Pokemon Sword and Shield Jangmo-o is a Dragon Type, which makes it weak against Ice, Dragon, Fairy type moves. You can find and catch Jangmo-o in Challenge Road with a 10% chance to appear during Overcast weather. The Max IV Stats of Jangmo-o are 45 HP, 55 Attack, 45 SP Attack, 65 Defense, 45 SP Defense, and 45 Speed.
List of Jangmo-o Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Jangmo-o to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Sword Pokedex Entry
They learn to fight by smashing their head scales together. The dueling strengthens both their skills and their spirits.
Shield Pokedex Entry
Jangmo-o strikes its scales to communicate with others of its kind. Its scales are actually fur that’s become as hard as metal.
Pokemon Sword and Shield Jangmo-o Evolutions
How do i get Jangmo-o's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Jangmo-o evolves into Hakamo-o when you reach Level 35. Hakamo-o then evolves into its final evolution Kommo-o when you reach Level 45.
Jangmo-o Locations in Pokemon Sword and Shield
Where do i find and how to get Jangmo-o?
A popular spawn location you can find Jangmo-o is in the Challenge Road area with a 10% chance to spawn during Overcast weather.
Jangmo-o is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Jangmo-o Raids
Where do i find Jangmo-o Raids?
You can find Jangmo-o raids in the following locations: Axew's Eye, Rolling Fields.
Jangmo-o Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
Pokemon Sword and Shield Jangmo-o Weakness
Jangmo-o is a Dragon Type pokemon. This will cause it to take More Damage from Ice, Dragon, Fairy Type Moves and will take Less Damage from Fire, Water, Grass, Electric type moves.
|Immune to Damage|
What pokemon is Jangmo-o Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Jangmo-o Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Jangmo-o Moves List
What moves can Jangmo-o learn from TMs, TRs, and Leveling?
Jangmo-o can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon type +50% STAB damage.
Jangmo-o Level Up Moves
|08|| Dragon Tail||—|
|12|| Scary Face||—|
|20|| Work Up||—|
|28|| Iron Defense||—|
|32|| Dragon Claw||—|
|36|| Noble Roar||—|
|40|| Dragon Dance||—|
TM Moves Jangmo-o can learn
|TM16||Screech||Status||—||85||40||Sharply lowers opponent's Defense.|
|TM19||Safeguard||Status||—||—||25||The user's party is protected from status conditions.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM26||Scary Face||Status||—||100||10||Sharply lowers opponent's Speed.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM32||Sandstorm||Status||—||—||10||Creates a sandstorm for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM43||Brick Break||Physical||75||100||15||Breaks through Reflect and Light Screen barriers.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM59||Fling||Physical||—||100||10||Power depends on held item.|
|TM65||Shadow Claw||Physical||70||100||15||High critical hit ratio.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM81||Bulldoze||Physical||60||100||20||Lowers opponent's Speed.|
|TM94||False Swipe||Physical||40||100||40||Always leaves opponent with at least 1 HP.|
Jangmo-o TR Moves
|TR00||Swords Dance||Status||—||—||20||Sharply raises user's Attack.|
|TR07||Low Kick||Physical||—||100||20||The heavier the opponent, the stronger the attack.|
|TR10||Earthquake||Physical||100||100||10||Power is doubled if opponent is underground from using Dig.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR21||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|TR24||Outrage||Physical||180||100||10||User attacks for 2-3 turns but then becomes confused.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR31||Iron Tail||Physical||100||75||15||May lower opponent's Defense.|
|TR35||Uproar||Special||90||100||10||User attacks for 3 turns and prevents sleep.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR46||Iron Defense||Status||—||—||15||Sharply raises user's Defense.|
|TR48||Bulk Up||Status||—||—||20||Raises user's Attack and Defense.|
|TR51||Dragon Dance||Status||—||—||20||Raises user's Attack and Speed.|
|TR64||Focus Blast||Special||120||70||5||May lower opponent's Special Defense.|
|TR74||Iron Head||Physical||80||100||15||May cause flinching.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|