Komala Stats

Komala highest IV stat is Attack (115) and the lowest being Def (65).

Rank Value Stat
F
65
HP
S
115
Atk
E
65
Def
C
75
Sp.Atk
D
95
Sp.Def
E
65
Speed
C
480
Total

Komala Guide

Komala has a 2 Attack EV Yield, which means the best nature to have with Komala is a Lonely nature due to the highest IV stat being Attack.

Komala Detail
Wild Material Drops
Best Nature
Lonely
+10% Attack
-10% Defense
Weak To
2x
Resistance To
0
Catch Rate45 (5.9% with PokéBall, full HP)
EV Yield2 Attack

How To Evolve Komala in Pokemon Scarlet & Violet

We are currently working on our Komala Evolutions Guide. Meanwhile, you can view all Pokemon evolutions by visiting our Evolution Chart guide.

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Where To Find Komala Locations in Pokemon SV

Komala Locations

Location How To Catch Pokemon Spawns
Tera Raid Spawn
Komala
Lv. 45

Komala Raid Rewards in Pokemon SV

Pokemon SV Komala has 1 Tera Raids. The Komala Tera Raid will be a Lv.45 4-Star Raid.

Raid Rewards Raid Moves
Lv. 45
15%
4.71%
12.35%
9.86%
10.94%
17.54%
31.91%
15.63%
Slam
Sucker Punch
Wood Hammer
Flail
Other Moves
Stockpile

Pokemon SV Komala Weakness

Komala is a Normal Type pokemon. This will cause Komala to take More Damage from Fighting type moves, and Less Damage from Ghost type moves.

Komala Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Fighting
2x
-50%
Less Damage From
-75%
Less Damage From
Immune
to Damage From
Ghost
0

What pokemon is Komala Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
B
+200%
B
+200%

What pokemon is Komala Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
Immune
S
Immune
A
Immune
A
Immune
B
Immune
B
Immune
B
Immune
C
Immune
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Best Moves for Komala in Scarlet and Violet

Komala Best Moves to use when choosing a Moveset, includes leveling moves such as Wood Hammer and TM Moves like Body Slam, and Gunk Shot.

Unlock Move Description
Giga Impact
Normal
Tier:
S Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam
Normal
Tier:
S Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Lv. 46
Thrash
Normal
Tier:
A Tier
Power:
120
Acc:
100
PP:
10
Physical
Effect:
The user rampages and attacks for two to three turns. The user then becomes confused.
Body Slam
Normal
Tier:
C Tier
Power:
85
Acc:
100
PP:
15
Physical
Effect:
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Gunk Shot
Poison
Tier:
C Tier
Power:
120
Acc:
80
PP:
5
Physical
Effect:
The user shoots filthy garbage at the target to attack. This may also poison the target.

List of Komala Moves in

Komala can learn 13 Moves from Leveling Up and 34 TM Moves. Moves like Wood Hammer which, Komala will learn by reaching level 41. You can also learn TM tutor moves such as Body Slam, Gunk Shot and Take Down.

Komala Level Up Moves

List of the 13 Moves Komala can learn from leveling up.

Lv Move Description
Lv.1
Defense Curl
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
40
Status
Effect:
The user curls up and boosts its Defense stat.
Lv.1
Rollout
Rock
Tier:
E Tier
Power:
30
Acc:
90
PP:
20
Physical
Effect:
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Lv.6
Spit Up
Normal
Tier:
F Tier
Power:
1
Acc:
100
PP:
10
Special
Effect:
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Lv.6
Stockpile
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
20
Status
Effect:
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Lv.6
Swallow
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Lv.11
Rapid Spin
Normal
Tier:
D Tier
Power:
50
Acc:
100
PP:
40
Physical
Effect:
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Lv.16
Yawn
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Lv.21
Slam
Normal
Tier:
C Tier
Power:
80
Acc:
75
PP:
20
Physical
Effect:
The target is slammed with a long tail, vines, or the like to inflict damage.
Lv.26
Flail
Normal
Tier:
F Tier
Power:
1
Acc:
100
PP:
15
Physical
Effect:
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Lv.31
Sucker Punch
Dark
Tier:
D Tier
Power:
70
Acc:
100
PP:
5
Physical
Effect:
This move enables the user to attack first. This move fails if the target is not readying an attack.
Lv.36
Psych Up
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
10
Status
Effect:
The user hypnotizes itself into copying any stat change made by the target.
Lv.41
Wood Hammer
Grass
Tier:
C Tier
Power:
120
Acc:
100
PP:
15
Physical
Effect:
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Lv.46
Thrash
Normal
Tier:
A Tier
Power:
120
Acc:
100
PP:
10
Physical
Effect:
The user rampages and attacks for two to three turns. The user then becomes confused.