubles if opponent already took damage in the same turn.|
|TM59||Fling||Physical||—||100||10||Power depends on held item.|
|TM63||Drain Punch||Physical||75||100||10||User recovers half the HP inflicted on opponent.|
|TM75||Low Sweep||Physical||65||100||20||Lowers opponent's Speed.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM78||Acrobatics||Physical||55||100||15||Stronger when the user does not have a held item.|
|TM79||Retaliate||Physical||70||100||5||Inflicts double damage if a teammate fainted on the last turn.|
|TM85||Snarl||Special||82.5||95||15||Lowers opponent's Special Attack.|
|TM94||False Swipe||Physical||40||100||40||Always leaves opponent with at least 1 HP.|
Zarude TR Moves
|TR01||Body Slam||Physical||85||100||15||May paralyze opponent.|
|TR07||Low Kick||Physical||—||100||20||The heavier the opponent, the stronger the attack.|
|TR13||Focus Energy||Status||—||—||30||Increases critical hit ratio.|
|TR16||Waterfall||Physical||80||100||15||May cause flinching.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR21||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR32||Crunch||Physical||120||100||15||May lower opponent's Defense.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR39||Superpower||Physical||120||100||5||Lowers user's Attack and Defense.|
|TR46||Iron Defense||Status||—||—||15||Sharply raises user's Defense.|
|TR48||Bulk Up||Status||—||—||20||Raises user's Attack and Defense.|
|TR53||Close Combat||Physical||120||100||5||Lowers user's Defense and Special Defense.|
|TR56||Aura Sphere||Special||80||—||20||Ignores Accuracy and Evasiveness.|
|TR57||Poison Jab||Physical||80||100||20||May poison the opponent.|
|TR58||Dark Pulse||Special||120||100||15||May cause flinching.|
|TR64||Focus Blast||Special||120||70||5||May lower opponent's Special Defense.|
|TR69||Zen Headbutt||Physical||80||90||15||May cause flinching.|
|TR74||Iron Head||Physical||80||100||15||May cause flinching.|
|TR75||Stone Edge||Physical||100||80||5||High critical hit ratio.|
|TR81||Foul Play||Physical||142.5||100||15||Uses the opponent's Attack stat.|
|TR84||Scald||Special||80||100||15||May burn opponent.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|
|TR93||Darkest Lariat||Physical||127.5||100||10||Ignores opponent's stat changes.|
|TR95||Throat Chop||Physical||120||100||15||Prevents use of sound moves for two turns.|
|TR98||Liquidation||Physical||85||100||10||The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.|
|TR99||Body Press||Physical||80||100||10||The higher the user's Defense, the stronger the attack.|