
Pokemon Scarlet and Violet Sobble
Pokemon Scarlet and Violet Sobble is a new F Tier Type Water Lizard Pokémon, with a growth rate and a 1 Special Defense, 1 Speed EV Yield. Sobble has a chance of having as an Ability, and based on 310 Total Base Stats; we recommend a Timid Nature for Sobble in Pokemon SV.
Sobble Stats
Sobble highest IV stat is Speed (70) and the lowest being Attack (40).
Rank | Value | Stat | |
---|---|---|---|
F | 50 | HP | |
F | 40 | Atk | |
F | 40 | Def | |
D | 70 | Sp.Atk | |
F | 40 | Sp.Def | |
E | 70 | Speed | |
F | 310 | Total |
Sobble Abilities
Abilities | Description |
---|---|
Torrent Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Sniper Hidden Ability | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
Sobble Guide
Sobble has a 1 Special Defense, 1 Speed EV Yield, which means the best nature to have with Sobble is a Timid nature due to the highest IV stat being Speed.
How To Evolve Sobble in Pokemon Scarlet & Violet
Sobble Regular Evolution requires Level 16 to evolve into Drizzile and Level 35 to evolve into Inteleon.
Sobble Regular Evolution's most significant stat increase will be its SpAtk stat.
Where To Find Sobble Locations in Pokemon SV

Sobble Locations
Location | How To Catch | Pokemon Spawns |
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Pokemon SV Sobble Weakness
Sobble is a Grass, Electric type moves, and Less Damage from Steel, Fire, Water, Ice type moves.
Type pokemon. This will cause Sobble to take More Damage fromTier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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A |
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A |
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Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S |
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S |
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S |
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S |
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S |
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S |
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Best Moves for Sobble in Scarlet and Violet
Sobble Best Moves to use when choosing a Moveset, includes leveling moves such as Water Pulse and TM Moves like Water Pledge, and Waterfall.
Unlock | Move | Description |
---|---|---|
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5![]() Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Water Pledge
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user charges at the target and may make it flinch. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. |
List of Sobble Moves in
Sobble can learn 9 Moves from Leveling Up and 18 TM Moves. Moves like Rain Dance which, Sobble will learn by reaching level 36. You can also learn TM tutor moves such as Water Pledge, Waterfall and Facade.
Sobble Level Up Moves
List of the 9 Moves Sobble can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 |
Growl
|
Tier: F Tier Power: 0Acc: 100PP: 40![]() Effect: The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats. |
Lv.1 |
Pound
|
Tier: E Tier Power: 40Acc: 100PP: 35![]() Effect: The target is physically pounded with a long tail, a foreleg, or the like. |
Lv.6 |
Water Gun
|
Tier: E Tier Power: 40Acc: 100PP: 25![]() Effect: The target is blasted with a forceful shot of water. |
Lv.8 |
Bind
|
Tier: F Tier Power: 15Acc: 85PP: 20![]() Effect: A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
Lv.12 |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20![]() Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Lv.20 |
Sucker Punch
|
Tier: D Tier Power: 70Acc: 100PP: 5![]() Effect: This move enables the user to attack first. This move fails if the target is not readying an attack. |
Lv.24 |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. |
Lv.32 |
Soak
|
Tier: F Tier Power: 0Acc: 100PP: 20![]() Effect: The user shoots a torrent of water that changes the target's type to Water. |
Lv.36 |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
Sobble TM Moves
List of the 18 Moves Sobble can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Endure
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Hydro Pump
|
Tier: B Tier Power: 110Acc: 80PP: 5![]() Effect: The target is blasted by a huge volume of water launched under great pressure. | |
Light Screen
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Mud Shot
|
Tier: E Tier Power: 55Acc: 95PP: 15![]() Effect: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
Protect
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest
|
Tier: F Tier Power: 0Acc: 101PP: 5![]() Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sleep Talk
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute
|
Tier: F Tier Power: 0Acc: 101PP: 10![]() Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Surf
|
Tier: C Tier Power: 90Acc: 100PP: 15![]() Effect: The user attacks everything around it by swamping its surroundings with a giant wave. | |
Swift
|
Tier: E Tier Power: 60Acc: 101PP: 20![]() Effect: Star-shaped rays are shot at opposing Pokemon. This attack never misses. | |
Take Down
|
Tier: D Tier Power: 90Acc: 85PP: 20![]() Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
U-turn
|
Tier: D Tier Power: 70Acc: 100PP: 20![]() Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Water Pledge
|
Tier: C Tier Power: 80Acc: 100PP: 10![]() Effect: A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | |
Water Pulse
|
Tier: D Tier Power: 60Acc: 100PP: 20![]() Effect: The user attacks the target with a pulsing blast of water. This may also confuse the target. | |
Waterfall
|
Tier: C Tier Power: 80Acc: 100PP: 15![]() Effect: The user charges at the target and may make it flinch. |
Sobble Egg Moves
List of the 7 Moves Sobble can learn from being hatched from an egg.
Move | Description |
---|---|
Aqua Jet
|
Tier: E Tier Power: 40Acc: 100PP: 20![]() Effect: The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Fell Stinger
|
Tier: E Tier Power: 50Acc: 100PP: 25![]() Effect: When the user knocks out a target with this move, the user's Attack stat is boosted drastically. |
Ice Shard
|
Tier: E Tier Power: 40Acc: 100PP: 30![]() Effect: The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
Aqua Ring
|
Tier: F Tier Power: 0Acc: 101PP: 20![]() Effect: The user envelops itself in a veil made of water. It regains some HP every turn. |
Double Team
|
Tier: F Tier Power: 0Acc: 101PP: 15![]() Effect: By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
Haze
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. |
Mist
|
Tier: F Tier Power: 0Acc: 101PP: 30![]() Effect: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
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