Pokemon Sword and Shield Urshifu is a Fighting and Dark Type, which makes it weak against , Fighting, Fairy type moves. You can find and catch Urshifu using our guide below on How To Obtain this pokemon. The Max IV Stats of Urshifu are 100 HP, 130 Attack, 63 SP Attack, 100 Defense, 60 SP Defense, and 97 Speed.
List of Urshifu Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 550 | |
HP | 100 | |
Attack | 130 | |
Defense | 100 | |
Special Attack | 63 | |
Special Defense | 60 | |
Speed | 97 |
Based on this pokemon's stats we consider the best nature for Urshifu to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
Urshifu Abilities
Ability | Type | Effect |
---|---|---|
Unseen Fist | Normal |
Sword Pokedex Entry
Urshifu in Single Strike Style form favor battling without holding anything back. When enraged, they will mercilessly attack an opponent until it is utterly defeated. A Single Strike Style Urshifu’s movements are often direct and involve rushing forward in a straight line. It will keep its distance from its opponents at first only to leap in close instantly to deliver a powerful blow. Urshifu in Rapid Strike Style form maintain a calm demeanor, observing their opponents and measuring their strength while dodging attacks. A Rapid Strike Style Urshifu will use flowing movements in battle to smoothly parry an opponent’s moves and then overwhelm the opponent with a flurry of rapid strikes.
Pokemon Sword and Shield Urshifu Evolutions
How do i evolve Urshifu in Pokemon Sword and Shield?
Pokemon Sword and Shield Kubfu evolves into Urshifu with a Complete Tower of Darkness or Tower of Water.
Urshifu Locations in Pokemon Sword and Shield
Where do i find and how to get Urshifu?
Urshifu does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Urshifu Raids
Where do i find Urshifu Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Urshifu Weakness
Urshifu is a Fighting and Dark Type pokemon. This will cause it to take More Damage from , Fighting, Fairy Type Moves and will take Less Damage from Rock, Ghost, Psychic, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Fighting |
0.5x Damage | Rock Ghost |
0.25x Damage | Dark |
Immune to Damage | Psychic |
What pokemon is Urshifu Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Urshifu Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Urshifu Moves List
What moves can Urshifu learn from TMs, TRs, and Leveling?
Urshifu can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting and Dark type +50% STAB damage.
Urshifu Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Wicked Blow | ||||||
1 | [] Sucker Punch | ||||||
1 | [] Rock Smash | ||||||
1 | [] Leer | ||||||
1 | [] Endure | ||||||
1 | [] Focus Energy | ||||||
12 | [] Aerial Ace | ||||||
16 | [] Scary Face | ||||||
20 | [] Headbutt | ||||||
24 | [] Brick Break | ||||||
28 | [] Detect | ||||||
32 | [] Bulk Up | ||||||
36 | [] Iron Head | ||||||
40 | [] Dynamic Punch | ||||||
44 | [] Counter | ||||||
48 | [] Close Combat | ||||||
52 | [] Focus Punch | ||||||
Evolve | [] Surging Strikes | ||||||
1 | [] Aqua Jet |
TM Moves Urshifu can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM36 | Whirlpool | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM37 | Beat Up | Physical | — | 100 | 30 | Each Pokémon in your party attacks. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM45 | Dive | Physical | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM55 | Brine | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM57 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM75 | Low Sweep | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM78 | Acrobatics | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM85 | Snarl | Special | 82.5 | 95 | 15 | Lowers opponent's Special Attack. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
Urshifu TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR16 | Waterfall | Physical | 80 | 100 | 15 | May cause flinching. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR32 | Crunch | Physical | 120 | 100 | 15 | May lower opponent's Defense. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR39 | Superpower | Physical | 180 | 100 | 5 | Lowers user's Attack and Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR56 | Aura Sphere | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 120 | 100 | 15 | May cause flinching. | |
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR81 | Foul Play | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
TR84 | Scald | Special | 80 | 100 | 15 | May burn opponent. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR93 | Darkest Lariat | Physical | 127.5 | 100 | 10 | Ignores opponent's stat changes. | |
TR95 | Throat Chop | Physical | 120 | 100 | 15 | Prevents use of sound moves for two turns. | |
TR98 | Liquidation | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
TR99 | Body Press | Physical | 120 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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