Mid-stage Pokemon like Oddish rarely see competitive play outside of special formats. It's a waypoint on the road to Vileplume, which is where the real potential kicks in. Only weak to Fire, Ice, Flying, and Psychic. Known as the Weed Pokemon.
Sp. Atk and Sp. Def carry most of Oddish's stat budget. Speed's the obvious dump stat. Easy to catch and yields 1 Sp. Atk EV. Follows a 1.06M XP medium-slow curve.
Its scientific name is “Oddium Wanderus.” At night, it is said to walk nearly 1,000 feet on its two roots.
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Oddish Weakness
VulnerableOddish's Grass/Poison typing leaves it vulnerable to Fire, Ice, Flying, and Psychic moves. 4 resistances help offset the weaknesses. Standard number of weaknesses for the Grass/Poison typing.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
From here, Oddish's line branches into Vileplume and Bellossom. That's 2 possible evolutions, each with its own method. The evolved forms gain up to 170 total stats over Oddish.
How to Evolve
Breed Oddish easily with 35 breeding partners from the Plant egg group. Pass egg moves like Charm, Flail, Ingrain and 3 more to offspring.
Best Build
No build content available for this Pokemon in Gen 3.
Try selecting a different game/generation filter, or check back later.
You'll want to breed for Charm and Flail on Oddish. These egg moves aren't just nice to have. Combined with STAB from Petal Dance and Solar Beam, they expand what Oddish can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Oddish is available from early-game routes onward at high spawn rates. 13 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.
Best Locations
Oddish won't take long. 13 walking spots from Lv. 12-44 with solid rates across most of them. The top locations at each game stage are listed first.
Oddish is meant to evolve into Gloom. At 320 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Watch for Arcanine (Fire), Lapras (Ice), and Aerodactyl (Flying) when using Oddish. They all hit it super-effectively with STAB. Psychic-type attackers are also a problem. At base 30 Speed, Oddish won't outrun any of these threats so switching to a resist is usually the safer play.
Oddish evolves into Gloom at level 21. Oddish is the base form in a 4-stage evolutionary line.
Chlorophyll is what you want on Oddish. Every competitive set worth running is built with that ability in mind. The alternatives (Run Away) work on paper but Chlorophyll is what makes Oddish worth using.
Base 30 Speed is low. Priority moves or Trick Room are the way to go. On offense, Oddish is a special attacker with base 75 Sp. Atk. Defensively? Fragile — can't afford to take many hits.
Oddish appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
One of the original 151, Oddish has appeared in 20 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
