Pokemon Scarlet and Violet Happiny
Pokemon Scarlet and Violet Happiny is a new F Tier Type Playhouse Pokémon, with a growth rate and a 1 HP EV Yield. Happiny has a chance of having as an Ability, and based on 220 Total Base Stats; we recommend a Calm Nature for Happiny in Pokemon SV.
Happiny Stats
Happiny highest IV stat is Special Defense (65) and the lowest being Attack (5).
Rank | Value | Stat | |
---|---|---|---|
E | 100 | HP | |
F | 5 | Atk | |
F | 5 | Def | |
F | 15 | Sp.Atk | |
E | 65 | Sp.Def | |
F | 30 | Speed | |
F | 220 | Total |
Happiny Abilities
Abilities | Description |
---|---|
Natural Cure Ability 1 | All status problems heal when it switches out. |
Friend Guard Hidden Ability | Reduces damage done to allies. |
Happiny Guide
Happiny has a 1 HP EV Yield, which means the best nature to have with Happiny is a Calm nature due to the highest IV stat being Special Defense.
Happiny | Detail |
---|---|
Wild Material Drops |
Happiny Dust
|
Best Nature |
Calm
↑ +10% Special Defense↓ -10% Attack |
Weak To | |
Resistance To | |
Catch Rate | 130 (17.0% with PokéBall, full HP) |
EV Yield | 1 HP |
Breeding Happiny
Happiny can breed with pokemon who share the Undiscovered Egg Group.
Happiny | Value |
---|---|
Egg Groups |
Undiscovered
|
Gender | 0% male / 100% female |
How To Evolve Happiny in Pokemon Scarlet & Violet
Happiny Regular Evolution requires hold Oval Stone, Daytime to evolve into Chansey and high Friendship to evolve into Blissey.
-
Happiny#043
-
(hold Oval Stone, Daytime)
-
Chansey#044
-
high Friendship
-
Blissey#045
Happiny Regular Evolution's most significant stat increase will be its SpAtk stat.
Where To Find Happiny Locations in Pokemon SV
Happiny Locations
Location | How To Catch | Pokemon Spawns |
---|
Pokemon SV Happiny Weakness
Happiny is a Fighting type moves, and Less Damage from Ghost type moves.
Type pokemon. This will cause Happiny to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
S |
+200% | |
A |
+200% | |
B |
+200% | |
B |
+200% |
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
Immune | |
S |
Immune | |
A |
Immune | |
A |
Immune | |
B |
Immune | |
B |
Immune | |
B |
Immune | |
C |
Immune |
Best Moves for Happiny in Scarlet and Violet
Happiny Best Moves to use when choosing a Moveset, includes leveling moves such as Pound and TM Moves like Take Down, and Facade.
Unlock | Move | Description |
---|---|---|
Hyper Voice
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user attacks by letting loose a horribly loud, resounding cry. | |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
List of Happiny Moves in
Happiny can learn 7 Moves from Leveling Up and 24 TM Moves. Moves like Charm which, Happiny will learn by reaching level 20. You can also learn TM tutor moves such as Take Down, Facade and Psychic.
Happiny Level Up Moves
List of the 7 Moves Happiny can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Copycat
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user mimics the move used immediately before it. This move fails if no other move has been used yet. |
Lv.1 |
Pound
|
Tier: E Tier Power: 40Acc: 100PP: 35 Physical
Effect: The target is physically pounded with a long tail, a foreleg, or the like. |
Lv.4 |
Defense Curl
|
Tier: F Tier Power: 0Acc: 101PP: 40 Status
Effect: The user curls up and boosts its Defense stat. |
Lv.8 |
Sweet Kiss
|
Tier: F Tier Power: 0Acc: 75PP: 10 Status
Effect: The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Lv.12 |
Disarming Voice
|
Tier: E Tier Power: 40Acc: 101PP: 15 Special
Effect: Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses. |
Lv.16 |
Covet
|
Tier: D Tier Power: 60Acc: 100PP: 25 Physical
Effect: The user endearingly approaches the target, then steals the target's held item. |
Lv.20 |
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Happiny TM Moves
List of the 24 Moves Happiny can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Charm
|
Tier: F Tier Power: 0Acc: 100PP: 20 Status
Effect: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | |
Disarming Voice
|
Tier: E Tier Power: 40Acc: 101PP: 15 Special
Effect: Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses. | |
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20 Physical
Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Fling
|
Tier: F Tier Power: 1Acc: 100PP: 10 Physical
Effect: The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
Grass Knot
|
Tier: F Tier Power: 1Acc: 100PP: 20 Special
Effect: The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
Helping Hand
|
Tier: F Tier Power: 0Acc: 101PP: 20 Status
Effect: The user assists an ally by boosting the power of that ally's attack. | |
Hyper Voice
|
Tier: C Tier Power: 90Acc: 100PP: 10 Special
Effect: The user attacks by letting loose a horribly loud, resounding cry. | |
Icy Wind
|
Tier: E Tier Power: 55Acc: 95PP: 15 Special
Effect: The user attacks with a gust of chilled air. This also lowers opposing Pokemon's Speed stats. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30 Status
Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Metronome
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Psychic
|
Tier: D Tier Power: 90Acc: 100PP: 10 Special
Effect: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Shadow Ball
|
Tier: D Tier Power: 80Acc: 100PP: 15 Special
Effect: The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Solar Beam
|
Tier: C Tier Power: 120Acc: 100PP: 10 Special
Effect: The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
Stored Power
|
Tier: F Tier Power: 20Acc: 100PP: 10 Special
Effect: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10 Status
Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Take Down
|
Tier: C Tier Power: 90Acc: 85PP: 20 Physical
Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder Wave
|
Tier: F Tier Power: 0Acc: 90PP: 20 Status
Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Zen Headbutt
|
Tier: D Tier Power: 80Acc: 90PP: 15 Physical
Effect: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Happiny Egg Moves
List of the 4 Moves Happiny can learn from being hatched from an egg.
Move | Description |
---|---|
Gravity
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
Heal Bell
|
Tier: F Tier Power: 0Acc: 101PP: 5 Status
Effect: The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokemon and allies. |
Present
|
Tier: F Tier Power: 1Acc: 90PP: 15 Physical
Effect: The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. |
Seismic Toss
|
Tier: F Tier Power: 1Acc: 100PP: 20 Physical
Effect: The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
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