Pokemon Scarlet and Violet Hoopa Unbound
Pokemon Scarlet and Violet Hoopa Unbound is a new S Tier Type , with a growth rate and a EV Yield. Hoopa Unbound has a chance of having as an Ability, and based on 680 Total Base Stats; we recommend a Mild Nature for Hoopa Unbound in Pokemon SV.
Hoopa Unbound Stats
Hoopa Unbound highest IV stat is Special Attack (170) and the lowest being Def (60).
Rank | Value | Stat | |
---|---|---|---|
E | 80 | HP | |
S | 160 | Atk | |
E | 60 | Def | |
S | 170 | Sp.Atk | |
A | 130 | Sp.Def | |
D | 80 | Speed | |
S | 680 | Total |
Hoopa Unbound Abilities
Abilities | Description |
---|---|
Magician Ability 1 | The Pokémon steals the held item of a Pokémon it hits with a move. |
Magician Hidden Ability | The Pokémon steals the held item of a Pokémon it hits with a move. |
Hoopa Unbound Guide
Hoopa Unbound has a EV Yield, which means the best nature to have with Hoopa Unbound is a Mild nature due to the highest IV stat being Special Attack.
Breeding Hoopa Unbound
Hoopa Unbound can breed with pokemon who share the Egg Group.
Hoopa Unbound | Value |
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How To Evolve Hoopa Unbound in Pokemon Scarlet & Violet
You will need to participate in the special auctions, you will need to get a bid card. These cards are acquired from the Pokémon Center in Porto Marinada and can be used at any of the three auction houses located around town. Once you have your bid card, special auctions from a fourth vendor may appear if you have this specific Pokémon within your boxes or party.
Hoopa Regular Evolution requires Prison Bottle to evolve into Hoopa Unbound.
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Hoopa
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Prison Bottle
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Hoopa Unbound
The Hoopa Unbound Regular Evolution biggest stat increase will be the Atk stat.
Evolutions | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
---|---|---|---|---|---|---|---|
Hoopa
| 600 | 80 | 110 | 60 | 150 | 130 | 70 |
Stat Increase | +80 | +0 | +50 | +0 | +20 | +0 | +10 |
Hoopa Unbound
| 680 | 80 | 160 | 60 | 170 | 130 | 80 |
Where To Find Hoopa Unbound Locations in Pokemon SV
Hoopa Unbound Locations
Location | How To Catch | Pokemon Spawns |
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Pokemon SV Hoopa Unbound Weakness
Hoopa Unbound is a Fairy, Bug type moves, and Less Damage from Psychic type moves.
Type pokemon. This will cause Hoopa Unbound to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+400% | |
S |
+200% | |
S |
+200% | |
A |
+400% | |
A |
+200% | |
B |
+400% | |
B |
+400% | |
B |
+400% |
Best Moves for Hoopa Unbound in Scarlet and Violet
Hoopa Unbound Best Moves to use when choosing a Moveset, includes leveling moves such as Psychic and TM Moves like Dark Pulse, and Focus Blast.
Unlock | Move | Description |
---|---|---|
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Lv. 85 |
Hyperspace Fury
|
Tier: B Tier Power: 100Acc: 101PP: 5 Physical
Effect: Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. |
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
List of Hoopa Unbound Moves in
Hoopa Unbound can learn 16 Moves from Leveling Up and 45 TM Moves. Moves like Psychic which, Hoopa Unbound will learn by reaching level 75. You can also learn TM tutor moves such as Dark Pulse, Focus Blast and Foul Play.
Hoopa Unbound Level Up Moves
List of the 16 Moves Hoopa Unbound can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Ally Switch
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
Lv.1 |
Confusion
|
Tier: D Tier Power: 50Acc: 100PP: 25 Special
Effect: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Lv.1 |
Destiny Bond
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: If the user is knocked out after using this move, the Pokemon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
Lv.6 |
Astonish
|
Tier: E Tier Power: 30Acc: 100PP: 15 Physical
Effect: The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
Lv.10 |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user catches the target off guard and swaps the target's held item with its own. |
Lv.15 |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Lv.19 |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. |
Lv.25 |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. |
Lv.29 |
Guard Split
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
Lv.29 |
Power Split
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
Lv.46 |
Knock Off
|
Tier: D Tier Power: 65Acc: 100PP: 20 Physical
Effect: The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
Lv.50 |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. |
Lv.50 |
Wonder Room
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns. |
Lv.55 |
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
Lv.75 |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Lv.85 |
Hyperspace Fury
|
Tier: B Tier Power: 100Acc: 101PP: 5 Physical
Effect: Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. |
Hoopa Unbound TM Moves
List of the 45 Moves Hoopa Unbound can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Brick Break
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | |
Calm Mind
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
Dark Pulse
|
Tier: C Tier Power: 80Acc: 100PP: 15 Special
Effect: The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |
Drain Punch
|
Tier: D Tier Power: 75Acc: 100PP: 10 Physical
Effect: The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Energy Ball
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fire Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with a fiery punch. This may also leave the target with a burn. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Focus Blast
|
Tier: C Tier Power: 120Acc: 70PP: 5 Special
Effect: The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |
Foul Play
|
Tier: C Tier Power: 95Acc: 100PP: 15 Physical
Effect: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |
Giga Impact
|
Tier: B Tier Power: 150Acc: 90PP: 5 Physical
Effect: The user charges at the target using every bit of its power. The user can't move on the next turn. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Gunk Shot
|
Tier: C Tier Power: 120Acc: 80PP: 5 Physical
Effect: The user shoots filthy garbage at the target to attack. This may also poison the target. | |
Hyper Beam
|
Tier: B Tier Power: 150Acc: 90PP: 5 Special
Effect: The target is attacked with a powerful beam. The user can't move on the next turn. | |
Ice Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an icy punch. This may also leave the target frozen. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Nasty Plot
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
Phantom Force
|
Tier: D Tier Power: 90Acc: 100PP: 10 Physical
Effect: The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psybeam
|
Tier: D Tier Power: 65Acc: 100PP: 20 Special
Effect: The target is attacked with a peculiar ray. This may also confuse the target. | |
Psychic
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Psychic Terrain
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psyshock
|
Tier: C Tier Power: 80Acc: 100PP: 10 Special
Effect: The user materializes an odd psychic wave to attack the target. This move deals physical damage. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Rock Tomb
|
Tier: E Tier Power: 60Acc: 95PP: 15 Physical
Effect: The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
Sandstorm
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | |
Scary Face
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user frightens the target with a scary face to harshly lower its Speed stat. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Skill Swap
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user employs its psychic power to exchange Abilities with the target. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20 Special
Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Taunt
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The target is taunted into a rage that allows it to use only attack moves for three turns. | |
Thief
|
Tier: D Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |
Thunder Punch
|
Tier: D Tier Power: 75Acc: 100PP: 15 Physical
Effect: The target is attacked with an electrified punch. This may also leave the target with paralysis. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt
|
Tier: D Tier Power: 90Acc: 100PP: 15 Special
Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Trick
|
Tier: F Tier Power: 0Acc: 100PP: 10 Status
Effect: The user catches the target off guard and swaps the target's held item with its own. | |
Trick Room
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user creates a bizarre area in which slower Pokemon get to move first for five turns. | |
Zen Headbutt
|
Tier: C Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Hoopa Unbound Egg Moves
List of the 2 Moves Hoopa Unbound can learn from being hatched from an egg.
Move | Description |
---|---|
Dragon Rush
|
Tier: D Tier Power: 100Acc: 75PP: 10 Physical
Effect: The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
Defog
|
Tier: F Tier Power: 0Acc: 101PP: 15 Status
Effect: A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
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