Pokemon Sword and Shield Hoothoot is a Normal and Type Owl Pokémon, which makes it weak against Rock, Electric, Ice type moves. You can find and catch Hoothoot in Dappled Grove with a 25% chance to appear during Normal Weather weather. The Max IV Stats of Hoothoot are 60 HP, 30 Attack, 36 SP Attack, 30 Defense, 56 SP Defense, and 50 Speed.
List of Hoothoot Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 262 | |
HP | 60 | |
Attack | 30 | |
Defense | 30 | |
Special Attack | 36 | |
Special Defense | 56 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Hoothoot to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Hoothoot Abilities
Ability | Type | Effect |
---|---|---|
Insomnia | Normal | |
Keen Eye | Normal | |
Tinted Lens | Hidden |
Sword Pokedex Entry
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Shield Pokedex Entry
It begins to hoot at the same time every day. Some Trainers use them in place of clocks.
Hoothoot Locations in Pokemon Sword and Shield
Where do i find and how to get Hoothoot?
A popular spawn location you can find Hoothoot is in the Dappled Grove area with a 25% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Hoothoot Raids
Where do i find Hoothoot Raids?
You can find Hoothoot raids in the following locations: East Lake Axewell, Giant's Cap, Hammerlocke Hills, Rolling Fields.
Pokemon Sword and Shield Hoothoot Weakness
Hoothoot is a Normal and Type pokemon. This will cause it to take More Damage from Rock, Electric, Ice Type Moves and will take Less Damage from Bug, Grass, Ghost, Ground type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Rock Electric Ice |
0.5x Damage | Bug Grass |
0.25x Damage | |
Immune to Damage | Ghost Ground |
What pokemon is Hoothoot Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Hoothoot Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Hoothoot Moves List
What moves can Hoothoot learn from TMs, TRs, and Leveling?
Hoothoot can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal and Flying type +50% STAB damage.
Hoothoot Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Peck | ||||||
01 | [] Growl | ||||||
03 | [] Tackle | ||||||
06 | [] Echoed Voice | ||||||
09 | [] Confusion | ||||||
12 | [] Reflect | ||||||
15 | [] Psycho Shift | ||||||
18 | [] Air Slash | ||||||
21 | [] Extrasensory | ||||||
24 | [] Take Down | ||||||
27 | [] Uproar | ||||||
30 | [] Roost | ||||||
33 | [] Moonblast | ||||||
36 | [] Hypnosis | ||||||
39 | [] Dream Eater |
TM Moves Hoothoot can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM76 | Round | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM95 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. |
Hoothoot TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR35 | Uproar | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR42 | Hyper Voice | Special | 135 | 100 | 10 | ||
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR82 | Stored Power | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. |
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