WoW ForeverProfessions

WoW Forever Alchemy Leveling Guide 1-300

Brew mostly Elixir of Minor Defense, Holy Protection Potion, Elixir of Lesser Defense and Draught of Detect Demon, about 335 to 388 crafts, and train Journeyman at 75, Expert at 150 and Artisan at 225. To level Alchemy from 1 to 300 in WoW Forever, brew mostly Elixir of Minor Defense for Apprentice, Holy Protection Potion for Journeyman (if you find the recipe), Elixir of Lesser Defense for Expert and Draught of Detect Demon for Artisan. Plan on about 335 to 388 crafts, mostly Stranglekelp and Peacebloom, plus vials. Train Journeyman at 75, Expert at 150 and Artisan at 225.

Skill-up colors (est.)

  • Orangealways gives a point
  • Yellowusually gives a point
  • Greengives a point less and less often; the point where green starts is approximate
  • Greygives no points

Where to train Alchemy

Craft counts and skill-up colors are estimates; 3 recipe items have no known source in WoW Forever yet (original game sellers under Ranks).

Alchemy 1 to 300, rank by rank

Each rank lists the materials to get, then every step in order. No step needs a specialization, and every count is approximate.

Alchemy 1 to 75: Apprentice

Make Elixir of Minor Defense and Minor Mana Potion

Materials for this rank

Buy it

  • 78 Empty Vialvendor

From a profession

  • 78 Peacebloomfrom Herbalism
  • 66 Silverleaffrom Herbalism
  • 12 Mageroyalfrom Herbalism

About 234 items in all

Before you start

Learn
Apprentice Alchemy (from an Alchemy trainer)
Materials
Herbs come from Herbalism.
Good to know
Trainer and vendor sources on this page are assumed until seen in WoW Forever.
  1. Step 1
    Skill 1-65Elixir of Minor Defenseabout 66 craftsSkill-up color (est.): OrangeYellowat 55
    Needs
    • 66 Silverleaffrom Herbalism
    • 66 Peacebloomfrom Herbalism
    • 66 Empty Vialvendor
    Stop at
    65. After that, the next step costs less (est.)
  2. Step 2
    Skill 65-75Minor Mana Potionabout 12 craftsSkill-up color (est.): Yellowuntil 85
    Needs
    • 12 Mageroyalfrom Herbalism
    • 12 Peacebloomfrom Herbalism
    • 12 Empty Vialvendor
    Learn first
    Minor Mana Potion (trainer)
    Stop at
    75, then train Journeyman Alchemy
Every step from 1 to 300

Alchemy 75 to 150: Journeyman

Make Minor Mana Potion, Swiftness Potion, Holy Protection Potion and Lesser Mana Potion

Train Journeyman Alchemy at 75Your skill stops at 75 until you train.

Materials for this rank

Buy it

  • 89 Empty Vialvendor

From a profession

  • 65 Swiftthistlefrom Herbalism
  • 49 Bruiseweedfrom Herbalism
  • 24 Mageroyalfrom Herbalism
  • 18 Peacebloomfrom Herbalism
  • 16 Briarthornfrom Herbalism
  • 6 Stranglekelpfrom Herbalism

About 267 items in all

  1. Step 1
    Skill 75Train Journeyman AlchemyWhere: An Alchemy trainerMust do
    Why
    Your skill stops at 75 until you train. After that it can reach 150.
  2. Step 2
    Skill 75-86Minor Mana Potionabout 18 craftsSkill-up color (est.): YellowGreenat 85
    Needs
    • 18 Mageroyalfrom Herbalism
    • 18 Peacebloomfrom Herbalism
    • 18 Empty Vialvendor
    Stop at
    86. After that, under half of crafts give a point (est.)
  3. Step 3
    Skill 86-100Swiftness Potionabout 16 craftsRecipe itemSkill-up color (est.): OrangeYellowat 90
    Needs
    • 16 Swiftthistlefrom Herbalism
    • 16 Briarthornfrom Herbalism
    • 16 Empty Vialvendor
    Learn first
    • Recipe: Swiftness Potionrecipe item, where to get it not confirmed yet; usable from skill 60
    No recipe item?
    Make Minor Mana Potion from 86 to 94 (about 22 crafts); then make Minor Rejuvenation Potion from 94 to 100 (about 19 crafts).
    Stop at
    100. After that, the next step costs less (est.)
  4. Step 4
    Skill 100-145Holy Protection Potionabout 49 craftsRecipe itemSkill-up color (est.): OrangeYellowat 130
    Needs
    • 49 Bruiseweedfrom Herbalism
    • 49 Swiftthistlefrom Herbalism
    • 49 Empty Vialvendor
    Learn first
    No recipe item?
    Make Minor Rejuvenation Potion from 100 to 106 (about 34 crafts); then make Lesser Discolored Healing Potion from 106 to 120 (about 51 crafts); then make Elixir of Wisdom from 120 to 145 (about 39 crafts).
    Stop at
    145. After that, the next step costs less (est.)
  5. Step 5
    Skill 145-150Lesser Mana Potionabout 6 craftsSkill-up color (est.): Yellowuntil 165
    Needs
    • 6 Mageroyalfrom Herbalism
    • 6 Stranglekelpfrom Herbalism
    • 6 Empty Vialvendor
    Learn first
    Lesser Mana Potion (trainer)
    Stop at
    150, then train Expert Alchemy
Every step from 1 to 300

Alchemy 150 to 225: Expert

Make Lesser Mana Potion, Elixir of Lesser Defense and Mana Potion, and 2 more

Train Expert Alchemy at 150Your skill stops at 150 until you train.

Materials for this rank

Buy it

  • 103 Leaded Vialvendor
  • 7 Empty Vialvendor

From a profession

  • 104 Stranglekelpfrom Herbalism
  • 39 Wild Steelbloomfrom Herbalism
  • 39 Kingsbloodfrom Herbalism
  • 25 Goldthornfrom Herbalism
  • 7 Mageroyalfrom Herbalism
  • 6 Fadeleaffrom Herbalism

About 330 items in all

  1. Step 1
    Skill 150Train Expert AlchemyWhere: An Alchemy trainerMust do
    Why
    Your skill stops at 150 until you train. After that it can reach 225.
  2. Step 2
    Skill 150-155Lesser Mana Potionabout 7 craftsSkill-up color (est.): Yellowuntil 165
    Needs
    • 7 Mageroyalfrom Herbalism
    • 7 Stranglekelpfrom Herbalism
    • 7 Empty Vialvendor
    Stop at
    155. After that, the next step costs less (est.)
  3. Step 3
    Skill 155-180Elixir of Lesser Defenseabout 39 craftsSkill-up color (est.): YellowGreenat 175
    Needs
    • 39 Wild Steelbloomfrom Herbalism
    • 39 Stranglekelpfrom Herbalism
    • 39 Leaded Vialvendor
    Learn first
    Elixir of Lesser Defense (trainer)
    Stop at
    180. After that, under half of crafts give a point (est.)
    Good to know
    Was Elixir of Defense.
  4. Step 4
    Skill 180-205Mana Potionabout 39 craftsSkill-up color (est.): YellowGreenat 200
    Needs
    • 39 Stranglekelpfrom Herbalism
    • 39 Kingsbloodfrom Herbalism
    • 39 Leaded Vialvendor
    Learn first
    Mana Potion (trainer)
    Stop at
    205. After that, under half of crafts give a point (est.)
  5. Step 5
    Skill 205-220Elixir of Agilityabout 19 craftsSkill-up color (est.): Yellowuntil 225
    Needs
    • 19 Stranglekelpfrom Herbalism
    • 19 Goldthornfrom Herbalism
    • 19 Leaded Vialvendor
    Learn first
    Elixir of Agility (trainer)
    Stop at
    220. After that, the next step costs less (est.)
  6. Step 6
    Skill 220-225Catseye Draughtabout 6 craftsSkill-up color (est.): Yellowuntil 240
    Needs
    • 6 Goldthornfrom Herbalism
    • 6 Fadeleaffrom Herbalism
    • 6 Leaded Vialvendor
    Learn first
    Catseye Draught (trainer)
    Stop at
    225, then train Artisan Alchemy
    Good to know
    Was Catseye Elixir.
Every step from 1 to 300

Alchemy 225 to 300: Artisan

Make Catseye Draught, Draught of Detect Undead, Draught of Detect Demon and Greater Arcane Protection Potion

Train Artisan Alchemy at 225Your skill stops at 225 until you train.

Materials for this rank

Buy it

  • 77 Crystal Vialvendor
  • 34 Leaded Vialvendor

From a profession

  • 78 Gromsbloodfrom Herbalism
  • 34 Fadeleaffrom Herbalism
  • 34 Goldthornfrom Herbalism
  • 28 Arthas' Tearsfrom Herbalism
  • 10 Dream Dustfrom disenchanting magic items
  • 10 Dreamfoilfrom Herbalism

About 305 items in all

  1. Step 1
    Skill 225Train Artisan AlchemyWhere: An Alchemy trainerMust do
    Why
    Your skill stops at 225 until you train. After that it can reach 300.
  2. Step 2
    Skill 225-245Catseye Draughtabout 34 craftsSkill-up color (est.): YellowGreenat 240
    Needs
    • 34 Goldthornfrom Herbalism
    • 34 Fadeleaffrom Herbalism
    • 34 Leaded Vialvendor
    Stop at
    245. After that, under half of crafts give a point (est.)
    Good to know
    Was Catseye Elixir.
  3. Step 3
    Skill 245-265Draught of Detect Undeadabout 28 craftsSkill-up color (est.): Yellowuntil 265
    Needs
    • 28 Arthas' Tearsfrom Herbalism
    • 28 Crystal Vialvendor
    Learn first
    Draught of Detect Undead (trainer)
    Stop at
    265. After that, the next step costs less (est.)
    Good to know
    Was Elixir of Detect Undead.
  4. Step 4
    Skill 265-290Draught of Detect Demonabout 39 craftsSkill-up color (est.): YellowGreenat 285
    Needs
    • 78 Gromsbloodfrom Herbalism
    • 39 Crystal Vialvendor
    Learn first
    Draught of Detect Demon (trainer)
    Stop at
    290. After that, under half of crafts give a point (est.)
    Good to know
    Was Elixir of Detect Demon.
  5. Step 5
    Skill 290-300Greater Arcane Protection Potionabout 10 craftsRecipe itemSkill-up color (est.): Orangeuntil 300
    Needs
    • 10 Dream Dustfrom disenchanting magic items
    • 10 Dreamfoilfrom Herbalism
    • 10 Crystal Vialvendor
    Learn first
    • Recipe: Greater Arcane Protection Potionrecipe item, where to get it not confirmed yet; usable from skill 290
    No recipe item?
    Make Draught of Detect Demon from 290 to 300 (about 42 crafts).

300Done: 300 is the highest Alchemy skill

Every step from 1 to 300
Every step at a glance

About 388 Alchemy crafts at the upper end of the estimate.

Alchemy steps 1 to 300
SkillRecipeCrafts (estimate)
1-65Elixir of Minor Defense66
65-75Minor Mana Potion12
75Train Journeyman: your skill stops at 75 until you train. After that it can reach 150.
75-86Minor Mana Potion18
86-100Swiftness PotionRecipe item, where to get it not confirmed yet16
100-145Holy Protection PotionRecipe item, where to get it not confirmed yet; sold in the original game (see Ranks)49
145-150Lesser Mana Potion6
150Train Expert: your skill stops at 150 until you train. After that it can reach 225.
150-155Lesser Mana Potion7
155-180Elixir of Lesser DefenseWas Elixir of Defense39
180-205Mana Potion39
205-220Elixir of Agility19
220-225Catseye DraughtWas Catseye Elixir6
225Train Artisan: your skill stops at 225 until you train. After that it can reach 300.
225-245Catseye DraughtWas Catseye Elixir34
245-265Draught of Detect UndeadWas Elixir of Detect Undead28
265-290Draught of Detect DemonWas Elixir of Detect Demon39
290-300Greater Arcane Protection PotionRecipe item, where to get it not confirmed yet10
  1. 1-65
    Recipe
    Elixir of Minor Defense
    Crafts (estimate)
    66
  2. 65-75
    Recipe
    Minor Mana Potion
    Crafts (estimate)
    12
  3. 75Train Journeyman: your skill stops at 75 until you train. After that it can reach 150.
  4. 75-86
    Recipe
    Minor Mana Potion
    Crafts (estimate)
    18
  5. 86-100
    Recipe
    Swiftness PotionRecipe item, where to get it not confirmed yet
    Crafts (estimate)
    16
  6. 100-145
    Recipe
    Holy Protection PotionRecipe item, where to get it not confirmed yet; sold in the original game (see Ranks)
    Crafts (estimate)
    49
  7. 145-150
    Recipe
    Lesser Mana Potion
    Crafts (estimate)
    6
  8. 150Train Expert: your skill stops at 150 until you train. After that it can reach 225.
  9. 150-155
    Recipe
    Lesser Mana Potion
    Crafts (estimate)
    7
  10. 155-180
    Recipe
    Elixir of Lesser DefenseWas Elixir of Defense
    Crafts (estimate)
    39
  11. 180-205
    Recipe
    Mana Potion
    Crafts (estimate)
    39
  12. 205-220
    Recipe
    Elixir of Agility
    Crafts (estimate)
    19
  13. 220-225
    Recipe
    Catseye DraughtWas Catseye Elixir
    Crafts (estimate)
    6
  14. 225Train Artisan: your skill stops at 225 until you train. After that it can reach 300.
  15. 225-245
    Recipe
    Catseye DraughtWas Catseye Elixir
    Crafts (estimate)
    34
  16. 245-265
    Recipe
    Draught of Detect UndeadWas Elixir of Detect Undead
    Crafts (estimate)
    28
  17. 265-290
    Recipe
    Draught of Detect DemonWas Elixir of Detect Demon
    Crafts (estimate)
    39
  18. 290-300
    Recipe
    Greater Arcane Protection PotionRecipe item, where to get it not confirmed yet
    Crafts (estimate)
    10

Good to know

  • Swiftness Potion, Holy Protection Potion and Greater Arcane Protection Potion come from recipe items whose source is not confirmed yet. Each of those steps lists trainer recipes to make instead, where there are any. Where the original game sold one, its sellers are under Where to buy the recipes.
  • Swiftthistle had no spawn spots of its own in the original game: it came as a bonus while picking Briarthorn and Mageroyal. WoW Forever may change this.
  • Transmutes have a cooldown, so this route skips them.

Alchemy shopping list

Everything you need from 1 to 300 if you take the upper end of the craft range. Each rank section above lists the materials for that rank.

Total

  • Empty Vialvendor174
  • Leaded Vialvendor137
  • Stranglekelpfrom Herbalism110
  • Peacebloomfrom Herbalism96
  • Gromsbloodfrom Herbalism78
  • Crystal Vialvendor77
  • Silverleaffrom Herbalism66
  • Swiftthistlefrom Herbalism65
  • Goldthornfrom Herbalism59
  • Bruiseweedfrom Herbalism49
  • Mageroyalfrom Herbalism43
  • Fadeleaffrom Herbalism40
  • Wild Steelbloomfrom Herbalism39
  • Kingsbloodfrom Herbalism39
  • Arthas' Tearsfrom Herbalism28
  • Briarthornfrom Herbalism16
  • Dream Dustfrom disenchanting magic items10
  • Dreamfoilfrom Herbalism10

1,136 items in all, at the upper end of the craft range

Best potions, elixirs and flasks in WoW Forever

For raids, the four new Natural flasks give Stamina anywhere, but their extra combat bonus works only in Mount Hyjal, Hyjal Summit and the Barrow Deeps.

Best for raids

  • Flask of the Titans

    Increases the player's maximum health by 1200 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.

    WhyTanks take it for the extra maximum health.

    • Level 50
    Materials
    GromsbloodStonescale OilBlack LotusCrystal Vial
  • Flask of Supreme Power

    Increases damage done by magical spells and effects by up to 150 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.

    WhyCasters who deal damage take it for the spell damage.

    • Level 50
    Materials
    DreamfoilMountain SilversageBlack LotusCrystal Vial
  • Flask of Distilled Wisdom

    Increases the player's maximum Mana by 2000 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.

    WhyHealers and casters take it for the bigger mana pool.

    • Level 50
    Materials
    DreamfoilIcecapBlack LotusCrystal Vial
  • Flask of Chromatic Resistance

    Increases your resistance to all schools of magic by 25 for 2 hours. You can only have the effect of one flask at a time. This effect persists through death and stacks with all other resistance spells and items.

    WhyIt raises every magic resistance, for fights that hit hard with magic.

    • Level 50
    Materials
    IcecapMountain SilversageBlack LotusCrystal Vial
  • Flask of Natural PrecisionNew

    Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% reduced chance to be dodged or parried. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.

    WhyFor melee: fewer dodged and parried attacks where the bonus applies.

    • Level 55
    Materials
    Death LotusMarefoilDreamfoilImbued Vial
  • Flask of Natural AggressionNew

    Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Critical Strike Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.

    WhyFor damage dealers: more critical strikes where the bonus applies.

    • Level 55
    Materials
    Death LotusDemonsageMountain SilversageImbued Vial
  • Flask of Natural SwiftnessNew

    Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Haste. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.

    WhyFor everyone who wants haste where the bonus applies.

    • Level 55
    Materials
    Death LotusMarefoilIcecapImbued Vial
  • Flask of Natural AccuracyNew

    Increases your Stamina by 30. While in Mount Hyjal, Hyjal Summit, and the Barrow Deeps, you also gain 2% Hit Chance. Lasts for 2 hours. You can only have the effect of one flask at a time. This effect persists through death.

    WhyFor everyone who still needs hit chance where the bonus applies.

    • Level 55
    Materials
    Death LotusDemonsageGolden SansamImbued Vial
  • Elixir of the Mongoose

    Increases Agility by 25 and chance to get a critical hit by 2%. Lasts for 30 min.

    WhyAgility and critical strike chance for Agility users.

    • Level 46
    Materials
    Mountain SilversagePlaguebloomCrystal Vial
  • Greater Arcane Elixir

    Increases spell damage by up to 35 for 1 hour.

    WhySpell damage for casters.

    • Level 47
    Materials
    DreamfoilMountain SilversageCrystal Vial
  • Elixir of Brute Force

    Increases Strength and Stamina by 18 for 1 hour.

    WhyStrength and Stamina for tanks and Strength users.

    • Level 45
    Materials
    GromsbloodPlaguebloomCrystal Vial
  • Mageblood Elixir

    Regenerate 12 mana per 5 sec for 1 hour.

    WhySteady mana regeneration for healers.

    • Level 40
    Materials
    DreamfoilPlaguebloomCrystal Vial
  • Major Mana Potion

    Restores 1350 to 2250 mana.

    WhyThe largest mana potion Alchemy makes.

    • Level 49
    • Cooldown 2 min
    Materials
    DreamfoilIcecapCrystal Vial
  • Mighty Rage Potion

    Increases Rage by 60 and increases Strength by 60 for 20 sec.

    WhyRage and Strength at once for rage users.

    • Level 46
    • Cooldown 2 min
    Materials
    GromsbloodCrystal Vial
  • Greater Fire Protection Potion

    Absorbs 1950 to 3250 fire damage. Lasts 2 min.

    WhySoaks fire damage on fights that deal a lot of it.

    • Level 48
    • Cooldown 2 min
    Materials
    Elemental FireDreamfoilCrystal Vial
  • Major Frenzy PotionNew

    Increases Attack Power by 80 for 30 sec.

    WhyA short burst of attack power for a burn phase.

    • Level 55
    Materials
    PlaguebloomBlindweedImbued Vial
  • Major Spellblasting PotionNew

    Increases Spell Damage by 47 for 30 sec.

    WhyA short burst of spell damage for a burn phase.

    • Level 55
    Materials
    DreamfoilMountain SilversageImbued Vial
  • Major Mender's PotionNew

    Increases Spell Healing by 88 for 30 sec.

    WhyA short burst of healing for a hard phase.

    • Level 55
    Materials
    DreamfoilSungrassImbued Vial

Best for PvP

  • Free Action Potion

    Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber.

    WhyDrink it before a stun lands: it does not free you from one already on you.

    • Level 20
    • Cooldown 2 min
    Materials
    Blackmouth OilStranglekelpLeaded Vial
  • Living Action Potion

    Makes you immune to Stun and Movement Impairing effects for the next 5 sec. Also removes existing Stun and Movement Impairing effects.

    WhyShorter, but it also removes stuns and slows already on you.

    • Level 47
    • Cooldown 2 min
    Materials
    IcecapMountain SilversageHeart of the WildCrystal Vial
  • Limited Invulnerability Potion

    Imbiber is immune to physical attacks for the next 6 sec.

    WhyBlocks physical attacks for a short time, so melee can wait.

    • Level 45
    • Cooldown 2 min
    Materials
    BlindweedGhost MushroomCrystal Vial
  • Swiftness Potion

    Increases run speed by 50% for 15 sec.

    WhyRun speed to catch a target or to get away.

    • Level 5
    • Cooldown 2 min
    Materials
    SwiftthistleBriarthornEmpty Vial
  • Restorative Potion

    Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds.

    WhyStrips one magic, curse, poison or disease effect at a time while it lasts.

    • Level 32
    • Cooldown 2 min
    Materials
    Elemental EarthGoldthornCrystal Vial
  • Greater Stoneshield Potion

    Increases armor by 2000 for 2 min.

    WhyA large armor boost against physical damage.

    • Level 46
    • Cooldown 2 min
    Materials
    Stonescale OilThorium OreCrystal Vial
  • Caustic Smog PotionNew

    Throw a fragile concoction at the target area, revealing a cloud of Caustic Smog for 12 sec. Enemies standing within the cloud suffer 31 to 35 Nature damage every 1 sec.

    WhyThrows a cloud that damages enemies who stand in it.

    • Level 45
    Materials
    Ghost MushroomGrave MossCrystal Vial
  • Dragonfire PotionNew

    Unleash a belch of dragonfire, dealing 280 Fire damage instantly in a narrow cone in front of you. Affected targets will suffer 35 additional damage every 2 sec for 8 sec.

    WhyA cone of fire in front of you, with damage over time after it.

    • Level 35
    Materials
    Mountain SilversageFirebloomCrystal Vial
  • Potion of Venomous BloodNew

    Gain 10 doses of Venomous Blood. Whenever you suffer Bleed damage, one dose is spread to a nearby enemy within 8 yds. Lasts up to 20 sec. Venomous Blood deals 325 Nature damage per dose when it expires.

    WhyPunishes bleeds: each bleed you take spreads a dose to a nearby enemy.

    • Level 30
    Materials
    GromsbloodPlaguebloomCrystal Vial

Best while leveling

Every pick here can be used before level 30, the level the WoW Forever beta stops at.

  • Discolored Healing PotionNew

    Restores 600 to 680 health instantly; however you also suffer 75% of that amount over time. The symptoms of this effect can manifest as either a 6 sec poison or a 12 sec disease.

    WhyAlchemy's own healing potion now: it heals at once, then you take part of it back over time.

    • Level 12
    • Cooldown 2 min
    Materials
    Leaded VialBruiseweedMurloc Eye
  • Minor Frenzy PotionNew

    Increases Attack Power by 12 for 30 sec.

    WhyA short burst of attack power for a hard pull.

    • Level 5
    Materials
    EarthrootSilverleafEmpty Vial
  • Minor Spellblasting PotionNew

    Increases Spell Damage by 7 for 30 sec.

    WhyA short burst of spell damage for a hard pull.

    • Level 5
    Materials
    SilverleafPeacebloomEmpty Vial
  • Minor Mender's PotionNew

    Increases Spell Healing by 13 for 30 sec.

    WhyA short burst of healing for a hard pull.

    • Level 5
    Materials
    MageroyalBruiseweedEmpty Vial
  • Frenzy PotionNew

    Increases Attack Power by 28 for 30 sec.

    WhyThe stronger attack power burst.

    • Level 25
    Materials
    FadeleafBriarthornLeaded Vial
  • Spellblasting PotionNew

    Increases Spell Damage by 16 for 30 sec.

    WhyThe stronger spell damage burst.

    • Level 25
    Materials
    Wild SteelbloomGrave MossEmpty Vial
  • Mender's PotionNew

    Increases Spell Healing by 31 for 30 sec.

    WhyThe stronger healing burst.

    • Level 25
    Materials
    WintersbiteFirebloomLeaded Vial
  • Elixir of Lesser Agility

    Increases Agility by 8 for 1 hour.

    WhyAgility for Agility users.

    • Level 18
    Materials
    Wild SteelbloomSwiftthistleLeaded Vial
  • Elixir of Ogre Strength

    Increases Strength by 8 for 1 hour.

    WhyStrength for Strength users.

    • Level 20
    Materials
    EarthrootKingsbloodLeaded Vial
  • Lesser Mageblood ElixirNew

    Drink to regenerate 6 mana every 5 sec. Lasts for 30 min.

    WhyMana regeneration, so casters rest less.

    • Level 25
    Materials
    KingsbloodEmpty Vial
  • Lesser Cleric's ElixirNew

    Drink to increase healing done by spells and effects by up to 20. Lasts 30 min.

    WhyMore healing done for healers.

    • Level 25
    Materials
    KingsbloodLiferootLeaded Vial

Transmutes

Iron to Gold and Mithril to Truesilver now cool down in an hour instead of a day or two. Most of the others are only an hour shorter, and each one needs a Philosopher's Stone in your bags.

  • Transmute: Iron to Gold

    MakesGold Bar

    • Learn at Alchemy 225
    • Cooldown 1 hour
    • Was 24 hours in the original game
    Materials
    Iron Bar
  • Transmute: Mithril to Truesilver

    MakesTruesilver Bar

    • Learn at Alchemy 225
    • Cooldown 1 hour
    • Was 48 hours in the original game
    Materials
    Mithril Bar
  • Transmute: Air to Fire

    MakesEssence of Fire

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Essence of Air
  • Transmute: Arcanite

    MakesArcanite Bar

    • Learn at Alchemy 275
    • Cooldown 47 hours
    • Was 48 hours in the original game
    Materials
    Thorium BarArcane Crystal
  • Transmute: Earth to Life

    MakesLiving Essence

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Essence of Earth
  • Transmute: Earth to Water

    MakesEssence of Water

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Essence of Earth
  • Transmute: Fire to Earth

    MakesEssence of Earth

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Essence of Fire
  • Transmute: LegioniteNew

    MakesLegionite Bar

    • Learn at Alchemy 275
    • Cooldown 47 hours
    Materials
    Heavy Thorium BarFel Crystal
  • Transmute: Life to Earth

    MakesEssence of Earth

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Living Essence
  • Transmute: Undeath to Water

    MakesEssence of Water

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Essence of Undeath
  • Transmute: Water to Air

    MakesEssence of Air

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Essence of Water
  • Transmute: Water to Undeath

    MakesEssence of Undeath

    • Learn at Alchemy 275
    • Cooldown 23 hours
    • Was 24 hours in the original game
    Materials
    Essence of Water
  • Transmute: Elemental Fire

    MakesElemental Fire x3

    • Learn at Alchemy 300
    • Cooldown 10 min
    Materials
    Heart of Fire

Before you transmute to sell, compare what the product sells for with the total cost of its materials.

Good to know

  • You can have one flask at a time, and it stays on through death: every flask tooltip here says so.
  • Which elixirs can be active together is not confirmed in WoW Forever yet.
  • Every pick lists its materials, so compare what a potion sells for with what its herbs and vials cost. None of these picks binds, so you can sell them.
  • The six standard healing potions, from Minor Healing Potion to Major Healing Potion, are First Aid recipes now; Alchemy keeps the Discolored Healing Potion line.

Want the whole raid kit, not just your own potions? See every WoW Forever consumable and how to be potted up

Train Journeyman, Expert and Artisan Alchemy

Your skill stops at 75, 150 and 225 until you train the next rank; the level and gold each rank needs are not confirmed yet.

RankSkillHow to get it
ApprenticeUp to 75Learn it from an Alchemy trainer
JourneymanUp to 150Train at 75, from an Alchemy trainer
ExpertUp to 225Train at 150, from an Alchemy trainer
ArtisanUp to 300Train at 225, from an Alchemy trainer

Where to train Alchemy

Trainers tagged Confirmed are in WoW Forever. The others are from the original game, not yet confirmed in WoW Forever

Horde

Undercity map with the Alchemy trainers Doctor Herbert Halsey, Doctor Marsh and Doctor Martin Felben pinned and named, from the original game
UndercityTrainers, confirmed in WoW Forever
  1. 1Doctor Herbert Halsey (Apprentice, Journeyman and Expert) Confirmed
  2. 2Doctor Marsh (Apprentice and Journeyman) Confirmed
  3. 3Doctor Martin Felben (Apprentice) Confirmed
Swamp of Sorrows map with the Alchemy trainer Rogvar pinned and named, from the original game
Swamp of SorrowsTrainers, original game
  1. 1Rogvar (Apprentice, Journeyman, Expert and Artisan)

Alliance

Darnassus map with the Alchemy trainers Ainethil, Sylvanna Forestmoon and Milla Fairancora pinned and named, from the original game
DarnassusTrainers, original game
  1. 1Ainethil (Apprentice, Journeyman and Expert)
  2. 2Sylvanna Forestmoon (Apprentice and Journeyman)
  3. 3Milla Fairancora (Apprentice)
Feralas map with the Alchemy trainer Kylanna Windwhisper pinned and named, from the original game
FeralasTrainers, original game
  1. 1Kylanna Windwhisper (Apprentice, Journeyman, Expert and Artisan)

Where to buy the recipes

Sellers from the original game; WoW Forever may differ

  • Recipe: Holy Protection Potion
    • Horde: Hula'mahi (The Barrens)
    • Alliance: Xandar Goodbeard (Loch Modan)
    • Alliance and Horde: Kzixx (Duskwood)
See the sellers on the maps
Duskwood map with the recipe seller Kzixx pinned and named, from the original game
DuskwoodRecipe sellers, original game
  1. 1Kzixx (sells Recipe: Holy Protection Potion)
Loch Modan map with the recipe seller Xandar Goodbeard pinned and named, from the original game
Loch ModanRecipe sellers, original game
  1. 1Xandar Goodbeard (sells Recipe: Holy Protection Potion)
The Barrens map with the recipe seller Hula'mahi pinned and named, from the original game
The BarrensRecipe sellers, original game
  1. 1Hula'mahi (sells Recipe: Holy Protection Potion)

What WoW Forever changed for Alchemy

What is new or different from the original game.

Compared with the original game, WoW Forever moves the six standard Healing Potions to First Aid, keeps a Discolored Healing Potion line in Alchemy and adds a large set of new potions and elixirs.

  • All six standard Healing Potions, Minor through Major, are now First Aid recipes that make the same potions.

  • Alchemy keeps six tiers of Discolored Healing Potion. Each heals and then deals part of that amount back to you over time, each takes a Murloc Eye, four tiers are new, and Minor and Major changed their yellow and grey points.

  • 66new recipes

    66 recipes are new, including Mender's, Spellblasting and Frenzy potions, Cleric's and Mageblood elixirs, three dyes and four Natural flasks.

  • 25renamed recipes

    25 recipes were renamed. For example, Catseye Elixir is now Catseye Draught, the Detect elixirs are now Draughts, and the old Elixir of Defense is now Elixir of Lesser Defense.

  • Fire Oil, Shadow Oil, Frost Oil, Stonescale Oil, Goblin Rocket Fuel and Ghost Dye now make 2 per craft instead of 1.

  • Wildvine Potion turns yellow at 225 and grey at 250, down from 240 and 280.

  • Elixir of Minor Defense and Minor Mana Potion now each take a Peacebloom where they used a Silverleaf.

    • Mana Well
    • Fermenter
    • Alchemy Laboratory

    Alchemy has three camp features to build: Mana Well, Fermenter and Alchemy Laboratory.

Sources: WoW Forever game data, build 1.60.1.70888. Craft counts and green colors are estimates.