Pokemon Sword and Shield Hakamo-o is a Dragon and Fighting Type, which makes it weak against Ice, Dragon, , Psychic, Fairy type moves. You can find and catch Hakamo-o in Challenge Road with a 10% chance to appear during Overcast weather. The Max IV Stats of Hakamo-o are 55 HP, 75 Attack, 65 SP Attack, 90 Defense, 70 SP Defense, and 65 Speed.
List of Hakamo-o Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 420 | |
HP | 55 | |
Attack | 75 | |
Defense | 90 | |
Special Attack | 65 | |
Special Defense | 70 | |
Speed | 65 |
Based on this pokemon's stats we consider the best nature for Hakamo-o to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Hakamo-o Abilities
Ability | Type | Effect |
---|---|---|
Bulletproof | Normal | |
Soundproof | Normal | |
Overcoat | Hidden |
Sword Pokedex Entry
The scaleless, scarred parts of its body are signs of its strength. It shows them off to defeated opponents.
Shield Pokedex Entry
Before attacking its enemies, it clashes its scales together and roars. Its sharp claws shred the opposition.
Pokemon Sword and Shield Hakamo-o Evolutions
How do i get Hakamo-o's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Jangmo-o evolves into Hakamo-o when you reach Level 35. Hakamo-o then evolves into its final evolution Kommo-o when you reach Level 45.
Hakamo-o Locations in Pokemon Sword and Shield
Where do i find and how to get Hakamo-o?
Hakamo-o does not spawn in the wild. Instead you can catch Jangmo-o and evolve it into Hakamo-o. A popular spawn location you can find Jangmo-o is in the Challenge Road area with a 10% chance to spawn during Overcast weather.
Hakamo-o is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hakamo-o Raids
Where do i find Hakamo-o Raids?
You can find Hakamo-o raids in the following locations: Axew's Eye, Rolling Fields.
Hakamo-o Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
Pokemon Sword and Shield Hakamo-o Weakness
Hakamo-o is a Dragon and Fighting Type pokemon. This will cause it to take More Damage from Ice, Dragon, , Psychic, Fairy Type Moves and will take Less Damage from Fire, Water, Grass, Electric, Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ice Dragon Flying Psychic |
0.5x Damage | Fire Water Grass Electric Rock Bug Dark |
0.25x Damage | |
Immune to Damage |
What pokemon is Hakamo-o Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Hakamo-o Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Hakamo-o Moves List
What moves can Hakamo-o learn from TMs, TRs, and Leveling?
Hakamo-o can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon and Fighting type +50% STAB damage.
Hakamo-o Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Autotomize | ||||||
01 | [] Tackle | ||||||
01 | [] Leer | ||||||
01 | [] Protect | ||||||
01 | [] Dragon Tail | ||||||
12 | [] Scary Face | ||||||
16 | [] Headbutt | ||||||
20 | [] Work Up | ||||||
24 | [] Screech | ||||||
28 | [] Iron Defense | ||||||
32 | [] Dragon Claw | ||||||
38 | [] Noble Roar | ||||||
44 | [] Dragon Dance | ||||||
50 | [] Outrage | ||||||
56 | [] Close Combat |
TM Moves Hakamo-o can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Hakamo-o TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. |
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