Scorbunny Stats

Scorbunny highest IV stat is Attack (71) and the lowest being Def (40).

Rank Value Stat
F
50
HP
D
71
Atk
F
40
Def
F
40
Sp.Atk
F
40
Sp.Def
E
69
Speed
F
310
Total

Scorbunny Guide

Scorbunny has a 1 Speed EV Yield, which means the best nature to have with Scorbunny is a Lonely nature due to the highest IV stat being Attack.

Scorbunny Detail
Best Nature
Lonely
+10% Attack
-10% Defense
Weak To
2x
2x
2x
Resistance To
1/2
1/2
1/2
1/2
1/2
1/2
Catch Rate45 (5.9% with PokéBall, full HP)
EV Yield1 Speed

How To Evolve Scorbunny in Pokemon Scarlet & Violet

Scorbunny Regular Evolution requires Level 16 to evolve into Raboot and Level 35 to evolve into Cinderace.

    Scorbunny Regular Evolution
  1. Scorbunny
  2. Evolves at level 16
  3. Raboot
  4. Evolves at level 35
  5. Cinderace

Scorbunny Regular Evolution's most significant stat increase will be its Atk stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Scorbunny
310
50
71
40
40
40
69
Stat Increase
+110
+15
+15
+20
+15
+20
+25
Raboot
420
65
86
60
55
60
94
Stat Increase
+110
+15
+30
+15
+10
+15
+25
Cinderace
530
80
116
75
65
75
119
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Where To Find Scorbunny Locations in Pokemon SV

Scorbunny Locations

Location How To Catch Pokemon Spawns

Pokemon SV Scorbunny Weakness

Scorbunny is a Fire Type pokemon. This will cause Scorbunny to take More Damage from Ground, Rock, Water type moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy type moves.

Scorbunny Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Ground
2x
Rock
2x
Water
2x
-50%
Less Damage From
Bug
1/2
Steel
1/2
Fire
1/2
Grass
1/2
Ice
1/2
Fairy
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Scorbunny Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%

What pokemon is Scorbunny Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Scorbunny in Scarlet and Violet

Scorbunny Best Moves to use when choosing a Moveset, includes leveling moves such as Flame Charge and TM Moves like Fire Blast, and Fire Pledge.

Unlock Move Description
Overheat
Fire
Tier:
S Tier
Power:
130
Acc:
90
PP:
5
Special
Effect:
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
Flare Blitz
Fire
Tier:
A Tier
Power:
120
Acc:
100
PP:
15
Physical
Effect:
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Fire Blast
Fire
Tier:
B Tier
Power:
110
Acc:
85
PP:
5
Special
Effect:
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
Fire Pledge
Fire
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Special
Effect:
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
Flamethrower
Fire
Tier:
C Tier
Power:
90
Acc:
100
PP:
15
Special
Effect:
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

List of Scorbunny Moves in

Scorbunny can learn 11 Moves from Leveling Up and 29 TM Moves. Moves like Counter which, Scorbunny will learn by reaching level 28. You can also learn TM tutor moves such as Fire Blast, Fire Pledge and Flamethrower.

Scorbunny Level Up Moves

List of the 11 Moves Scorbunny can learn from leveling up.

Lv Move Description
Lv.1
Growl
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
40
Status
Effect:
The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.
Lv.1
Tackle
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
35
Physical
Effect:
A physical attack in which the user charges and slams into the target with its whole body.
Lv.6
Ember
Fire
Tier:
E Tier
Power:
40
Acc:
100
PP:
25
Special
Effect:
The target is attacked with small flames. This may also leave the target with a burn.
Lv.8
Quick Attack
Normal
Tier:
E Tier
Power:
40
Acc:
100
PP:
30
Physical
Effect:
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv.12
Double Kick
Fighting
Tier:
E Tier
Power:
30
Acc:
100
PP:
30
Physical
Effect:
The user attacks by kicking the target twice in a row using two feet.
Lv.17
Flame Charge
Fire
Tier:
D Tier
Power:
50
Acc:
100
PP:
20
Physical
Effect:
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
Lv.20
Agility
Psychic
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Lv.24
Headbutt
Normal
Tier:
D Tier
Power:
70
Acc:
100
PP:
15
Physical
Effect:
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Lv.28
Counter
Fighting
Tier:
F Tier
Power:
1
Acc:
100
PP:
20
Physical
Effect:
A retaliatory attack that counters any physical move, inflicting double the damage taken.
Lv.32
Bounce
Flying
Tier:
D Tier
Power:
85
Acc:
85
PP:
5
Physical
Effect:
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Lv.36
Double-Edge
Normal
Tier:
C Tier
Power:
120
Acc:
100
PP:
15
Physical
Effect:
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.