WoW Forever Alchemy Leveling Guide 1-300
Brew mostly Elixir of Minor Defense, Holy Protection Potion, Elixir of Lesser Defense and Draught of Detect Demon, about 335 to 388 crafts, and train Journeyman at 75, Expert at 150 and Artisan at 225. To level Alchemy from 1 to 300 in WoW Forever, brew mostly Elixir of Minor Defense for Apprentice, Holy Protection Potion for Journeyman (if you find the recipe), Elixir of Lesser Defense for Expert and Draught of Detect Demon for Artisan. Plan on about 335 to 388 crafts, mostly Stranglekelp and Peacebloom, plus vials. Train Journeyman at 75, Expert at 150 and Artisan at 225.
Showing Horde zones and maps.
Skill-up colors (est.)
- Orangealways gives a point
- Yellowusually gives a point
- Greengives a point less and less often; the point where green starts is approximate
- Greygives no points
Craft counts and skill-up colors are estimates; 3 recipe items have no known source in WoW Forever yet (original game sellers under Ranks).
Alchemy 1 to 300, rank by rank
Each rank lists the materials to get, then every step in order. No step needs a specialization, and every count is approximate.
Alchemy 1 to 75: Apprentice
Materials for this rank
Buy it
78 Empty Vialvendor
From a profession
78 Peacebloomfrom Herbalism
66 Silverleaffrom Herbalism
12 Mageroyalfrom Herbalism
About 234 items in all
Before you start
- Learn
- Apprentice Alchemy (from an Alchemy trainer)
- Materials
- Herbs come from Herbalism.
- Good to know
- Trainer and vendor sources on this page are assumed until seen in WoW Forever.
- Step 1Skill 1-65
Elixir of Minor Defenseabout 66 craftsSkill-up color (est.): OrangeYellowat 55- Needs
66 Silverleaffrom Herbalism
66 Peacebloomfrom Herbalism
66 Empty Vialvendor
- Stop at
- 65. After that, the next step costs less (est.)
- Step 2Skill 65-75
Minor Mana Potionabout 12 craftsSkill-up color (est.): Yellowuntil 85- Needs
12 Mageroyalfrom Herbalism
12 Peacebloomfrom Herbalism
12 Empty Vialvendor
- Learn first
- Minor Mana Potion (trainer)
- Stop at
- 75, then train Journeyman Alchemy
Alchemy 75 to 150: Journeyman
Train Journeyman Alchemy at 75Your skill stops at 75 until you train.
Materials for this rank
Buy it
89 Empty Vialvendor
From a profession
65 Swiftthistlefrom Herbalism
49 Bruiseweedfrom Herbalism
24 Mageroyalfrom Herbalism
18 Peacebloomfrom Herbalism
16 Briarthornfrom Herbalism
6 Stranglekelpfrom Herbalism
About 267 items in all
- Step 1Skill 75
Train Journeyman AlchemyWhere: An Alchemy trainerMust do- Why
- Your skill stops at 75 until you train. After that it can reach 150.
- Step 2Skill 75-86
Minor Mana Potionabout 18 craftsSkill-up color (est.): YellowGreenat 85- Needs
18 Mageroyalfrom Herbalism
18 Peacebloomfrom Herbalism
18 Empty Vialvendor
- Stop at
- 86. After that, under half of crafts give a point (est.)
- Step 3Skill 86-100
Swiftness Potionabout 16 craftsRecipe itemSkill-up color (est.): OrangeYellowat 90- Needs
16 Swiftthistlefrom Herbalism
16 Briarthornfrom Herbalism
16 Empty Vialvendor
- Learn first
Recipe: Swiftness Potionrecipe item, where to get it not confirmed yet; usable from skill 60
- No recipe item?
- Make Minor Mana Potion from 86 to 94 (about 22 crafts); then make Minor Rejuvenation Potion from 94 to 100 (about 19 crafts).
- Stop at
- 100. After that, the next step costs less (est.)
- Step 4Skill 100-145
Holy Protection Potionabout 49 craftsRecipe itemSkill-up color (est.): OrangeYellowat 130- Needs
49 Bruiseweedfrom Herbalism
49 Swiftthistlefrom Herbalism
49 Empty Vialvendor
- Learn first
Recipe: Holy Protection Potionrecipe item, where to get it not confirmed yet; usable from skill 100, see who sold it in the original game
- No recipe item?
- Make Minor Rejuvenation Potion from 100 to 106 (about 34 crafts); then make Lesser Discolored Healing Potion from 106 to 120 (about 51 crafts); then make Elixir of Wisdom from 120 to 145 (about 39 crafts).
- Stop at
- 145. After that, the next step costs less (est.)
- Step 5Skill 145-150
Lesser Mana Potionabout 6 craftsSkill-up color (est.): Yellowuntil 165- Needs
6 Mageroyalfrom Herbalism
6 Stranglekelpfrom Herbalism
6 Empty Vialvendor
- Learn first
- Lesser Mana Potion (trainer)
- Stop at
- 150, then train Expert Alchemy
Alchemy 150 to 225: Expert
Train Expert Alchemy at 150Your skill stops at 150 until you train.
Materials for this rank
Buy it
103 Leaded Vialvendor
7 Empty Vialvendor
From a profession
104 Stranglekelpfrom Herbalism
39 Wild Steelbloomfrom Herbalism
39 Kingsbloodfrom Herbalism
25 Goldthornfrom Herbalism
7 Mageroyalfrom Herbalism
6 Fadeleaffrom Herbalism
About 330 items in all
- Step 1Skill 150
Train Expert AlchemyWhere: An Alchemy trainerMust do- Why
- Your skill stops at 150 until you train. After that it can reach 225.
- Step 2Skill 150-155
Lesser Mana Potionabout 7 craftsSkill-up color (est.): Yellowuntil 165- Needs
7 Mageroyalfrom Herbalism
7 Stranglekelpfrom Herbalism
7 Empty Vialvendor
- Stop at
- 155. After that, the next step costs less (est.)
- Step 3Skill 155-180
Elixir of Lesser Defenseabout 39 craftsSkill-up color (est.): YellowGreenat 175- Needs
39 Wild Steelbloomfrom Herbalism
39 Stranglekelpfrom Herbalism
39 Leaded Vialvendor
- Learn first
- Elixir of Lesser Defense (trainer)
- Stop at
- 180. After that, under half of crafts give a point (est.)
- Good to know
- Was Elixir of Defense.
- Step 4Skill 180-205
Mana Potionabout 39 craftsSkill-up color (est.): YellowGreenat 200- Needs
39 Stranglekelpfrom Herbalism
39 Kingsbloodfrom Herbalism
39 Leaded Vialvendor
- Learn first
- Mana Potion (trainer)
- Stop at
- 205. After that, under half of crafts give a point (est.)
- Step 5Skill 205-220
Elixir of Agilityabout 19 craftsSkill-up color (est.): Yellowuntil 225- Needs
19 Stranglekelpfrom Herbalism
19 Goldthornfrom Herbalism
19 Leaded Vialvendor
- Learn first
- Elixir of Agility (trainer)
- Stop at
- 220. After that, the next step costs less (est.)
- Step 6Skill 220-225
Catseye Draughtabout 6 craftsSkill-up color (est.): Yellowuntil 240- Needs
6 Goldthornfrom Herbalism
6 Fadeleaffrom Herbalism
6 Leaded Vialvendor
- Learn first
- Catseye Draught (trainer)
- Stop at
- 225, then train Artisan Alchemy
- Good to know
- Was Catseye Elixir.
Alchemy 225 to 300: Artisan
Train Artisan Alchemy at 225Your skill stops at 225 until you train.
Materials for this rank
Buy it
77 Crystal Vialvendor
34 Leaded Vialvendor
From a profession
78 Gromsbloodfrom Herbalism
34 Fadeleaffrom Herbalism
34 Goldthornfrom Herbalism
28 Arthas' Tearsfrom Herbalism
10 Dream Dustfrom disenchanting magic items
10 Dreamfoilfrom Herbalism
About 305 items in all
- Step 1Skill 225
Train Artisan AlchemyWhere: An Alchemy trainerMust do- Why
- Your skill stops at 225 until you train. After that it can reach 300.
- Step 2Skill 225-245
Catseye Draughtabout 34 craftsSkill-up color (est.): YellowGreenat 240- Needs
34 Goldthornfrom Herbalism
34 Fadeleaffrom Herbalism
34 Leaded Vialvendor
- Stop at
- 245. After that, under half of crafts give a point (est.)
- Good to know
- Was Catseye Elixir.
- Step 3Skill 245-265
Draught of Detect Undeadabout 28 craftsSkill-up color (est.): Yellowuntil 265- Needs
28 Arthas' Tearsfrom Herbalism
28 Crystal Vialvendor
- Learn first
- Draught of Detect Undead (trainer)
- Stop at
- 265. After that, the next step costs less (est.)
- Good to know
- Was Elixir of Detect Undead.
- Step 4Skill 265-290
Draught of Detect Demonabout 39 craftsSkill-up color (est.): YellowGreenat 285- Needs
78 Gromsbloodfrom Herbalism
39 Crystal Vialvendor
- Learn first
- Draught of Detect Demon (trainer)
- Stop at
- 290. After that, under half of crafts give a point (est.)
- Good to know
- Was Elixir of Detect Demon.
- Step 5Skill 290-300
Greater Arcane Protection Potionabout 10 craftsRecipe itemSkill-up color (est.): Orangeuntil 300- Needs
10 Dream Dustfrom disenchanting magic items
10 Dreamfoilfrom Herbalism
10 Crystal Vialvendor
- Learn first
Recipe: Greater Arcane Protection Potionrecipe item, where to get it not confirmed yet; usable from skill 290
- No recipe item?
- Make Draught of Detect Demon from 290 to 300 (about 42 crafts).
300Done: 300 is the highest Alchemy skill
Every step from 1 to 300Every step at a glance
About 388 Alchemy crafts at the upper end of the estimate.
| Skill | Recipe | Crafts (estimate) |
|---|---|---|
| 1-65 | 66 | |
| 65-75 | 12 | |
| 75 | Train Journeyman: your skill stops at 75 until you train. After that it can reach 150. | |
| 75-86 | 18 | |
| 86-100 | 16 | |
| 100-145 | 49 | |
| 145-150 | 6 | |
| 150 | Train Expert: your skill stops at 150 until you train. After that it can reach 225. | |
| 150-155 | 7 | |
| 155-180 | 39 | |
| 180-205 | 39 | |
| 205-220 | 19 | |
| 220-225 | 6 | |
| 225 | Train Artisan: your skill stops at 225 until you train. After that it can reach 300. | |
| 225-245 | 34 | |
| 245-265 | 28 | |
| 265-290 | 39 | |
| 290-300 | 10 | |
- 1-65
- Recipe
Elixir of Minor Defense- Crafts (estimate)
- 66
- 65-75
- Recipe
Minor Mana Potion- Crafts (estimate)
- 12
- 75Train Journeyman: your skill stops at 75 until you train. After that it can reach 150.
- 75-86
- Recipe
Minor Mana Potion- Crafts (estimate)
- 18
- 86-100
- Recipe
Swiftness PotionRecipe item, where to get it not confirmed yet- Crafts (estimate)
- 16
- 100-145
- Recipe
Holy Protection PotionRecipe item, where to get it not confirmed yet; sold in the original game (see Ranks)- Crafts (estimate)
- 49
- 145-150
- Recipe
Lesser Mana Potion- Crafts (estimate)
- 6
- 150Train Expert: your skill stops at 150 until you train. After that it can reach 225.
- 150-155
- Recipe
Lesser Mana Potion- Crafts (estimate)
- 7
- 155-180
- Recipe
Elixir of Lesser DefenseWas Elixir of Defense- Crafts (estimate)
- 39
- 180-205
- Recipe
Mana Potion- Crafts (estimate)
- 39
- 205-220
- Recipe
Elixir of Agility- Crafts (estimate)
- 19
- 220-225
- Recipe
Catseye DraughtWas Catseye Elixir- Crafts (estimate)
- 6
- 225Train Artisan: your skill stops at 225 until you train. After that it can reach 300.
- 225-245
- Recipe
Catseye DraughtWas Catseye Elixir- Crafts (estimate)
- 34
- 245-265
- Recipe
Draught of Detect UndeadWas Elixir of Detect Undead- Crafts (estimate)
- 28
- 265-290
- Recipe
Draught of Detect DemonWas Elixir of Detect Demon- Crafts (estimate)
- 39
- 290-300
- Recipe
Greater Arcane Protection PotionRecipe item, where to get it not confirmed yet- Crafts (estimate)
- 10
Good to know
- Swiftness Potion, Holy Protection Potion and Greater Arcane Protection Potion come from recipe items whose source is not confirmed yet. Each of those steps lists trainer recipes to make instead, where there are any. Where the original game sold one, its sellers are under Where to buy the recipes.
- Swiftthistle had no spawn spots of its own in the original game: it came as a bonus while picking Briarthorn and Mageroyal. WoW Forever may change this.
- Transmutes have a cooldown, so this route skips them.
Alchemy shopping list
Everything you need from 1 to 300 if you take the upper end of the craft range. Each rank section above lists the materials for that rank.
Total
Empty Vialvendor174
Leaded Vialvendor137
Stranglekelpfrom Herbalism110
Peacebloomfrom Herbalism96
Gromsbloodfrom Herbalism78
Crystal Vialvendor77
Silverleaffrom Herbalism66
Swiftthistlefrom Herbalism65
Goldthornfrom Herbalism59
Bruiseweedfrom Herbalism49
Mageroyalfrom Herbalism43
Fadeleaffrom Herbalism40
Wild Steelbloomfrom Herbalism39
Kingsbloodfrom Herbalism39
Arthas' Tearsfrom Herbalism28
Briarthornfrom Herbalism16
Dream Dustfrom disenchanting magic items10
Dreamfoilfrom Herbalism10
1,136 items in all, at the upper end of the craft range
Best potions, elixirs and flasks in WoW Forever
For raids, the four new Natural flasks give Stamina anywhere, but their extra combat bonus works only in Mount Hyjal, Hyjal Summit and the Barrow Deeps.
Best for raids
Flask of the Titans
Increases the player's maximum health by 1200 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.
WhyTanks take it for the extra maximum health.
- Level 50
MaterialsGromsbloodStonescale OilBlack LotusCrystal VialFlask of Supreme Power
Increases damage done by magical spells and effects by up to 150 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.
WhyCasters who deal damage take it for the spell damage.
- Level 50
MaterialsDreamfoilMountain SilversageBlack LotusCrystal VialFlask of Distilled Wisdom
Increases the player's maximum Mana by 2000 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.
WhyHealers and casters take it for the bigger mana pool.
- Level 50
MaterialsDreamfoilIcecapBlack LotusCrystal VialFlask of Chromatic Resistance
Increases your resistance to all schools of magic by 25 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death and stacks with all other resistance spells and items.
WhyIt raises every magic resistance, for fights that hit hard with magic.
- Level 50
MaterialsIcecapMountain SilversageBlack LotusCrystal VialFlask of Natural PrecisionNew
Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% reduced chance to be dodged or parried. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.
WhyFor melee: fewer dodged and parried attacks where the bonus applies.
- Level 55
MaterialsDeath LotusMarefoilDreamfoilImbued VialFlask of Natural AggressionNew
Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Critical Strike Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.
WhyFor damage dealers: more critical strikes where the bonus applies.
- Level 55
MaterialsDeath LotusDemonsageMountain SilversageImbued VialFlask of Natural SwiftnessNew
Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Haste. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.
WhyFor everyone who wants haste where the bonus applies.
- Level 55
MaterialsDeath LotusMarefoilIcecapImbued VialFlask of Natural AccuracyNew
Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Hit Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.
WhyFor everyone who still needs hit chance where the bonus applies.
- Level 55
MaterialsDeath LotusDemonsageGolden SansamImbued VialElixir of the Mongoose
Increases Agility by 25 and chance to get a critical hit by 2%. Lasts for 30 min.
WhyAgility and critical strike chance for Agility users.
- Level 46
MaterialsMountain SilversagePlaguebloomCrystal VialGreater Arcane Elixir
Increases spell damage by up to 35 for 1 hour.
WhySpell damage for casters.
- Level 47
MaterialsDreamfoilMountain SilversageCrystal VialElixir of Brute Force
Increases Strength and Stamina by 18 for 1 hour.
WhyStrength and Stamina for tanks and Strength users.
- Level 45
MaterialsGromsbloodPlaguebloomCrystal VialMageblood Elixir
Regenerate 12 mana per 5 sec for 1 hour.
WhySteady mana regeneration for healers.
- Level 40
MaterialsDreamfoilPlaguebloomCrystal VialMajor Mana Potion
Restores 1350 to 2250 mana.
WhyThe largest mana potion Alchemy makes.
- Level 49
- Cooldown 2 min
MaterialsDreamfoilIcecapCrystal VialMighty Rage Potion
Increases Rage by 60 and increases Strength by 60 for 20 sec.
WhyRage and Strength at once for rage users.
- Level 46
- Cooldown 2 min
MaterialsGromsbloodCrystal VialGreater Fire Protection Potion
Absorbs 1950 to 3250 fire damage. Lasts 2 min.
WhySoaks fire damage on fights that deal a lot of it.
- Level 48
- Cooldown 2 min
MaterialsElemental FireDreamfoilCrystal VialMajor Frenzy PotionNew
Increases Attack Power by 80 for 30 sec.
WhyA short burst of attack power for a burn phase.
- Level 55
MaterialsPlaguebloomBlindweedImbued VialMajor Spellblasting PotionNew
Increases Spell Damage by 47 for 30 sec.
WhyA short burst of spell damage for a burn phase.
- Level 55
MaterialsDreamfoilMountain SilversageImbued VialMajor Mender's PotionNew
Increases Spell Healing by 88 for 30 sec.
WhyA short burst of healing for a hard phase.
- Level 55
MaterialsDreamfoilSungrassImbued Vial
Best for PvP
Free Action Potion
Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber.
WhyDrink it before a stun lands: it does not free you from one already on you.
- Level 20
- Cooldown 2 min
MaterialsBlackmouth OilStranglekelpLeaded VialLiving Action Potion
Makes you immune to Stun and Movement Impairing effects for the next 5 sec. Also removes existing Stun and Movement Impairing effects.
WhyShorter, but it also removes stuns and slows already on you.
- Level 47
- Cooldown 2 min
MaterialsIcecapMountain SilversageHeart of the WildCrystal VialLimited Invulnerability Potion
Imbiber is immune to physical attacks for the next 6 sec.
WhyBlocks physical attacks for a short time, so melee can wait.
- Level 45
- Cooldown 2 min
MaterialsBlindweedGhost MushroomCrystal VialSwiftness Potion
Increases run speed by 50% for 15 sec.
WhyRun speed to catch a target or to get away.
- Level 5
- Cooldown 2 min
MaterialsSwiftthistleBriarthornEmpty VialRestorative Potion
Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds.
WhyStrips one magic, curse, poison or disease effect at a time while it lasts.
- Level 32
- Cooldown 2 min
MaterialsElemental EarthGoldthornCrystal VialGreater Stoneshield Potion
Increases armor by 2000 for 2 min.
WhyA large armor boost against physical damage.
- Level 46
- Cooldown 2 min
MaterialsStonescale OilThorium OreCrystal VialCaustic Smog PotionNew
Throw a fragile concoction at the target area, revealing a cloud of Caustic Smog for 12 sec. Enemies standing within the cloud suffer 31 to 35 Nature damage every 1 sec.
WhyThrows a cloud that damages enemies who stand in it.
- Level 45
MaterialsGhost MushroomGrave MossCrystal VialDragonfire PotionNew
Unleash a belch of dragonfire, dealing 280 Fire damage instantly in a narrow cone in front of you. Affected targets will suffer 35 additional damage every 2 sec for 8 sec.
WhyA cone of fire in front of you, with damage over time after it.
- Level 35
MaterialsMountain SilversageFirebloomCrystal VialPotion of Venomous BloodNew
Gain 10 doses of Venomous Blood. Whenever you suffer Bleed damage, one dose is spread to a nearby enemy within 8 yds. Lasts up to 20 sec. Venomous Blood deals 325 Nature damage per dose when it expires.
WhyPunishes bleeds: each bleed you take spreads a dose to a nearby enemy.
- Level 30
MaterialsGromsbloodPlaguebloomCrystal Vial
Best while leveling
Every pick here can be used before level 30, the level the WoW Forever beta stops at.
Discolored Healing PotionNew
Restores 600 to 680 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease.
WhyAlchemy's own healing potion now: it heals at once, then you take part of it back over time.
- Level 12
- Cooldown 2 min
MaterialsLeaded VialBruiseweedMurloc EyeMinor Frenzy PotionNew
Increases Attack Power by 12 for 30 sec.
WhyA short burst of attack power for a hard pull.
- Level 5
MaterialsEarthrootSilverleafEmpty VialMinor Spellblasting PotionNew
Increases Spell Damage by 7 for 30 sec.
WhyA short burst of spell damage for a hard pull.
- Level 5
MaterialsSilverleafPeacebloomEmpty VialMinor Mender's PotionNew
Increases Spell Healing by 13 for 30 sec.
WhyA short burst of healing for a hard pull.
- Level 5
MaterialsMageroyalBruiseweedEmpty VialFrenzy PotionNew
Increases Attack Power by 28 for 30 sec.
WhyThe stronger attack power burst.
- Level 25
MaterialsFadeleafBriarthornLeaded VialSpellblasting PotionNew
Increases Spell Damage by 16 for 30 sec.
WhyThe stronger spell damage burst.
- Level 25
MaterialsWild SteelbloomGrave MossEmpty VialMender's PotionNew
Increases Spell Healing by 31 for 30 sec.
WhyThe stronger healing burst.
- Level 25
MaterialsWintersbiteFirebloomLeaded VialElixir of Lesser Agility
Increases Agility by 8 for 1 hour.
WhyAgility for Agility users.
- Level 18
MaterialsWild SteelbloomSwiftthistleLeaded VialElixir of Ogre Strength
Increases Strength by 8 for 1 hour.
WhyStrength for Strength users.
- Level 20
MaterialsEarthrootKingsbloodLeaded VialLesser Mageblood ElixirNew
Drink to regenerate 6 mana every 5 sec. Lasts for 30 min.
WhyMana regeneration, so casters rest less.
- Level 25
MaterialsKingsbloodEmpty VialLesser Cleric's ElixirNew
Drink to increase healing done by spells and effects by up to 20. Lasts 30 min.
WhyMore healing done for healers.
- Level 25
MaterialsKingsbloodLiferootLeaded Vial
Transmutes
Iron to Gold and Mithril to Truesilver now cool down in an hour instead of a day or two. Most of the others are only an hour shorter, and each one needs a
Philosopher's Stone in your bags.
Transmute: Iron to Gold
Makes
Gold Bar- Learn at Alchemy 225
- Cooldown 1 hour
- Was 24 hours in the original game
MaterialsIron BarTransmute: Mithril to Truesilver
Makes
Truesilver Bar- Learn at Alchemy 225
- Cooldown 1 hour
- Was 48 hours in the original game
MaterialsMithril BarTransmute: Air to Fire
Makes
Essence of Fire- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsEssence of AirTransmute: Arcanite
Makes
Arcanite Bar- Learn at Alchemy 275
- Cooldown 47 hours
- Was 48 hours in the original game
MaterialsThorium BarArcane CrystalTransmute: Earth to Life
Makes
Living Essence- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsEssence of EarthTransmute: Earth to Water
Makes
Essence of Water- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsEssence of EarthTransmute: Fire to Earth
Makes
Essence of Earth- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsEssence of FireTransmute: LegioniteNew
Makes
Legionite Bar- Learn at Alchemy 275
- Cooldown 47 hours
MaterialsHeavy Thorium BarFel CrystalTransmute: Life to Earth
Makes
Essence of Earth- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsLiving EssenceTransmute: Undeath to Water
Makes
Essence of Water- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsEssence of UndeathTransmute: Water to Air
Makes
Essence of Air- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsEssence of WaterTransmute: Water to Undeath
Makes
Essence of Undeath- Learn at Alchemy 275
- Cooldown 23 hours
- Was 24 hours in the original game
MaterialsEssence of WaterTransmute: Elemental Fire
Makes
Elemental Fire x3- Learn at Alchemy 300
- Cooldown 10 min
MaterialsHeart of Fire
Before you transmute to sell, compare what the product sells for with the total cost of its materials.
Good to know
- You can have one flask at a time, and it stays on through death: every flask tooltip here says so.
- Which elixirs can be active together is not confirmed in WoW Forever yet.
- Every pick lists its materials, so compare what a potion sells for with what its herbs and vials cost. None of these picks binds, so you can sell them.
- The six standard healing potions, from
Minor Healing Potion to
Major Healing Potion, are First Aid recipes now; Alchemy keeps the
Discolored Healing Potion line.
Want the whole raid kit, not just your own potions? See every WoW Forever consumable and how to be potted up
Train Journeyman, Expert and Artisan Alchemy
Your skill stops at 75, 150 and 225 until you train the next rank; the level and gold each rank needs are not confirmed yet.
| Rank | Skill | How to get it |
|---|---|---|
| Apprentice | Up to 75 | Learn it from an Alchemy trainer |
| Journeyman | Up to 150 | Train at 75, from an Alchemy trainer |
| Expert | Up to 225 | Train at 150, from an Alchemy trainer |
| Artisan | Up to 300 | Train at 225, from an Alchemy trainer |
Where to train Alchemy
Trainers tagged Confirmed are in WoW Forever. The others are from the original game, not yet confirmed in WoW Forever
Horde
Where to buy the recipes
Sellers from the original game; WoW Forever may differ
Recipe: Holy Protection Potion- Horde: Hula'mahi (The Barrens)
- Alliance: Xandar Goodbeard (Loch Modan)
- Alliance and Horde: Kzixx (Duskwood)
What WoW Forever changed for Alchemy
What is new or different from the original game.
Compared with the original game, WoW Forever moves the six standard Healing Potions to First Aid, keeps a Discolored Healing Potion line in Alchemy and adds a large set of new potions and elixirs.
All six standard Healing Potions, Minor through Major, are now First Aid recipes that make the same potions.
Alchemy keeps six tiers of Discolored Healing Potion. Each heals and then deals part of that amount back to you over time, each takes a Murloc Eye, four tiers are new, and Minor and Major changed their yellow and grey points.
66new recipes
66 recipes are new, including Mender's, Spellblasting and Frenzy potions, Cleric's and Mageblood elixirs, three dyes and four Natural flasks.
25renamed recipes
25 recipes were renamed. For example, Catseye Elixir is now Catseye Draught, the Detect elixirs are now Draughts, and the old Elixir of Defense is now Elixir of Lesser Defense.
Fire Oil, Shadow Oil, Frost Oil, Stonescale Oil, Goblin Rocket Fuel and Ghost Dye now make 2 per craft instead of 1.
Wildvine Potion turns yellow at 225 and grey at 250, down from 240 and 280.
Elixir of Minor Defense and Minor Mana Potion now each take a Peacebloom where they used a Silverleaf.
Mana Well
Fermenter
Alchemy Laboratory
Alchemy has three camp features to build: Mana Well, Fermenter and Alchemy Laboratory.
Sources: WoW Forever game data, build 1.60.1.70888. Craft counts and green colors are estimates.






