Utility
Attacker
490Average
50Slow
CTier

Between Chlorophyll and Grass/Poison typing, Vileplume carves out a strong competitive niche. It doubles its Speed in sun, which gives it an edge most Pokemon in its stat range don't have. The stat spread leans into special offense.

Vileplume's spread isn't flashy. Sp. Atk leads, Speed trails, 4 stats clear the bar. Tough to catch and worth 3 Sp. Atk EVs, on a 1.06M XP medium-slow curve.

Base Stats
490Above
HP75
C
Attack80
C
Defense85
C
Sp. Atk110
B
Sp. Def90
B
Speed50
D
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Vileplume yields +3 SpA
HPAtkDefSpA+3SpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.2m / 3'11"18.6kg / 41 lbs221Base XP
Pokedex Entries

Its petals are the largest in the world. It fiendishly scatters allergy-causing pollen from its petals.

Fire Red

The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.

Leaf Green

Vileplume Weakness

Vulnerable

Fire, Ice, Flying, and Psychic-type moves hit Vileplume for super-effective damage. It resists 4 types, giving it decent defensive coverage. 4 weaknesses is about average, nothing too hard to play around.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
¼xResisti
0xImmunei
None
4Weak
4Resist
0Immune
Scorei-3
SpikesGrounded — up to 25%
Toxic SpikesAbsorbs on switch
Abilities
ChlorophyllDoubles Speed during strong sunlight.
Effect SporeHAHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

You get Vileplume from Gloom using a Leaf Stone. It's one of 2 possible evolutions in this branching family, each requiring its own method. Breed through Oddish to get eggs. Both Vileplume and Bellossom hit 490 total stats from Oddish. The difference is how those stats are split.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
75+15
ATK
50
65+15
80+15
80+15
DEF
55
70+15
85+15
95+25
SP.ATK
75
85+10
110+25
90+5
SP.DEF
65
75+10
90+15
100+25
SPE
30
40+10
50+10
50+10
BST
320D-Tier
395D-Tier+75
490B-Tier+95
490C-Tier+95
ROLE
Balanced
Trick Room
Attacker
Balanced
TYPE
Special
Special
Special
Mixed
Breeding
Very Easy

Breed with Vileplume to get Oddish eggs easily using 35 partners from the Plant egg group. Notable egg moves include Charm, Flail, Ingrain and 3 more.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
venusaurmeganiumludicoloshiftryjumpluffbreloomcacturneivysaurparasectbayleefroseliaskiploom

Vileplume doesn't rely on pure speed. Leftovers gives it passive recovery each turn to stay healthy, and Timid nature still pushes offense. Aromatherapy and utility options keep the pressure on while max HP and Speed EVs balance power and survivability.

Best Build

Wall
Ability
Chlorophyll
Item
LeftoversSUSTAIN
Nature
Timid+SPE
EVs

Best Vileplume Moveset

  • AromatherapyUtility
  • Giga DrainSTAB
  • Leech SeedSTAB
  • Sleep PowderSTAB

Without breeding, Vileplume misses out on Charm and Flail. That's 6 egg moves adding depth that the base kit lacks. STAB comes from Petal Dance and Solar Beam, with Normal coverage rounding things out.

Level-Up Moves

Lv 1
Absorb
2010020Grass
Lv 1
Aromatherapy
5Grass
Lv 1
Mega Drain
4010010Grass
Lv 1
Stun Spore
7530Grass
Lv 44
Petal Dance
12010020Grass

TM Moves

Src
TM45
Attract
10015Normal
TM09
Bullet Seed
1010030Grass
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM19
Giga Drain
751005Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM36
Sludge Bomb
9010010Poison
TM22
Solar Beam
12010010Grass
TM11
Sunny Day
5Fire
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Charm
10020Normal
Egg
Flail
10015Normal
Egg
Ingrain
20Grass
Egg
Razor Leaf
559525Grass
Egg
Swords Dance
30Normal
Egg
Synthesis
5Grass

Tutor Moves

Src
Tutor
Body Slam
8510015Normal
Tutor
Double-Edge
12010015Normal
Tutor
Mimic
10Normal
Tutor
Substitute
10Normal
Tutor
Swords Dance
30Normal

Reminder Moves

Src
Rem
Acid
4010030Poison
Rem
Moonlight
5Normal
Rem
Poison Powder
7535Poison
Rem
Sleep Powder
7515Grass
Rem
Sweet Scent
10020Normal

Can't catch Vileplume directly. Start with Oddish at solid rates from the locations below, then evolve through a special method. The 3-stage chain from Oddish to Vileplume is where the leveling time goes.

How to Obtain Vileplume in FireRed & LeafGreen

To get Vileplume, start by catching Oddish through walking encounters at Lv. 12-48. The chain covers 2 catchable stages before reaching the final form.

  1. Oddish
    Step 1Catch Oddish
    Route 24
    GrassLv.12-14CommonEarlyRoute
    EFFORTLESS
    Route 25
    GrassLv.12-14CommonEarlyRoute
    EFFORTLESS
    Route 5
    GrassLv.13-16CommonEarlyRoute
    EFFORTLESS
    Route 6
    GrassLv.13-16CommonEarlyRoute
    EFFORTLESS
    Route 12
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
    Route 13
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
    Route 14
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
    Route 15
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
    Cape Brink
    GrassLv.30-32CommonMid
    EFFORTLESS
    Route 7
    GrassLv.19-22UncommonMidRoute
    EASY
    Berry Forest
    GrassLv.30UncommonMidForest
    EASY
    Bond Bridge
    GrassLv.31UncommonLate
    EASY
    Water Path
    GrassLv.44UncommonLateRoute
    EASY
  2. Gloom
    Step 2Catch or Evolve Gloom
    Route 12
    GrassLv.28-30RareMidRoute
    CHALLENGING
    Route 13
    GrassLv.28-30RareMidRoute
    CHALLENGING
    Route 15
    GrassLv.28-30RareMidRoute
    CHALLENGING
    Route 14
    GrassLv.30RareMidRoute
    CHALLENGING
    Berry Forest
    GrassLv.35UncommonLateForest
    EASY
    Bond Bridge
    GrassLv.36UncommonLate
    EASY
    Cape Brink
    GrassLv.36-38UncommonLate
    EASY
    Water Path
    GrassLv.48RarePostRoute
    CHALLENGING
    or evolve from Oddish (Step 1)
  3. Vileplume
    Step 3Vileplume
  • Don't let Vileplume's 490 base stat total fool you. Chlorophyll is what makes it tick — it punches way above its weight class. We rate it C-Tier as an attacker.

  • Watch for Arcanine (Fire), Lapras (Ice), and Aerodactyl (Flying) when using Vileplume. They all hit it super-effectively with STAB. Psychic-type attackers are also a problem.

  • Gloom evolves into Vileplume using a Leaf Stone. Vileplume is the final evolution in a 4-stage line starting from Oddish. At 490 BST, it's got solid stats to work with.

  • Run Chlorophyll on Vileplume. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Vileplume also gets Effect Spore, but they don't compare.

  • Vileplume fills the attacker role. It's leaning toward the special side (base 110 Sp. Atk). Base 50 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

  • Vileplume appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Vileplume has been part of the series since Red & Blue, appearing in 20 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.