Pokemon Scarlet and Violet Quagsire
Pokemon Scarlet and Violet Quagsire is a new D Tier Type Water Fish Pokémon, with a 2 HP EV Yield. Quagsire has a chance of having Damp, Water Absorb, and Unaware as an Ability, and based on 430 Total Base Stats; we recommend a Brave Nature for Quagsire in Pokemon SV.
Quagsire Stats
Quagsire highest IV stat is Attack (85) and the lowest being Speed (35).
| Rank | Value | Stat | |
|---|---|---|---|
| E | 95 | HP | |
| C | 85 | Atk | |
| D | 85 | Def | |
| D | 65 | Sp.Atk | |
| E | 65 | Sp.Def | |
| F | 35 | Speed | |
| D | 430 | Total |
Quagsire Abilities
| Abilities | Description |
|---|---|
Damp Ability 1 | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. |
Unaware Hidden Ability | Ignores any stat changes in the Pokémon. |
How To Evolve Quagsire in Pokemon Scarlet & Violet
Wooper Regular Evolution requires Level 20 to evolve into Quagsire.


Wooper#053-
20Evolves at level 20


Quagsire
The Quagsire Regular Evolution biggest stat increase will be the HP stat.
Where To Find Quagsire Locations in Pokemon SV
The only way to get Wooper and Quagsire in the game is by transferring them from another game using "Pokemon HOME". You can also trade for a Wooper In Cascarrafa, at the middle part by the fountain, you will find a trainer who has caught a Wooper from another region. She will ask for you to give her a Paldean Wooper in exchange for the Johtonian Wooper.

You can only obtain Quagsire through transfer of "Pokemon Home". Pokemon Home is a cloud service for Nintendo Switch and compatible mobile devices designed as a place where players can gather all of their pokemon across games series.
Pokemon SV Quagsire Weakness
Quagsire is a Type pokemon. This will cause Quagsire to take More Damage from Grass type moves, and Less Damage from Steel, Fire, Poison, Rock, Electric type moves.
| Tier | Pokemon | Damage Taken Based on Move Type |
|---|---|---|
S |
| |
S |
| |
A |
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A |
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B |
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B |
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B |
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B |
|
| Tier | Pokemon | Damage Taken Based on Move Type |
|---|---|---|
S |
| |
S |
| |
S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Quagsire in Scarlet and Violet
Quagsire Best Moves to use when choosing a Moveset, includes leveling moves such as Muddy Water and TM Moves like Hydro Pump, and Hyper Beam.
| Unlock | Move | Description |
|---|---|---|
| TM 149 |
Earthquake
|
Tier: B Tier Power: 100Acc: 100PP: 10Effect: The user sets off an earthquake that strikes every Pokemon around it. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM 142 |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5Effect: The target is blasted by a huge volume of water launched under great pressure. |
| TM 163 |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM 143 |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. |
List of Quagsire Moves in
Quagsire can learn 13 Moves from Leveling Up and 51 TM Moves. Moves like Toxic which, Quagsire will learn by reaching level 46. You can also learn TM tutor moves such as Hydro Pump, Hyper Beam and Blizzard.
Quagsire Level Up Moves
List of the 13 Moves Quagsire can learn from leveling up.
| Lv | Move | Description |
|---|---|---|
| Lv.1 |
Mud Shot
|
Tier: D Tier Power: 55Acc: 95PP: 15Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Lv.1 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Lv.1 |
Tail Whip
|
Tier: F Tier Power: 0Acc: 100PP: 30Effect: The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats. |
| Lv.1 |
Water Gun
|
Tier: E Tier Power: 40Acc: 100PP: 25Effect: The target is blasted with a forceful shot of water. |
| Lv.12 |
Haze
|
Tier: F Tier Power: 0Acc: 101PP: 30Effect: The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. |
| Lv.12 |
Mist
|
Tier: F Tier Power: 0Acc: 101PP: 30Effect: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Lv.16 |
Slam
|
Tier: D Tier Power: 80Acc: 75PP: 20Effect: The target is slammed with a long tail, vines, or the like to inflict damage. |
| Lv.23 |
Yawn
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Lv.28 |
Aqua Tail
|
Tier: C Tier Power: 90Acc: 90PP: 10Effect: The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Lv.34 |
Muddy Water
|
Tier: C Tier Power: 90Acc: 85PP: 10Effect: The user attacks by shooting muddy water at opposing Pokemon. This may also lower their accuracy. |
| Lv.40 |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Lv.46 |
Toxic
|
Tier: F Tier Power: 0Acc: 90PP: 10Effect: A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Lv.52 |
Earthquake
|
Tier: B Tier Power: 100Acc: 100PP: 10Effect: The user sets off an earthquake that strikes every Pokemon around it. |
Quagsire TM Moves
List of the 51 Moves Quagsire can learn from Technical Machines (TMs).
| TM | Move | Description |
|---|---|---|
| TM 001 |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM 005 |
Mud-Slap
|
Tier: E Tier Power: 20Acc: 100PP: 10Effect: The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM 007 |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM 011 |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM 013 |
Acid Spray
|
Tier: E Tier Power: 40Acc: 100PP: 20Effect: The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| TM 018 |
Thief
|
Tier: E Tier Power: 60Acc: 100PP: 25Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM 020 |
Trailblaze
|
Tier: E Tier Power: 50Acc: 100PP: 20Effect: The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| TM 022 |
Chilling Water
|
Tier: D Tier Power: 50Acc: 100PP: 20Effect: The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| TM 025 |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM 028 |
Bulldoze
|
Tier: D Tier Power: 60Acc: 100PP: 20Effect: The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| TM 034 |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. |
| TM 035 |
Mud Shot
|
Tier: D Tier Power: 55Acc: 95PP: 15Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM 036 |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| TM 043 |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM 046 |
Avalanche
|
Tier: E Tier Power: 60Acc: 100PP: 10Effect: This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| TM 047 |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM 050 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM 051 |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| TM 052 |
Snowscape
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| TM 055 |
Dig
|
Tier: C Tier Power: 80Acc: 100PP: 10Effect: The user burrows into the ground on the first turn, then attacks on the next turn. |
| TM 058 |
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM 066 |
Body Slam
|
Tier: D Tier Power: 85Acc: 100PP: 15Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM 069 |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15Effect: The target is attacked with an icy punch. This may also leave the target frozen. |
| TM 070 |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM 073 |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| TM 077 |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15Effect: The user charges at the target and may make it flinch. |
| TM 084 |
Stomping Tantrum
|
Tier: C Tier Power: 75Acc: 100PP: 10Effect: Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| TM 085 |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM 086 |
Rock Slide
|
Tier: D Tier Power: 75Acc: 90PP: 10Effect: Large boulders are hurled at opposing Pokemon to inflict damage. This may also make the opposing Pokemon flinch. |
| TM 089 |
Body Press
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| TM 090 |
Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle. |
| TM 091 |
Toxic Spikes
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle. |
| TM 096 |
Eerie Impulse
|
Tier: F Tier Power: 0Acc: 100PP: 15Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM 103 |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM 110 |
Liquidation
|
Tier: C Tier Power: 85Acc: 100PP: 10Effect: The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TM 116 |
Stealth Rock
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle. |
| TM 122 |
Encore
|
Tier: F Tier Power: 0Acc: 100PP: 5Effect: The user compels the target to keep using the move it encored for three turns. |
| TM 123 |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15Effect: The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM 128 |
Amnesia
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| TM 130 |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user assists an ally by boosting the power of that ally's attack. |
| TM 133 |
Earth Power
|
Tier: C Tier Power: 90Acc: 100PP: 10Effect: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| TM 135 |
Ice Beam
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM 142 |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5Effect: The target is blasted by a huge volume of water launched under great pressure. |
| TM 143 |
Blizzard
|
Tier: C Tier Power: 110Acc: 70PP: 5Effect: A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen. |
| TM 148 |
Sludge Bomb
|
Tier: D Tier Power: 90Acc: 100PP: 10Effect: The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| TM 149 |
Earthquake
|
Tier: B Tier Power: 100Acc: 100PP: 10Effect: The user sets off an earthquake that strikes every Pokemon around it. |
| TM 150 |
Stone Edge
|
Tier: D Tier Power: 100Acc: 80PP: 5Effect: The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| TM 152 |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM 158 |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM 163 |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5Effect: The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM 171 |
Tera Blast
|
Tier: D Tier Power: 80Acc: 100PP: 10Effect: If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. |
Quagsire Egg Moves
List of the 12 Moves Quagsire can learn from being hatched from an egg.
| Move | Description |
|---|---|
|
Acid Spray
|
Tier: E Tier Power: 40Acc: 100PP: 20Effect: The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
|
Ancient Power
|
Tier: E Tier Power: 60Acc: 100PP: 5Effect: The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
|
Double Kick
|
Tier: E Tier Power: 30Acc: 100PP: 30Effect: The user attacks by kicking the target twice in a row using two feet. |
|
After You
|
Tier: F Tier Power: 0Acc: 101PP: 15Effect: The user helps the target and makes it use its move right after the user. |
|
Counter
|
Tier: F Tier Power: 1Acc: 100PP: 20Effect: A retaliatory attack that counters any physical move, inflicting double the damage taken. |
|
Curse
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: A move that has different effects depending on whether the user is a Ghost type or not. |
|
Haze
|
Tier: F Tier Power: 0Acc: 101PP: 30Effect: The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. |
|
Mist
|
Tier: F Tier Power: 0Acc: 101PP: 30Effect: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
|
Recover
|
Tier: F Tier Power: 0Acc: 101PP: 5Effect: The user regenerates its cells, restoring its own HP by up to half its max HP. |
|
Spit Up
|
Tier: F Tier Power: 1Acc: 100PP: 10Effect: The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
|
Stockpile
|
Tier: F Tier Power: 0Acc: 101PP: 20Effect: The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
|
Swallow
|
Tier: F Tier Power: 0Acc: 101PP: 10Effect: The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
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