Psychic Type Weakness
Psychic type weakness: Bug, Ghost and Dark moves deal 2× damage to the Psychic type. Gallade and Medicham (Psychic/Fighting) take normal damage from Bug and Dark but are weak to Flying and Fairy. Hoopa Unbound (Psychic/Dark) trades the Ghost and Dark weaknesses for a 4× Bug weakness, with Fairy as its only other one.
What is Psychic type weak to?
This is the chart every game has used since X & Y (Gen 6). What was different in older games is at the bottom of the page.
Pokémon strong against Psychic
The best counters to Psychic. These Pokémon win both ways: they take half damage or less from Psychic attacks, and their own type hits Psychic for 2× damage. Ranked by that move, the stat behind it, bulk and speed.
- 1USES
Kowtow CleavePHYSICAL85 PWR— ACC
Lash OutPHYSICAL75 PWR100 ACC
Sucker PunchPHYSICAL70 PWR100 ACC
Night SlashPHYSICAL70 PWR100 ACC
X-ScissorPHYSICAL80 PWR100 ACC
- Total
- 550
- HP
- 100
- Atk
- 135
- Def
- 120
- SpA
- 60
- SpD
- 85
- Spe
- 50
- 2USES
CrunchPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Dark PulseSPECIAL80 PWR100 ACC
Shadow ClawPHYSICAL70 PWR100 ACC
- Total
- 600
- HP
- 100
- Atk
- 134
- Def
- 110
- SpA
- 95
- SpD
- 100
- Spe
- 61
- 3USES
Dark PulseSPECIAL80 PWR100 ACC
CrunchPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Signal BeamSPECIAL75 PWR100 ACC
U-turnPHYSICAL70 PWR100 ACC
- Total
- 600
- HP
- 92
- Atk
- 105
- Def
- 90
- SpA
- 125
- SpD
- 90
- Spe
- 98
- 4USES
CrunchPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Shadow ClawPHYSICAL70 PWR100 ACC
Dark PulseSPECIAL80 PWR100 ACC
Skitter SmackPHYSICAL70 PWR90 ACC
- Total
- 519
- HP
- 95
- Atk
- 117
- Def
- 80
- SpA
- 65
- SpD
- 70
- Spe
- 92
- 5USES
CrunchPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Dark PulseSPECIAL80 PWR100 ACC
Leech LifePHYSICAL80 PWR100 ACC
U-turnPHYSICAL70 PWR100 ACC
- Total
- 530
- HP
- 95
- Atk
- 115
- Def
- 90
- SpA
- 80
- SpD
- 90
- Spe
- 60
- 6USES
CrunchPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Night SlashPHYSICAL70 PWR100 ACC
X-ScissorPHYSICAL80 PWR100 ACC
Shadow ClawPHYSICAL70 PWR100 ACC
- Total
- 495
- HP
- 95
- Atk
- 124
- Def
- 78
- SpA
- 69
- SpD
- 71
- Spe
- 58
- 7USES
CrunchPHYSICAL80 PWR100 ACC
Jaw LockPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Dark PulseSPECIAL80 PWR100 ACC
- Total
- 505
- HP
- 80
- Atk
- 120
- Def
- 90
- SpA
- 60
- SpD
- 70
- Spe
- 85
- 8USES
CrunchPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Dark PulseSPECIAL80 PWR100 ACC
Shadow BallSPECIAL80 PWR100 ACC
- Total
- 510
- HP
- 85
- Atk
- 115
- Def
- 95
- SpA
- 65
- SpD
- 65
- Spe
- 85
Legendary, Mythical, Paradox and Ultra Beast picks
- 1USES
Moongeist BeamSPECIAL100 PWR100 ACC
Shadow BallSPECIAL80 PWR100 ACC
PoltergeistPHYSICAL110 PWR90 ACC
Shadow ClawPHYSICAL70 PWR100 ACC
Night DazeSPECIAL85 PWR95 ACC
- Total
- 680
- HP
- 137
- Atk
- 113
- Def
- 89
- SpA
- 137
- SpD
- 107
- Spe
- 97
- 2USES
Dark PulseSPECIAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Sucker PunchPHYSICAL70 PWR100 ACC
Shadow BallSPECIAL80 PWR100 ACC
U-turnPHYSICAL70 PWR100 ACC
- Total
- 680
- HP
- 126
- Atk
- 131
- Def
- 95
- SpA
- 131
- SpD
- 98
- Spe
- 99
- 3USES
CrunchPHYSICAL80 PWR100 ACC
Jaw LockPHYSICAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Night SlashPHYSICAL70 PWR100 ACC
X-ScissorPHYSICAL80 PWR100 ACC
- Total
- 590
- HP
- 105
- Atk
- 139
- Def
- 71
- SpA
- 55
- SpD
- 101
- Spe
- 119
- 4USES
CrunchPHYSICAL80 PWR100 ACC
Dark PulseSPECIAL80 PWR100 ACC
Lash OutPHYSICAL75 PWR100 ACC
Shadow ClawPHYSICAL70 PWR100 ACC
- Total
- 570
- HP
- 223
- Atk
- 101
- Def
- 53
- SpA
- 97
- SpD
- 53
- Spe
- 43
Abilities and items that change Psychic matchups
Some abilities and held items change how much damage Psychic deals or takes, on top of the chart.
Abilities that cover Psychic’s weaknesses
Carried by Psychic Pokémon themselves.
- FilterLESS DAMAGESuper-effective hits deal 25% less damage; attackers with Mold Breaker ignore it.
- Prism ArmorLESS DAMAGESuper-effective hits deal 25% less damage, and Mold Breaker style abilities can't bypass it.
Resist berries
- Halves one super effective Psychic hit on the holder, then is used up.
Payapa BerryVS
PSYCHIC - Halves one super effective Bug hit on a Psychic Pokémon, then is used up.
Tanga BerryVS
BUG - Halves one super effective Ghost hit on a Psychic Pokémon, then is used up.
Kasib BerryVS
GHOST - Halves one super effective Dark hit on a Psychic Pokémon, then is used up.
Colbur BerryVS
DARK
Super effective moves against Psychic
Moves that deal 2× damage to Psychic, from every type it is weak to.
Up to 10 moves of each type that hit Psychic for 2×, picked from the moves the most Pokémon can learn at 75 power or more. Filter by type or sort by any number.
| MOVE | CATEGORY | ||||
|---|---|---|---|---|---|
| SPECIAL | 80 | ACC 100% | PP 15 | LEARNED BY 316 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 238 | |
| SPECIAL | 75 | ACC 100% | PP 15 | LEARNED BY 220 | |
| SPECIAL | 80 | ACC 100% | PP 15 | LEARNED BY 187 | |
| PHYSICAL | 95 | ACC 100% | PP 15 | LEARNED BY 152 | |
| PHYSICAL | 75 | ACC 100% | PP 5 | LEARNED BY 133 | |
| PHYSICAL | 80 | ACC 100% | PP 15 | LEARNED BY 120 | |
| PHYSICAL | 80 | ACC 100% | PP 10 | LEARNED BY 76 | |
| SPECIAL | 90 | ACC 100% | PP 10 | LEARNED BY 72 | |
| PHYSICAL | 110 | ACC 90% | PP 5 | LEARNED BY 57 | |
| PHYSICAL | 90 | ACC 100% | PP 10 | LEARNED BY 54 | |
| PHYSICAL | 120 | ACC 85% | PP 10 | LEARNED BY 43 |
Psychic type rules beyond the chart
Battle effects tied to the Psychic type, and what was different in older games.
Beyond the chart
- Psychic TerrainBoosts Psychic moves from grounded users by 30% (50% in Gen 7) and blocks opposing priority moves aimed at grounded Pokémon.
How Psychic changed across generations
- GEN2Gold & SilverPsychic now takes 2× from Ghost moves. In Gen 1 they could not touch it.
- GEN4Diamond & PearlSince Gen 4, each Psychic move is physical or special based on the move itself. Before that, every Psychic move was special.
