Palafin Stats

Palafin highest IV stat is Speed (100) and the lowest being Special Attack (53).

Rank Value Stat
E
100
HP
D
70
Atk
E
72
Def
E
53
Sp.Atk
E
62
Sp.Def
C
100
Speed
C
457
Total

Palafin Guide

Palafin has a 2 HP EV Yield, which means the best nature to have with Palafin is a Jolly nature due to the highest IV stat being Speed.

Palafin Detail
Best Nature
Jolly
+10% Speed
-10% Special Attack
Weak To
2x
2x
Resistance To
1/2
1/2
1/2
1/2
Catch Rate45
EV Yield2 HP

How To Evolve Palafin in Pokemon Scarlet & Violet

Finizen Regular Evolution requires Co-op only. Play with someone, then level up to 38+ to evolve into Palafin and Switch During Battle to evolve into Palafin Hero.

    Palafin Regular Evolution
  1. New
    #291
    Finizen
  2. Co-op only. Play with someone, then level up to 38+
  3. New
    #292
    Palafin
  4. Switch During Battle
  5. New
    #292
    Palafin Hero

Palafin Regular Evolution's most significant stat increase will be its Atk stat.

Evolutions Total HP Atk Def Sp.Atk Sp.Def Speed
Finizen
315
70
45
40
45
40
75
Stat Increase
+142
+30
+25
+32
+8
+22
+25
Palafin
457
100
70
72
53
62
100
Stat Increase
+193
+0
+90
+25
+53
+25
+0
Palafin Hero
650
100
160
97
106
87
100
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Where To Find Palafin Locations in Pokemon SV

Palafin Locations

Location How To Catch Pokemon Spawns
Tera Raid Spawn
Palafin
Lv. 75

Palafin Raid Rewards in Pokemon SV

Pokemon SV Palafin has 1 Tera Raids. The Palafin Tera Raid will be a Lv.75 5-Star Raid.

Pokemon SV Palafin Weakness

Palafin is a Water Type pokemon. This will cause Palafin to take More Damage from Grass, Electric type moves, and Less Damage from Steel, Fire, Water, Ice type moves.

Palafin Type Weakness Chart
Damage Taken Types
+400%
Damage From
+200%
Damage From
Grass
2x
Electric
2x
-50%
Less Damage From
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2
-75%
Less Damage From
Immune
to Damage From

What pokemon is Palafin Weak Against?
Increased Damage

Tier Pokemon Damage Taken Based on Move Type
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
S
+200%
A
+200%
A
+200%

What pokemon is Palafin Resistant Against?
Reduced Damage

Tier Pokemon Damage Taken Based on Move Type
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
S
-50%
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Best Moves for Palafin in Scarlet and Violet

Palafin Best Moves to use when choosing a Moveset, includes leveling moves such as Aqua Tail and TM Moves like Hyper Beam, and Blizzard.

Unlock Move Description
Giga Impact
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Physical
Effect:
The user charges at the target using every bit of its power. The user can't move on the next turn.
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Hyper Beam
Normal
Tier:
B Tier
Power:
150
Acc:
90
PP:
5
Special
Effect:
The target is attacked with a powerful beam. The user can't move on the next turn.
Lv. 55
Focus Punch
Fighting
Tier:
B Tier
Power:
150
Acc:
100
PP:
20
Physical
Effect:
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Blizzard
Ice
Tier:
C Tier
Power:
110
Acc:
70
PP:
5
Special
Effect:
A howling blizzard is summoned to strike opposing Pokemon. This may also leave the opposing Pokemon frozen.

List of Palafin Moves in

Palafin can learn 14 Moves from Leveling Up and 40 TM Moves. Moves like Mist which, Palafin will learn by reaching level 44. You can also learn TM tutor moves such as Hyper Beam, Blizzard and Close Combat.

Palafin Level Up Moves

List of the 14 Moves Palafin can learn from leveling up.

Lv Move Description
Lv.1
Supersonic
Normal
Tier:
F Tier
Power:
0
Acc:
55
PP:
20
Status
Effect:
The user generates odd sound waves from its body that confuse the target.
Lv.1
Water Gun
Water
Tier:
E Tier
Power:
40
Acc:
100
PP:
25
Special
Effect:
The target is blasted with a forceful shot of water.
Lv.7
Astonish
Ghost
Tier:
E Tier
Power:
30
Acc:
100
PP:
15
Physical
Effect:
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Lv.10
Focus Energy
Normal
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Lv.13
Aqua Jet
Water
Tier:
E Tier
Power:
40
Acc:
100
PP:
20
Physical
Effect:
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Lv.17
Double Hit
Normal
Tier:
E Tier
Power:
35
Acc:
90
PP:
10
Physical
Effect:
The user slams the target with a tail or the like. The target is hit twice in a row.
Lv.21
Dive
Water
Tier:
C Tier
Power:
80
Acc:
100
PP:
10
Physical
Effect:
The user dives on the first turn, then floats up and attacks on the next turn.
Lv.25
Charm
Fairy
Tier:
F Tier
Power:
0
Acc:
100
PP:
20
Status
Effect:
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Lv.29
Acrobatics
Flying
Tier:
E Tier
Power:
55
Acc:
100
PP:
15
Physical
Effect:
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Lv.34
Encore
Normal
Tier:
F Tier
Power:
0
Acc:
100
PP:
5
Status
Effect:
The user compels the target to keep using the move it encored for three turns.
Lv.39
Aqua Tail
Water
Tier:
C Tier
Power:
90
Acc:
90
PP:
10
Physical
Effect:
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Lv.44
Mist
Ice
Tier:
F Tier
Power:
0
Acc:
101
PP:
30
Status
Effect:
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Lv.50
Hydro Pump
Water
Tier:
B Tier
Power:
110
Acc:
80
PP:
5
Special
Effect:
The target is blasted by a huge volume of water launched under great pressure.
Lv.55
Focus Punch
Fighting
Tier:
B Tier
Power:
150
Acc:
100
PP:
20
Physical
Effect:
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.