Pokemon Sword and Shield Bewear is a Normal and Fighting Type Strong Arm Pokémon, which makes it weak against Fighting, , Psychic, Fairy type moves. You can find and catch Bewear in Route 5 with a 35% chance to appear during All Weather weather. The Max IV Stats of Bewear are 120 HP, 125 Attack, 55 SP Attack, 80 Defense, 60 SP Defense, and 60 Speed.
List of Bewear Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Bewear to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Sword Pokedex Entry
Once it accepts you as a friend, it tries to show its affection with a hug. Letting it do that is dangerous—it could easily shatter your bones.
Shield Pokedex Entry
The moves it uses to take down its prey would make a martial artist jealous. It tucks subdued prey under its arms to carry them to its nest.
Bewear Locations in Pokemon Sword and Shield
Where do i find and how to get Bewear?
Bewear does not spawn in the wild. Instead you can catch Stufful and evolve it into Bewear. A popular spawn location you can find Stufful is in the Route 5 area with a 35% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Bewear Raids
Where do i find Bewear Raids?
You can find Bewear raids in the following locations: Dusty Bowl, East Lake Axewell, North Lake Miloch, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Bewear Weakness
Bewear is a Normal and Fighting Type pokemon. This will cause it to take More Damage from Fighting, , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark, Ghost type moves.
|Immune to Damage|
What pokemon is Bewear Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Bewear Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Bewear Moves List
What moves can Bewear learn from TMs, TRs, and Leveling?
Bewear can learn the fighting type move Superpower at level 60. This Physical move Lowers user's Attack and Defense. Bolded Pow numbers are adjusted for this pokemon's Normal and Fighting type +50% STAB damage.
Bewear Level Up Moves
|00||Bind||Physical||22.5||85||20||Traps opponent, damaging them for 4-5 turns.|
|01||Leer||Status||—||100||30||Lowers opponent's Defense.|
|01||Baby-Doll Eyes||Status||—||100||30||Always goes first. Lowers the target's attack.|
|01||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|12||Brutal Swing||Physical||60||100||20||The user swings its body around violently to inflict damage on everything in its vicinity.|
|16||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|24||Take Down||Physical||135||85||20||User receives recoil damage.|
|30||Flail||Physical||—||100||15||The lower the user's HP, the higher the power.|
|36||Hammer Arm||Physical||150||90||10||Lowers user's Speed.|
|42||Thrash||Physical||180||100||10||User attacks for 2-3 turns but then becomes confused.|
|48||Pain Split||Status||—||—||20||The user's and opponent's HP becomes the average of both.|
|54||Double-Edge||Physical||180||100||15||User receives recoil damage.|
|60||Superpower||Physical||180||100||5||Lowers user's Attack and Defense.|
TM Moves Bewear can learn
|TM04||Ice Punch||Physical||75||100||15||May freeze opponent.|
|TM05||Thunder Punch||Physical||75||100||15||May paralyze opponent.|
|TM08||Hyper Beam||Special||225||90||5||User must recharge next turn.|
|TM09||Giga Impact||Physical||225||90||5||User must recharge next turn.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM22||Rock Slide||Physical||75||90||10||May cause flinching.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM42||Revenge||Physical||90||100||10||Power increases if user was hit first.|
|TM43||Brick Break||Physical||112.5||100||15||Breaks through Reflect and Light Screen barriers.|
|TM48||Rock Tomb||Physical||60||95||15||Lowers opponent's Speed.|
|TM57||Payback||Physical||50||100||10||Power doubles if the user was attacked first.|
|TM59||Fling||Physical||—||100||10||Power depends on held item.|
|TM63||Drain Punch||Physical||112.5||100||10||User recovers half the HP inflicted on opponent.|
|TM65||Shadow Claw||Physical||70||100||15||High critical hit ratio.|
|TM75||Low Sweep||Physical||97.5||100||20||Lowers opponent's Speed.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
|TM81||Bulldoze||Physical||60||100||20||Lowers opponent's Speed.|
|TM97||Brutal Swing||Physical||60||100||20||The user swings its body around violently to inflict damage on everything in its vicinity.|
|TM98||Stomping Tantrum||Physical||75||100||10||Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.|
Bewear TR Moves
|TR00||Swords Dance||Status||—||—||20||Sharply raises user's Attack.|
|TR01||Body Slam||Physical||127.5||100||15||May paralyze opponent.|
|TR07||Low Kick||Physical||—||100||20||The heavier the opponent, the stronger the attack.|
|TR10||Earthquake||Physical||100||100||10||Power is doubled if opponent is underground from using Dig.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR21||Reversal||Physical||—||100||15||The lower the user's HP, the higher the power.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR39||Superpower||Physical||180||100||5||Lowers user's Attack and Defense.|
|TR48||Bulk Up||Status||—||—||20||Raises user's Attack and Defense.|
|TR53||Close Combat||Physical||180||100||5||Lowers user's Defense and Special Defense.|
|TR64||Focus Blast||Special||180||70||5||May lower opponent's Special Defense.|
|TR69||Zen Headbutt||Physical||80||90||15||May cause flinching.|
|TR74||Iron Head||Physical||80||100||15||May cause flinching.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|
|TR93||Darkest Lariat||Physical||85||100||10||Ignores opponent's stat changes.|
|TR94||High Horsepower||Physical||95||95||10||The user fiercely attacks the target using its entire body.|
|TR99||Body Press||Physical||120||100||10||The higher the user's Defense, the stronger the attack.|