Type weaknesscurrent chartGen 1–9Updated OCT 18, 2026

Psychic Type Weakness

Psychic type weakness: Bug, Ghost and Dark moves deal 2× damage to the Psychic type. Gallade and Medicham (Psychic/Fighting) take normal damage from Bug and Dark but are weak to Flying and Fairy. Hoopa Unbound (Psychic/Dark) trades the Ghost and Dark weaknesses for a 4× Bug weakness, with Fairy as its only other one.

Weakness chart

What is Psychic type weak to?

This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.

Psychic weaknesses and resistances

2×Weak to (takes double damage)
½×Resists (takes half damage)

What Psychic is strong against

2×Super effective on
½×Not very effective on
0×No effect on
Counters

Pokémon strong against Psychic

The best counters to Psychic. These Pokémon win both ways: they take half damage or less from Psychic attacks, and their own type hits Psychic for 2× damage. Ranked by that move, the stat behind it, bulk and speed.

  1. 1
    KingambitDarkSteel0×damage from Psychic2×damage to Psychic
    USESDarkKowtow CleavePHYSICAL85 PWR— ACC
    Total
    550
    HP
    100
    Atk
    135
    Def
    120
    SpA
    60
    SpD
    85
    Spe
    50
  2. 2
    TyranitarRockDark0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    600
    HP
    100
    Atk
    134
    Def
    110
    SpA
    95
    SpD
    100
    Spe
    61
  3. 3
    HydreigonDarkDragon0×damage from Psychic2×damage to Psychic
    USESDarkDark PulseSPECIAL80 PWR100 ACC
    Total
    600
    HP
    92
    Atk
    105
    Def
    90
    SpA
    125
    SpD
    90
    Spe
    98
  4. 4
    KrookodileGroundDark0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    519
    HP
    95
    Atk
    117
    Def
    80
    SpA
    65
    SpD
    70
    Spe
    92
  5. 5
    IncineroarFireDark0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    530
    HP
    95
    Atk
    115
    Def
    90
    SpA
    80
    SpD
    90
    Spe
    60
  6. 6
    PangoroFightingDark0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    495
    HP
    95
    Atk
    124
    Def
    78
    SpA
    69
    SpD
    71
    Spe
    58
  7. 7
    MabosstiffDark0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    505
    HP
    80
    Atk
    120
    Def
    90
    SpA
    60
    SpD
    70
    Spe
    85
  8. 8
    OverqwilDarkPoison0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    510
    HP
    85
    Atk
    115
    Def
    95
    SpA
    65
    SpD
    65
    Spe
    85

Legendary, Mythical, Paradox and Ultra Beast picks

  1. 1
    LunalaPsychicGhost1/2×damage from Psychic2×damage to Psychic
    USESGhostMoongeist BeamSPECIAL100 PWR100 ACC
    Total
    680
    HP
    137
    Atk
    113
    Def
    89
    SpA
    137
    SpD
    107
    Spe
    97
  2. 2
    YveltalDarkFlying0×damage from Psychic2×damage to Psychic
    USESDarkDark PulseSPECIAL80 PWR100 ACC
    Total
    680
    HP
    126
    Atk
    131
    Def
    95
    SpA
    131
    SpD
    98
    Spe
    99
  3. 3
    Roaring MoonDragonDark0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    590
    HP
    105
    Atk
    139
    Def
    71
    SpA
    55
    SpD
    101
    Spe
    119
  4. 4
    GuzzlordDarkDragon0×damage from Psychic2×damage to Psychic
    USESDarkCrunchPHYSICAL80 PWR100 ACC
    Total
    570
    HP
    223
    Atk
    101
    Def
    53
    SpA
    97
    SpD
    53
    Spe
    43
Abilities & items

Abilities and items that change Psychic matchups

Some abilities and held items change how much damage Psychic deals or takes, on top of the chart.

Abilities that cover Psychic’s weaknesses

Carried by Psychic Pokémon themselves.

  • FilterLESS DAMAGE
    Super-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.
  • Prism ArmorLESS DAMAGE
    Super-effective hits deal 25% less damage, and Mold Breaker style abilities can't bypass it.

Resist berries

  • Payapa BerryVSPsychicPSYCHIC
    Halves one super effective Psychic hit on the holder, then is used up.
  • Tanga BerryVSBugBUG
    Halves one super effective Bug hit on a Psychic Pokémon, then is used up.
  • Kasib BerryVSGhostGHOST
    Halves one super effective Ghost hit on a Psychic Pokémon, then is used up.
  • Colbur BerryVSDarkDARK
    Halves one super effective Dark hit on a Psychic Pokémon, then is used up.
Moves

Super effective moves against Psychic

Moves that deal 2× damage to Psychic, from every type it is weak to.

Up to 10 moves of each type that hit Psychic for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.

MOVECATEGORY
GhostShadow BallGEN 2SPECIAL80ACC 100%PP 15LEARNED BY 316
DarkCrunchGEN 2PHYSICAL80ACC 100%PP 15LEARNED BY 238
BugSignal BeamGEN 3SPECIAL75ACC 100%PP 15LEARNED BY 220
DarkDark PulseGEN 4SPECIAL80ACC 100%PP 15LEARNED BY 187
DarkFoul PlayGEN 5PHYSICAL95ACC 100%PP 15LEARNED BY 152
DarkLash OutGEN 8PHYSICAL75ACC 100%PP 5LEARNED BY 133
BugX-ScissorGEN 4PHYSICAL80ACC 100%PP 15LEARNED BY 120
BugLeech LifeGEN 1PHYSICAL80ACC 100%PP 10LEARNED BY 76
BugBug BuzzGEN 4SPECIAL90ACC 100%PP 10LEARNED BY 72
GhostPoltergeistGEN 8PHYSICAL110ACC 90%PP 5LEARNED BY 57
GhostPhantom ForceGEN 6PHYSICAL90ACC 100%PP 10LEARNED BY 54
BugMegahornGEN 2PHYSICAL120ACC 85%PP 10LEARNED BY 43
Rules & history

Psychic type rules beyond the chart

Battle effects tied to the Psychic type, and what was different in older games.

Beyond the chart

  • Psychic Terrain
    Boosts Psychic moves from grounded users by 30% (50% in Gen 7) and blocks opposing priority moves aimed at grounded Pokémon.

How Psychic changed across generations

  1. GEN2Gold & SilverPsychic now takes 2× from Ghost moves. In Gen 1 they could not touch it.
  2. GEN4Diamond & PearlSince Gen 4, each Psychic move is physical or special based on the move itself. Before that, every Psychic move was special.
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