Pokemon Sword and Shield Drampa is a Normal and Dragon Type Placid Pokémon, which makes it weak against Fighting, Ice, Dragon, Fairy type moves. You can find and catch Drampa in Lake of Outrage with a 2% chance to encounter during Thunderstorm weather when walking through tall grass. The Max IV Stats of Drampa are 78 HP, 60 Attack, 135 SP Attack, 85 Defense, 91 SP Defense, and 36 Speed.


List of Drampa Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 485 | |
HP | 78 | |
Attack | 60 | |
Defense | 85 | |
Special Attack | 135 | |
Special Defense | 91 | |
Speed | 36 |
Based on this pokemon's stats we consider the best nature for Drampa to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Drampa Abilities
Ability | Type | Effect |
---|---|---|
Berserk | Normal | |
Sap Sipper | Normal | |
Cloud Nine | Hidden |
Sword Pokedex Entry
The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.
Shield Pokedex Entry
Drampa is a kind and friendly Pokémon—up until it's angered. When that happens, it stirs up a gale and flattens everything around.
Pokemon Sword and Shield Drampa Evolutions
How do i evolve Drampa in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Drampa does not have an evolution form in Generation 8.
Drampa Locations in Pokemon Sword and Shield
Where do i find and how to get Drampa?
Spawn locations you can find Drampa are in the Lake of Outrage area, with a 2% chance to spawn during Thunderstorm weather.
Drampa is a Pokemon Shield Exclusive Pokemon and can only be found within the Shield Version of the game.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Drampa Raids
Where do i find Drampa Raids?
Drampa Raid is exclusive and can only be found within the Pokemon Shield Version of the game.
Pokemon Sword and Shield Drampa Weakness
Drampa is a Normal and Dragon Type pokemon. This will cause it to take More Damage from Fighting, Ice, Dragon, Fairy Type Moves and will take Less Damage from Fire, Water, Grass, Electric, Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Drampa Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Drampa Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Drampa Moves List
What moves can Drampa learn from TMs, TRs, and Leveling?
Drampa can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal and Dragon type +50% STAB damage.
Drampa Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Play Nice | ||||||
01 | [] Echoed Voice | ||||||
05 | [] Twister | ||||||
10 | [] Protect | ||||||
15 | [] Glare | ||||||
20 | [] Safeguard | ||||||
25 | [] Dragon Breath | ||||||
30 | [] Extrasensory | ||||||
35 | [] Dragon Pulse | ||||||
40 | [] Light Screen | ||||||
45 | [] Fly | ||||||
50 | [] Hyper Voice | ||||||
55 | [] Outrage |
TM Moves Drampa can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
TM76 | Round | ![]() | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM85 | Snarl | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
TM99 | Breaking Swipe | ![]() | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Drampa TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR03 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR35 | Uproar | ![]() | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR42 | Hyper Voice | ![]() | Special | 135 | 100 | 10 | |
TR47 | Dragon Claw | ![]() | Physical | 120 | 100 | 15 | |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR62 | Dragon Pulse | ![]() | Special | 127.5 | 100 | 10 | |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR89 | Hurricane | ![]() | Special | 110 | 70 | 10 | May confuse opponent. |
TR90 | Play Rough | ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
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