Pokemon Scarlet and Violet Zapdos
Pokemon Scarlet and Violet Zapdos is a new S Tier Type Electric Pokémon, with a growth rate and a 3 Special Attack EV Yield. Zapdos has a chance of having as an Ability, and based on 580 Total Base Stats; we recommend a Mild Nature for Zapdos in Pokemon SV.
Zapdos Stats
Zapdos highest IV stat is Special Attack (125) and the lowest being Def (85).
Rank | Value | Stat | |
---|---|---|---|
E | 90 | HP | |
C | 90 | Atk | |
D | 85 | Def | |
S | 125 | Sp.Atk | |
D | 90 | Sp.Def | |
C | 100 | Speed | |
S | 580 | Total |
Zapdos Abilities
Abilities | Description |
---|---|
Pressure Ability 1 | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
Static Hidden Ability | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Zapdos Guide
Zapdos has a 3 Special Attack EV Yield, which means the best nature to have with Zapdos is a Mild nature due to the highest IV stat being Special Attack.
Breeding Zapdos
Zapdos can breed with pokemon who share the Undiscovered Egg Group.
Zapdos | Value |
---|---|
Egg Groups |
Undiscovered
|
Gender | Genderless |
How To Evolve Zapdos in Pokemon Scarlet & Violet
The Pokemon Zapdos does NOT have an evolution in the Pokemon Scarlet & Violet Series.
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Zapdos
Where To Find Zapdos Locations in Pokemon SV
Zapdos Locations
Location | How To Catch | Pokemon Spawns |
---|
Pokemon SV Zapdos Weakness
Zapdos is a Rock, Ice type moves, and Less Damage from Steel, Fighting, Bug, Grass, Ground type moves. ,
Type pokemon. This will cause Zapdos to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
B |
+200% | |
B |
+200% | |
B |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
Immune | |
S |
Immune | |
S |
Immune | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% | |
S |
-50% |
Best Moves for Zapdos in Scarlet and Violet
Zapdos Best Moves to use when choosing a Moveset, includes leveling moves such as Discharge and TM Moves like Hurricane, and Hyper Beam.
Unlock | Move | Description |
---|---|---|
Brave Bird
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | |
Lv. 70 |
Zap Cannon
|
Tier: A Tier Power: 120Acc: 50PP: 5 Special
Effect: The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hurricane
|
Tier: B Tier Power: 110Acc: 70PP: 10 Special
Effect: The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
List of Zapdos Moves in
Zapdos can learn 16 Moves from Leveling Up and 34 TM Moves. Moves like Magnetic Flux which, Zapdos will learn by reaching level 65. You can also learn TM tutor moves such as Hurricane, Hyper Beam and Thunder.
Zapdos Level Up Moves
List of the 16 Moves Zapdos can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Peck
|
Tier: E Tier Power: 35Acc: 100PP: 35 Physical
Effect: The target is jabbed with a sharply pointed beak or horn to inflict damage. |
Lv.1 |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. |
Lv.5 |
Thunder Shock
|
Tier: E Tier Power: 40Acc: 100PP: 30 Special
Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Lv.10 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Lv.15 |
Pluck
|
Tier: D Tier Power: 60Acc: 100PP: 20 Physical
Effect: The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
Lv.20 |
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
Lv.25 |
Ancient Power
|
Tier: E Tier Power: 60Acc: 100PP: 5 Special
Effect: The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
Lv.30 |
Charge
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
Lv.35 |
Drill Peck
|
Tier: C Tier Power: 80Acc: 100PP: 20 Physical
Effect: A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
Lv.40 |
Roost
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
Lv.45 |
Discharge
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Lv.50 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
Lv.55 |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10 Special
Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Lv.60 |
Detect
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Lv.65 |
Magnetic Flux
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokemon with the Plus Ability or the Minus Ability. |
Lv.70 |
Zap Cannon
|
Tier: A Tier Power: 120Acc: 50PP: 5 Special
Effect: The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Zapdos TM Moves
List of the 34 Moves Zapdos can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Acrobatics
|
Tier: D Tier Power: 55Acc: 100PP: 15 Physical
Effect: The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | |
Aerial Ace
|
Tier: D Tier Power: 60Acc: 101PP: 20 Physical
Effect: The user confounds the target with speed, then slashes. This attack never misses. | |
Agility
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Air Cutter
|
Tier: D Tier Power: 60Acc: 95PP: 25 Special
Effect: The user launches razor-like wind to slash opposing Pokemon. This move has a heightened chance of landing a critical hit. | |
Baton Pass
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user switches places with a party Pokemon in waiting and passes along any stat changes. | |
Brave Bird
|
Tier: A Tier Power: 120Acc: 100PP: 15 Physical
Effect: The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. | |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15 Status
Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Electric Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball
|
Tier: F Tier Power: 1Acc: 100PP: 10 Special
Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fly
|
Tier: C Tier Power: 90Acc: 95PP: 15 Physical
Effect: The user flies up into the sky on the first turn, then attacks on the next turn. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Heat Wave
|
Tier: D Tier Power: 95Acc: 90PP: 10 Special
Effect: The user attacks by exhaling hot breath on opposing Pokemon. This may also leave them with a burn. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hurricane
|
Tier: B Tier Power: 110Acc: 70PP: 10 Special
Effect: The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Tailwind
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder
|
Tier: B Tier Power: 110Acc: 70PP: 10 Special
Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: C Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Volt Switch
|
Tier: D Tier Power: 70Acc: 100PP: 20 Special
Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Wild Charge
|
Tier: C Tier Power: 90Acc: 100PP: 15 Physical
Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Zapdos Egg Moves
List of the 8 Moves Zapdos can learn from being hatched from an egg.
Move | Description |
---|---|
Double Kick
|
Tier: E Tier Power: 30Acc: 100PP: 30 Physical
Effect: The user attacks by kicking the target twice in a row using two feet. |
Curse
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A move that has different effects depending on whether the user is a Ghost type or not. |
Detect
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Flail
|
Tier: F Tier Power: 1Acc: 100PP: 15 Physical
Effect: The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Mud-Slap
|
Tier: F Tier Power: 20Acc: 100PP: 10 Special
Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Tickle
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user tickles the target into laughing, lowering its Attack and Defense stats. |
Wish
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Yawn
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
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