Pokemon Sword and Shield Dhelmise is a Ghost and Grass Type Sea Creeper Pokémon, which makes it weak against Ghost, Dark, , Fire, Ice type moves. You can find and catch Dhelmise in Route 9 - Circhester Bay with a 1% chance to appear during All Weather weather. The Max IV Stats of Dhelmise are 70 HP, 131 Attack, 86 SP Attack, 100 Defense, 90 SP Defense, and 40 Speed.


List of Dhelmise Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 517 | |
HP | 70 | |
Attack | 131 | |
Defense | 100 | |
Special Attack | 86 | |
Special Defense | 90 | |
Speed | 40 |
Based on this pokemon's stats we consider the best nature for Dhelmise to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Dhelmise Abilities
Ability | Type | Effect |
---|---|---|
Steelworker | Normal |
Sword Pokedex Entry
After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon.
Shield Pokedex Entry
After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.
Pokemon Sword and Shield Dhelmise Evolutions
How do i evolve Dhelmise in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Dhelmise does not have an evolution form in Generation 8.
Dhelmise Locations in Pokemon Sword and Shield
Where do i find and how to get Dhelmise?
A popular spawn location you can find Dhelmise is in the Route 9 - Circhester Bay area with a 1% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Dhelmise Raids
Where do i find Dhelmise Raids?
You can find Dhelmise raids in the following locations: Bridge Field, Dappled Grove, Giant's Mirror, Stony Wilderness.
Pokemon Sword and Shield Dhelmise Weakness
Dhelmise is a Ghost and Grass Type pokemon. This will cause it to take More Damage from Ghost, Dark, , Fire, Ice Type Moves and will take Less Damage from Ground, Water, Grass, Electric, Normal, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() ![]() |
What pokemon is Dhelmise Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Dhelmise Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Dhelmise Moves List
What moves can Dhelmise learn from TMs, TRs, and Leveling?
Dhelmise can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ghost and Grass type +50% STAB damage.
Dhelmise Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Absorb | ||||||
01 | [] Rapid Spin | ||||||
04 | [] Astonish | ||||||
08 | [] Wrap | ||||||
12 | [] Mega Drain | ||||||
16 | [] Growth | ||||||
20 | [] Gyro Ball | ||||||
24 | [] Switcheroo | ||||||
28 | [] Giga Drain | ||||||
32 | [] Whirlpool | ||||||
36 | [] Heavy Slam | ||||||
40 | [] Slam | ||||||
44 | [] Shadow Ball | ||||||
48 | [] Metal Sound | ||||||
52 | [] Anchor Shot | ||||||
56 | [] Energy Ball | ||||||
60 | [] Phantom Force | ||||||
64 | [] Power Whip |
TM Moves Dhelmise can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 180 | 100 | 10 | Charges on first turn, attacks on second. |
TM12 | Solar Blade | ![]() | Physical | 187.5 | 100 | 10 | Charges on first turn, attacks on second. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM55 | Brine | ![]() | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM65 | Shadow Claw | ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM86 | Phantom Force | ![]() | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Dhelmise TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | ![]() | Status | — | — | 20 | Sharply raises user's Attack. |
TR03 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 120 | 100 | 15 | May lower opponent's Special Defense. |
TR45 | Muddy Water | ![]() | Special | 90 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR65 | Energy Ball | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR70 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR72 | Power Whip | ![]() | Physical | 180 | 85 | 10 | |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR78 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | May poison opponent. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR98 | Liquidation | ![]() | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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