Special
Balanced
320Low
30Very Slow
DTier

Mid-stage Pokemon like Oddish rarely see competitive play outside of special formats. It's a waypoint on the road to Vileplume, which is where the real potential kicks in. Only weak to Fire, Ice, Flying, and Psychic. Known as the Weed Pokemon.

Sp. Atk and Sp. Def carry most of Oddish's stat budget. Speed's the obvious dump stat. Easy to catch and yields 1 Sp. Atk EV. Follows a 1.06M XP medium-slow curve.

Base Stats
320Avg
HP45
D
Attack50
D
Defense55
D
Sp. Atk75
C
Sp. Def65
C
Speed30
F
Total320
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Oddish yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch255GuaranteedMedium Slow1.06M XP0.5m / 1'08"5.4kg / 11.9 lbs64Base XP
Pokedex Entries

If exposed to moonlight, it starts to move. It roams far and wide at night to scatter its seeds.

Sword

During the day, it stays in the cold underground to avoid the sun. It grows by bathing in moonlight.

Shield

Oddish Weakness

Vulnerable

Oddish's Grass/Poison typing leaves it vulnerable to Fire, Ice, Flying, and Psychic moves. 5 resistances help offset the weaknesses. Standard number of weaknesses for the Grass/Poison typing.

4xCriticali
None
¼xResisti
0xImmunei
None
4Weak
5Resist
0Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesAbsorbs on switch
Abilities
ChlorophyllDoubles Speed during strong sunlight.
Run AwayHAEnsures success fleeing from wild battles.

From here, Oddish's line branches into Vileplume and Bellossom. That's 2 possible evolutions, each with its own method. The evolved forms gain up to 170 total stats over Oddish.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
75+15
ATK
50
65+15
80+15
80+15
DEF
55
70+15
85+15
95+25
SP.ATK
75
85+10
110+25
90+5
SP.DEF
65
75+10
90+15
100+25
SPE
30
40+10
50+10
50+10
BST
320D-Tier
395D-Tier+75
490B-Tier+95
490C-Tier+95
ROLE
Balanced
Trick Room
Attacker
Balanced
TYPE
Special
Special
Special
Mixed
Breeding
Very Easy

Breed Oddish easily with 50 breeding partners from the Plant egg group. Pass egg moves like After You, Flail, Ingrain and 7 more to offspring.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
10moves
Breed With (best first)
venusaurroseraderillaboomludicoloshiftryabomasnowwhimsicottferrothornflappleappletuntrevenantcherrim

Best Build

No build content available for this Pokemon in Gen 8.

Try selecting a different game/generation filter, or check back later.

You'll want to breed for After You and Flail on Oddish. These egg moves aren't just nice to have. Combined with STAB from Petal Dance and Solar Beam, they expand what Oddish can actually threaten in practice.

Level-Up Moves

Lv 1
Absorb
2010025Grass
Lv 1
Growth
20Normal
Lv 4
Acid
4010030Poison
Lv 8
Sweet Scent
10020Normal
Lv 12
Mega Drain
4010015Grass
Lv 14
Poison Powder
7535Poison
Lv 16
Stun Spore
7530Grass
Lv 18
Sleep Powder
7515Grass
Lv 20
Giga Drain
7510010Grass
Lv 24
Toxic
9010Poison
Lv 28
Moonblast
9510015Fairy
Lv 32
Grassy Terrain
10Grass
Lv 36
Moonlight
5Fairy
Lv 40
Petal Dance
12010010Grass

TM Moves

Src
TM31
Attract
10015Normal
TM50
Bullet Seed
2510030Grass
TM29
Charm
10020Fairy
TR92
Dazzling Gleam
8010010Fairy
TR26
Endure+4
10Normal
TR65
Energy Ball
9010010Grass
TM39
Facade
7010020Normal
TM28
Giga Drain
7510010Grass
TR77
Grass Knot
10020Grass
TM88
Grassy Terrain
10Grass
TM25
Protect+4
10Normal
TM21
Rest
10Psychic
TM76
Round
6010015Normal
TR59
Seed Bomb
8010015Grass
TR27
Sleep Talk
10Normal
TR22
Sludge Bomb
9010010Poison
TM24
Snore
5010015Normal
TM11
Solar Beam
12010010Grass
TR20
Substitute
10Normal
TM34
Sunny Day
5Fire
TM
Swords Dance
20Normal
TM74
Venoshock
6510010Poison

Egg Moves

Src
Egg
After You
15Normal
Egg
Flail
10015Normal
Egg
Ingrain
20Grass
Egg
Leech Seed
9010Grass
Egg
Nature Power
20Normal
Egg
Razor Leaf
559525Grass
Egg
Strength Sap
10010Grass
Egg
Synthesis
5Grass
Egg
Teeter Dance
10020Normal
Egg
Tickle
10020Normal

Tutor Moves

Src
Tutor
Grassy Glide
7010020Grass

high spawn rates in early-game routes across 28 locations. Oddish's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations

You can catch Oddish through 28 walking encounters from Lv. 7-29, but availability differs between Shield and Sword. Some spots are exclusive to one version.

Dappled Grove
ShieldOverworldLv.13-1560%EarlyForestOvercast
EFFORTLESS
Dappled Grove
ShieldOverworldLv.13-1560%EarlyForestNormal Weather
EFFORTLESS
Dappled Grove
SwordOverworldLv.13-1560%EarlyForestOvercast
EFFORTLESS
Dappled Grove
SwordOverworldLv.13-1560%EarlyForestNormal Weather
EFFORTLESS
East Lake Axewell
SwordGrassLv.8-1245%EarlyCaveNormal Weather
EFFORTLESS
East Lake Axewell
ShieldGrassLv.8-1245%EarlyCaveNormal Weather
EFFORTLESS
Rolling Fields
SwordGrassLv.7-940%EarlyOvercast
EFFORTLESS
Rolling Fields
ShieldGrassLv.7-1040%EarlyOvercast
EFFORTLESS
East Lake Axewell
SwordOverworldLv.10-1535%EarlyCaveNormal Weather
EFFORTLESS
East Lake Axewell
ShieldOverworldLv.10-1535%EarlyCaveNormal Weather
EFFORTLESS
East Lake Axewell
SwordGrassLv.8-1230%EarlyCaveOvercast
EFFORTLESS
East Lake Axewell
ShieldGrassLv.8-1230%EarlyCaveOvercast
EFFORTLESS
Dappled Grove
SwordOverworldLv.13-1525%EarlyForestRaining
EASY
Dappled Grove
ShieldOverworldLv.13-1525%EarlyForestRaining
EASY
East Lake Axewell
SwordGrassLv.8-1220%EarlyCaveThunderstorm
EASY
East Lake Axewell
SwordGrassLv.8-1220%EarlyCaveRaining
EASY
East Lake Axewell
ShieldGrassLv.8-1220%EarlyCaveThunderstorm
EASY
East Lake Axewell
ShieldGrassLv.8-1220%EarlyCaveRaining
EASY
East Lake Axewell
ShieldOverworldLv.10-1515%EarlyCaveHeavy Fog
EASY
East Lake Axewell
ShieldOverworldLv.10-1515%EarlyCaveOvercast
EASY
East Lake Axewell
SwordOverworldLv.10-1515%EarlyCaveHeavy Fog
EASY
East Lake Axewell
SwordOverworldLv.10-1515%EarlyCaveOvercast
EASY
East Lake Axewell
ShieldOverworldLv.10-1510%EarlyCaveThunderstorm
MODERATE
East Lake Axewell
SwordOverworldLv.10-1510%EarlyCaveThunderstorm
MODERATE
Dappled Grove
SwordOverworldLv.13-1510%EarlyForestThunderstorm
MODERATE
Dappled Grove
ShieldOverworldLv.13-1510%EarlyForestThunderstorm
MODERATE
Watchtower Ruins
SwordOverworldLv.26-2910%MidBuildingOvercast
MODERATE
Watchtower Ruins
ShieldOverworldLv.26-2910%MidBuildingOvercast
MODERATE
  • Oddish is meant to evolve into Gloom. At 320 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Arcanine (Fire), Lapras (Ice), and Aerodactyl (Flying) when using Oddish. They all hit it super-effectively with STAB. Psychic-type attackers are also a problem. At base 30 Speed, Oddish won't outrun any of these threats so switching to a resist is usually the safer play.

  • Oddish evolves into Gloom at level 21. Oddish is the base form in a 4-stage evolutionary line.

  • Chlorophyll is what you want on Oddish. Every competitive set worth running is built with that ability in mind. The alternatives (Run Away) work on paper but Chlorophyll is what makes Oddish worth using.

  • Base 30 Speed is low. Priority moves or Trick Room are the way to go. On offense, Oddish is a special attacker with base 75 Sp. Atk. Defensively? Fragile — can't afford to take many hits.

  • Oddish appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Oddish has appeared in 20 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.