Pokemon Sword and Shield Arrokuda is a Water Type, which makes it weak against Grass, Electric type moves. You can find and catch Arrokuda in Route 2 - Lake with a 70% chance to appear during All Weather weather. The Max IV Stats of Arrokuda are 41 HP, 63 Attack, 40 SP Attack, 40 Defense, 30 SP Defense, and 66 Speed.
List of Arrokuda Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Arrokuda to have is Naive, this will increase it's Speed and decrease it's Sp. Def stats.
Sword Pokedex Entry
If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It’s very proud of that jaw.
Shield Pokedex Entry
After it’s eaten its fill, its movements become extremely sluggish. That’s when Cramorant swallows it up.
Arrokuda Locations in Pokemon Sword and Shield
Where do i find and how to get Arrokuda?
A popular spawn location you can find Arrokuda is in the Route 2 - Lake area with a 70% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Arrokuda Raids
Where do i find Arrokuda Raids?
You can find Arrokuda raids in the following locations: Bridge Field, East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, North Lake Miloch, South Lake Miloch, West Lake Axewell.
Pokemon Sword and Shield Arrokuda Weakness
Arrokuda is a Water Type pokemon. This will cause it to take More Damage from Grass, Electric Type Moves and will take Less Damage from Steel, Fire, Water, Ice type moves.
|Immune to Damage|
What pokemon is Arrokuda Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Arrokuda Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Arrokuda Moves List
What moves can Arrokuda learn from TMs, TRs, and Leveling?
Arrokuda can learn the normal type move Double-Edge at level 48. This Physical move User receives recoil damage. Bolded Pow numbers are adjusted for this pokemon's Water type +50% STAB damage.
Arrokuda Level Up Moves
|01||Aqua Jet||Physical||60||100||20||User attacks first.|
|06||Fury Attack||Physical||15||85||20||Hits 2-5 times in one turn.|
|12||Bite||Physical||60||100||25||May cause flinching.|
|18||Agility||Status||—||—||30||Sharply raises user's Speed.|
|24||Dive||Physical||120||100||10||Dives underwater on first turn, attacks on second turn.|
|30||Laser Focus||Status||—||—||30||User's next attack is guaranteed to result in a critical hit.|
|36||Crunch||Physical||80||100||15||May lower opponent's Defense.|
|42||Liquidation||Physical||127.5||100||10||The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.|
|48||Double-Edge||Physical||120||100||15||User receives recoil damage.|
TM Moves Arrokuda can learn
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM36||Whirlpool||Special||52.5||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||60||—||20||Ignores Accuracy and Evasiveness.|
|TM43||Brick Break||Physical||75||100||15||Breaks through Reflect and Light Screen barriers.|
|TM45||Dive||Physical||120||100||10||Dives underwater on first turn, attacks on second turn.|
|TM52||Bounce||Physical||85||85||5||Springs up on first turn, attacks on second. May paralyze opponent.|
|TM58||Assurance||Physical||60||100||10||Power doubles if opponent already took damage in the same turn.|
|TM67||Ice Fang||Physical||65||95||15||May cause flinching and/or freeze opponent.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
Arrokuda TR Moves
|TR12||Agility||Status||—||—||30||Sharply raises user's Speed.|
|TR13||Focus Energy||Status||—||—||30||Increases critical hit ratio.|
|TR16||Waterfall||Physical||120||100||15||May cause flinching.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR32||Crunch||Physical||80||100||15||May lower opponent's Defense.|
|TR53||Close Combat||Physical||120||100||5||Lowers user's Defense and Special Defense.|
|TR57||Poison Jab||Physical||80||100||20||May poison the opponent.|
|TR84||Scald||Special||120||100||15||May burn opponent.|
|TR87||Drill Run||Physical||80||95||10||High critical hit ratio.|
|TR95||Throat Chop||Physical||80||100||15||Prevents use of sound moves for two turns.|
|TR97||Psychic Fangs||Physical||85||100||10||The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.|
|TR98||Liquidation||Physical||127.5||100||10||The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.|