Pokemon Sword and Shield Kommo-o is a Dragon and Fighting Type, which makes it weak against Ice, Dragon, , Psychic, Fairy type moves. You can find and catch Kommo-o in Challenge Road with a 10% chance to appear during Overcast weather. The Max IV Stats of Kommo-o are 75 HP, 110 Attack, 100 SP Attack, 125 Defense, 105 SP Defense, and 85 Speed.
List of Kommo-o Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 75 | |
Attack | 110 | |
Defense | 125 | |
Special Attack | 100 | |
Special Defense | 105 | |
Speed | 85 |
Based on this pokemon's stats we consider the best nature for Kommo-o to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Kommo-o Abilities
Ability | Type | Effect |
---|---|---|
Bulletproof | Normal | |
Soundproof | Normal | |
Overcoat | Hidden |
Sword Pokedex Entry
It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
Shield Pokedex Entry
Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.
Pokemon Sword and Shield Kommo-o Evolutions
How do i get Kommo-o's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Jangmo-o evolves into Hakamo-o when you reach Level 35. Hakamo-o then evolves into its final evolution Kommo-o when you reach Level 45.
Kommo-o Locations in Pokemon Sword and Shield
Where do i find and how to get Kommo-o?
Kommo-o does not spawn in the wild. Instead you can catch Jangmo-o and evolve it into Kommo-o. A popular spawn location you can find Jangmo-o is in the Challenge Road area with a 10% chance to spawn during Overcast weather.
Kommo-o is a Pokemon Sword Exclusive Pokemon and can only be found within the Sword Version of the game.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Kommo-o Raids
Where do i find Kommo-o Raids?
You can find Kommo-o raids in the following locations: Axew's Eye, Rolling Fields.
Kommo-o Raid is exclusive and can only be found within the Pokemon Sword Version of the game.
Pokemon Sword and Shield Kommo-o Weakness
Kommo-o is a Dragon and Fighting Type pokemon. This will cause it to take More Damage from Ice, Dragon, , Psychic, Fairy Type Moves and will take Less Damage from Fire, Water, Grass, Electric, Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ice Dragon Flying Psychic |
0.5x Damage | Fire Water Grass Electric Rock Bug Dark |
0.25x Damage | |
Immune to Damage |
What pokemon is Kommo-o Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Kommo-o Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Kommo-o Moves List
What moves can Kommo-o learn from TMs, TRs, and Leveling?
Kommo-o can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dragon and Fighting type +50% STAB damage.
Kommo-o Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Clanging Scales | ||||||
01 | [] Belly Drum | ||||||
01 | [] Autotomize | ||||||
01 | [] Tackle | ||||||
01 | [] Leer | ||||||
01 | [] Protect | ||||||
01 | [] Dragon Tail | ||||||
12 | [] Scary Face | ||||||
16 | [] Headbutt | ||||||
20 | [] Work Up | ||||||
24 | [] Screech | ||||||
28 | [] Iron Defense | ||||||
32 | [] Dragon Claw | ||||||
38 | [] Noble Roar | ||||||
44 | [] Dragon Dance | ||||||
52 | [] Outrage | ||||||
60 | [] Close Combat | ||||||
68 | [] Clangorous Soul | ||||||
76 | [] Boomburst |
TM Moves Kommo-o can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 112.5 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
TM99 | Breaking Swipe | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Kommo-o TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR39 | Superpower | Physical | 180 | 100 | 5 | Lowers user's Attack and Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR56 | Aura Sphere | Special | 120 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR99 | Body Press | Physical | 120 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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