WoW Forever Best DPS Tier List
Fire Mage leads the DPS tier list, and its Ignite talent keeps Fire crits burning for 4 seconds. Arcane Mage trades some steady damage for S on burst and utility, with Arcane Power adding 30 percent spell damage for 15 seconds while its spells cost 30 percent more Mana.
Fire Mage
Assassination Rogue
Retribution Paladin
Fury Warrior
Arcane Mage
Beast Mastery Hunter
Marksmanship Hunter
Affliction Warlock
Elemental Shaman
Destruction Warlock
Demonology Warlock
Survival Hunter
Moved up from BShadow Priest
Enhancement Shaman
Feral Combat Druid
Combat Rogue
Frost Mage
Arms Warrior
Subtlety Rogue
Balance DruidWhat each tier means
- STop The top grade on this board, the strongest specs it ranks
- AStrong A strong pick on this board, one step under the top grade
- BSolid Sound on this board, without the edge of the bands above
- CSituational Short of the bands above on this board, even where one of its reads runs high
- DBottom The lowest grade on this board, with the weakest case once every read is counted
Talent tree icons and class emblems by Blizzard Entertainment, from the World of Warcraft Forever game client.
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Improves your chance to hit with all spells by 6%.
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Improves your chance to hit by 3%.
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
Increases the critical strike damage bonus of your abilities by 20%.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Increases the critical strike damage bonus on all ranged abilities by 30%.
Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Increases the damage you deal with ranged weapons by 5%.
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hr. The effect is canceled if any Demon is summoned.
Imp: Increases your Shadow damage by 15%.
Voidwalker: Restores 2% of your total Mana every 4 sec.
Succubus/Incubus: Increases your Fire damage by 15%.
Felhunter: Restores 3% of your total Health every 4 sec.
Increases the damage dealt or life drained by your Shadow spells by 10%.
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Improves your chance to get a critical strike with all spells and attacks by 5%.
Allows 50% of your Mana regeneration to continue while casting.
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 20% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 20% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases Fire damage done by 10%.
Voidwalker - Reduces Physical damage taken by 10%.
Succubus/Incubus - Increases Shadow damage done by 10%.
Felhunter - Reduces Magic damage taken by 10%.
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Increases your Agility by 15%.
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Increases your Shadow damage done by 10%.
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Increases your attack speed by 30% for 25 sec.
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Increases your critical strike chance with spells and melee attacks by 4%.
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Increases damage done by your melee abilities on Bleeding targets by 15%.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Increases your Energy regeneration rate by 100% for 15 sec.
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
Increases the damage done by your off-hand weapon by 25%.
Allows 50% of your Mana regeneration to continue while casting.
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Increases the damage dealt by your Cone of Cold spell by 35%.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Increases your chance to hit with off-hand attacks by 4%.
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Increases your critical strike chance with all attacks and Poisons by 5%.
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Increases the damage done by your Arcane and Nature spells by 10%.
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Board breakdown
Fire Mage is the pick for raw damage: it ranks first on the DPS tier list, with S on sustained damage and A on burst. Fire Mage earns C on utility, though, while Arcane Mage earns S on utility.
Fire Mage leads the tiles; any of them opens that damage spec on the DPS board.
Our damage grades for all 20 DPS specs were last checked on October 3, 2026. Up in their latest move: Shadow Priest (B to A).
Hunter and Warlock are the safest DPS classes, with all three damage trees of each at A, while Mage holds the top spec, Fire. Druid is the weakest pick for pure damage, as Balance Druid sits at C, the only C on the DPS tier list.
- Hunter3 specs
- Mage3 specs
- Paladin1 spec
- Priest1 spec
- Rogue3 specs
- Shaman2 specs
- Warlock3 specs
- Warrior2 specs
- Druid2 specs
Longer bars are classes with more damage specs, split by grade, and a tap on a face brings up that spec below.
Feral Combat Druid is the only DPS spec that can tank, grading B on both the DPS tier list and the tank tier list. Its Hybrid build tanks as a bear and deals melee damage as a cat. For a main tank, Protection Paladin and Protection Warrior grade higher.
- Feral Combat DruidDPS B, tank BTank grade BHybrid build