Rock Type Weakness
Rock type weakness: Water, Grass, Fighting, Ground and Steel moves deal 2× damage to the Rock type. Golem and Rhyperior (Rock/Ground) have 4× weaknesses to Water and Grass, and Aggron (Steel/Rock) has 4× weaknesses to Fighting and Ground. Aerodactyl (Rock/Flying) is at least immune to Ground attacks.
What is Rock type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Rock
The best counters to Rock. These Pokémon win both ways: they take half damage or less from Rock attacks, and their own type hits Rock for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
EarthquakePHYSICAL100 PWR100 ACC
Headlong RushPHYSICAL120 PWR100 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
- Total
- 550
- HP
- 130
- Atk
- 140
- Def
- 105
- SpA
- 45
- SpD
- 80
- Spe
- 50
- 2USES
EarthquakePHYSICAL100 PWR100 ACC
Iron HeadPHYSICAL80 PWR100 ACC
Drill RunPHYSICAL80 PWR95 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
- Total
- 508
- HP
- 110
- Atk
- 135
- Def
- 60
- SpA
- 50
- SpD
- 65
- Spe
- 88
- 3USES
EarthquakePHYSICAL100 PWR100 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
LiquidationPHYSICAL85 PWR100 ACC
Earth PowerSPECIAL90 PWR100 ACC
Aqua TailPHYSICAL90 PWR90 ACC
- Total
- 600
- HP
- 108
- Atk
- 130
- Def
- 95
- SpA
- 80
- SpD
- 85
- Spe
- 102
- 4USES
EarthquakePHYSICAL100 PWR100 ACC
Drill RunPHYSICAL80 PWR95 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
SuperpowerPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
- Total
- 535
- HP
- 115
- Atk
- 140
- Def
- 130
- SpA
- 55
- SpD
- 55
- Spe
- 40
- 5USES
Steel RollerPHYSICAL130 PWR100 ACC
Meteor MashPHYSICAL90 PWR90 ACC
Iron HeadPHYSICAL80 PWR100 ACC
EarthquakePHYSICAL100 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
- Total
- 600
- HP
- 80
- Atk
- 135
- Def
- 130
- SpA
- 95
- SpD
- 90
- Spe
- 70
- 6USES
Make It RainSPECIAL120 PWR100 ACC
Flash CannonSPECIAL80 PWR100 ACC
SurfSPECIAL90 PWR100 ACC
Focus BlastSPECIAL120 PWR70 ACC
Iron HeadPHYSICAL80 PWR100 ACC
- Total
- 550
- HP
- 87
- Atk
- 60
- Def
- 95
- SpA
- 133
- SpD
- 91
- Spe
- 84
- 7USES
SuperpowerPHYSICAL120 PWR100 ACC
Close CombatPHYSICAL120 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
- Total
- 505
- HP
- 105
- Atk
- 140
- Def
- 95
- SpA
- 55
- SpD
- 65
- Spe
- 45
- 8USES
Close CombatPHYSICAL120 PWR100 ACC
Cross ChopPHYSICAL100 PWR80 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
EarthquakePHYSICAL100 PWR100 ACC
- Total
- 535
- HP
- 110
- Atk
- 115
- Def
- 80
- SpA
- 50
- SpD
- 90
- Spe
- 90
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
EarthquakePHYSICAL100 PWR100 ACC
Precipice BladesPHYSICAL120 PWR85 ACC
Stomping TantrumPHYSICAL75 PWR100 ACC
Hammer ArmPHYSICAL100 PWR90 ACC
Earth PowerSPECIAL90 PWR100 ACC
- Total
- 670
- HP
- 100
- Atk
- 150
- Def
- 140
- SpA
- 100
- SpD
- 90
- Spe
- 90
- 2USES
Sunsteel StrikePHYSICAL100 PWR100 ACC
Steel RollerPHYSICAL130 PWR100 ACC
Iron HeadPHYSICAL80 PWR100 ACC
Iron TailPHYSICAL100 PWR75 ACC
SuperpowerPHYSICAL120 PWR100 ACC
- Total
- 680
- HP
- 137
- Atk
- 137
- Def
- 107
- SpA
- 113
- SpD
- 89
- Spe
- 97
- 3USES
Close CombatPHYSICAL120 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
EarthquakePHYSICAL100 PWR100 ACC
Iron HeadPHYSICAL80 PWR100 ACC
- Total
- 570
- HP
- 154
- Atk
- 140
- Def
- 108
- SpA
- 50
- SpD
- 68
- Spe
- 50
- 4USES
Close CombatPHYSICAL120 PWR100 ACC
Collision CoursePHYSICAL100 PWR100 ACC
Brick BreakPHYSICAL75 PWR100 ACC
Drain PunchPHYSICAL75 PWR100 ACC
Iron HeadPHYSICAL80 PWR100 ACC
- Total
- 670
- HP
- 100
- Atk
- 135
- Def
- 115
- SpA
- 85
- SpD
- 100
- Spe
- 135
Abilities and items that change Rock matchups
Some abilities and held items change how much damage Rock deals or takes, on top of the chart.
Abilities that cover Rock’s weaknesses
Carried by Rock Pokémon themselves.
- Storm DrainNO DAMAGEVSWater moves deal no damage and raise its Sp. Atk one stage; it also pulls in Water moves aimed at others.
WATER - LevitateNO DAMAGEVSGround moves miss it, except Thousand Arrows; Gravity, Iron Ball, Smack Down and Ingrain take that away.
GROUND - Solid RockLESS DAMAGESuper-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.
Resist berries
- Halves one super effective Rock hit on the holder, then is used up.
Charti BerryVS
ROCK - Halves one super effective Water hit on a Rock Pokémon, then is used up.
Passho BerryVS
WATER - Halves one super effective Grass hit on a Rock Pokémon, then is used up.
Rindo BerryVS
GRASS - Halves one super effective Fighting hit on a Rock Pokémon, then is used up.
Chople BerryVS
FIGHTING - Halves one super effective Ground hit on a Rock Pokémon, then is used up.
Shuca BerryVS
GROUND - Halves one super effective Steel hit on a Rock Pokémon, then is used up.
Babiri BerryVS
STEEL
Super effective moves against Rock
Moves that deal 2× damage to Rock, from every type it is weak to.
Up to 10 moves of each type that hit Rock for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 390 | |
| PHYSICAL | 75 | ACC 100% | PP 15 | LEARNED BY 347 | |
| PHYSICAL | 100 | ACC 75% | PP 15 | LEARNED BY 317 | |
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 316 | |
| PHYSICAL | 100 | ACC 100% | PP 10 | LEARNED BY 294 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 257 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 248 | |
| SPECIAL | 90 | ACC 100% | PP 15 | LEARNED BY 233 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 230 | |
| SPECIAL | 120 | ACC 70% | PP 5 | LEARNED BY 228 | |
| PHYSICAL | 150 | ACC 100% | PP 20 | LEARNED BY 226 | |
| SPECIAL | 75 | ACC 100% | PP 10 | LEARNED BY 226 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 210 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 204 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 186 | |
| SPECIAL | 110 | ACC 80% | PP 5 | LEARNED BY 184 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 155 | |
| PHYSICAL | 85 | ACC 100% | PP 10 | LEARNED BY 153 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 153 | |
| PHYSICAL | 100 | ACC 50% | PP 5 | LEARNED BY 150 | |
| SPECIAL | 80 | ACC 100% | PP 15 | LEARNED BY 150 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 150 | |
| PHYSICAL | 75 | ACC 100% | PP 10 | LEARNED BY 150 | |
| PHYSICAL | 90 | ACC 90% | PP 10 | LEARNED BY 143 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 141 | |
| PHYSICAL | 120 | ACC 100% | PP 5 | LEARNED BY 135 | |
| SPECIAL | 130 | ACC 90% | PP 5 | LEARNED BY 106 | |
| SPECIAL | 90 | ACC 85% | PP 10 | LEARNED BY 104 | |
| SPECIAL | 140 | ACC 95% | PP 5 | LEARNED BY 68 | |
| PHYSICAL | 80 | ACC 80% | PP 20 | LEARNED BY 65 | |
| PHYSICAL | 100 | ACC 90% | PP 10 | LEARNED BY 59 | |
| PHYSICAL | 130 | ACC 100% | PP 5 | LEARNED BY 54 | |
| PHYSICAL | 80 | ACC 95% | PP 10 | LEARNED BY 45 | |
| PHYSICAL | 120 | ACC 85% | PP 10 | LEARNED BY 42 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 33 | |
| PHYSICAL | 90 | ACC 100% | PP 15 | LEARNED BY 33 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| SPECIAL | 80 | ACC 100% | PP 10 | LEARNED BY 31 | |
| SPECIAL | 120 | ACC 100% | PP 10 | LEARNED BY 28 | |
| PHYSICAL | 75 | ACC 95% | PP 10 | LEARNED BY 19 |
Rock type rules beyond the chart
Battle effects tied to the Rock type, and what was different in older games.
Beyond the chart
- Sandstorm boostFrom Gen 4, sandstorm raises Rock types’ Sp. Def by 50%, and they take no sandstorm damage.
How Rock changed across generations
- GEN4Diamond & PearlSince Gen 4, each Rock move is physical or special based on the move itself. Before that, every Rock move was physical.
