Between Chlorophyll and Grass/Poison typing, Vileplume carves out a strong competitive niche. It doubles its Speed in sun, which gives it an edge most Pokemon in its stat range don't have. The stat spread leans into special offense.
Vileplume's spread isn't flashy. Sp. Atk leads, Speed trails, 4 stats clear the bar. Tough to catch and worth 3 Sp. Atk EVs, on a 1.06M XP medium-slow curve.
Vileplume’s toxic pollen triggers atrocious allergy attacks. That’s why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be.
Vileplume has the world’s largest petals. They are used to attract prey that are then doused with toxic spores. Once the prey are immobilized, this Pokémon catches and devours them.
Vileplume Weakness
VulnerableFire, Ice, Flying, and Psychic-type moves hit Vileplume for super-effective damage. It resists 5 types, giving it decent defensive coverage. 4 weaknesses is about average, nothing too hard to play around.
You get Vileplume from Gloom using a Leaf Stone. It's one of 2 possible evolutions in this branching family, each requiring its own method. Breed through Oddish to get eggs. Both Vileplume and Bellossom hit 490 total stats from Oddish. The difference is how those stats are split.
How to Evolve
Breed with Vileplume to get Oddish eggs easily from the Plant egg group. Notable egg moves include After You, Charm, Flail and 7 more.
Vileplume doesn't rely on pure speed. Black Sludge gives it Poison-type passive recovery to stay healthy, and Modest nature still pushes offense. Giga Drain and utility options keep the pressure on while max HP and Sp. Atk EVs balance power and survivability.
Best Build
Best Vileplume Moveset
- Giga Drain
- Sludge Bomb
- Aromatherapy
- Moonlight
Recommended Teammates
Without breeding, Vileplume misses out on After You and Charm. That's 10 egg moves adding depth that the base kit lacks. STAB comes from Petal Dance and Solar Beam, with Normal and Fairy coverage and more rounding things out.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Reminder Moves
Transfer Moves
Can't catch Vileplume directly. Start with Oddish at solid rates from the locations below, then evolve through a special method. The 3-stage chain from Oddish to Vileplume is where the leveling time goes.
How to Obtain Vileplume in Omega Ruby & Alpha Sapphire
The path to Vileplume starts with Oddish at Lv. 7-31 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch OddishEFFORTLESSRoute 117Alpha SapphireGrassLv.760%EarlyRouteHorde battleEFFORTLESSRoute 117Omega RubyGrassLv.760%EarlyRouteHorde battleEFFORTLESSRoute 120 - EastAlpha SapphireGrassLv.1360%EarlyRouteHorde battleEFFORTLESSRoute 120 - EastOmega RubyGrassLv.1360%EarlyRouteHorde battleEFFORTLESSRoute 120 - WestAlpha SapphireGrassLv.1360%EarlyRouteHorde battleEFFORTLESSRoute 120 - WestOmega RubyGrassLv.1360%EarlyRouteHorde battleEFFORTLESSRoute 119Alpha SapphireGrassLv.1235%EarlyRouteHorde battleEFFORTLESSRoute 119Omega RubyGrassLv.1235%EarlyRouteHorde battleEFFORTLESSSafari Zone - Area 1Alpha SapphireGrassLv.1535%EarlyFacilityHorde battleEFFORTLESSSafari Zone - Area 1Omega RubyGrassLv.1535%EarlyFacilityHorde battleEFFORTLESSSafari Zone - Area 2Alpha SapphireGrassLv.1535%EarlyFacilityHorde battleEFFORTLESSSafari Zone - Area 2Omega RubyGrassLv.1535%EarlyFacilityHorde battleEFFORTLESSSafari Zone - Area 3Alpha SapphireGrassLv.1535%EarlyFacilityHorde battleEFFORTLESSSafari Zone - Area 3Omega RubyGrassLv.1535%EarlyFacilityHorde battleEFFORTLESSSafari Zone - Area 4Alpha SapphireGrassLv.1535%EarlyFacilityHorde battleEFFORTLESSSafari Zone - Area 4Omega RubyGrassLv.1535%EarlyFacilityHorde battleCHALLENGINGRoute 110Alpha SapphireGrassLv.135%EarlyRouteCHALLENGINGRoute 110Omega RubyGrassLv.135%EarlyRouteCHALLENGINGRoute 117Alpha SapphireGrassLv.145%EarlyRouteCHALLENGINGRoute 117Omega RubyGrassLv.145%EarlyRoute
Step 2Catch or Evolve GloomEFFORTLESSRoute 119Alpha SapphireGrassLv.22-2530%MidRouteTall grass onlyEFFORTLESSRoute 119Omega RubyGrassLv.22-2530%MidRouteTall grass onlyEFFORTLESSRoute 120 - EastAlpha SapphireGrassLv.24-2730%MidRouteTall grass onlyEFFORTLESSRoute 120 - EastOmega RubyGrassLv.24-2730%MidRouteTall grass onlyEFFORTLESSRoute 120 - WestOmega RubyGrassLv.24-2730%MidRouteTall grass onlyEFFORTLESSRoute 120 - WestAlpha SapphireGrassLv.24-2730%MidRouteTall grass onlyEASYSafari Zone - Area 1Omega RubyGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 1Omega RubyGrassLv.28-3020%MidFacilityEASYSafari Zone - Area 1Alpha SapphireGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 1Alpha SapphireGrassLv.28-3020%MidFacilityEASYSafari Zone - Area 2Omega RubyGrassLv.28-3020%MidFacilityEASYSafari Zone - Area 2Alpha SapphireGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 2Alpha SapphireGrassLv.28-3020%MidFacilityEASYSafari Zone - Area 2Omega RubyGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 3Alpha SapphireGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 3Alpha SapphireGrassLv.28-3020%MidFacilityEASYSafari Zone - Area 3Omega RubyGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 3Omega RubyGrassLv.28-3020%MidFacilityEASYSafari Zone - Area 4Omega RubyGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 4Omega RubyGrassLv.28-3020%MidFacilityEASYSafari Zone - Area 4Alpha SapphireGrassLv.28-3020%MidFacilityTall grass onlyEASYSafari Zone - Area 4Alpha SapphireGrassLv.28-3020%MidFacilityMODERATERoute 121Omega RubyGrassLv.28-3014%MidRouteTall grass onlyMODERATERoute 121Omega RubyGrassLv.28-3014%MidRouteMODERATERoute 121Alpha SapphireGrassLv.28-3014%MidRouteTall grass onlyMODERATERoute 121Alpha SapphireGrassLv.28-3014%MidRouteMODERATERoute 123Omega RubyGrassLv.29-3114%MidRouteTall grass onlyMODERATERoute 123Alpha SapphireGrassLv.29-3114%MidRouteTall grass onlyor evolve from Oddish (Step 1)
Step 3Vileplume ✓
Don't let Vileplume's 490 base stat total fool you. Chlorophyll is what makes it tick — it punches way above its weight class. We rate it B-Tier as an attacker.
Watch for Arcanine (Fire), Lapras (Ice), and Aerodactyl (Flying) when using Vileplume. They all hit it super-effectively with STAB. Psychic-type attackers are also a problem.
Run Chlorophyll on Vileplume. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Vileplume also gets Effect Spore, but they don't compare.
Vileplume fills the attacker role. It's leaning toward the special side (base 110 Sp. Atk). Base 50 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.
Vileplume appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Vileplume has been part of the series since Red & Blue, appearing in 20 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A