Mixed
Attacker
50Speed · Slow

Stats & Training

Vileplume's spread isn't flashy. Sp. Atk leads, Speed trails, 4 stats clear the bar. Tough to catch and worth 3 Sp. Atk EVs, on a 1.06M XP medium-slow curve.

Base Stats
Above
HP75
C
Attack80
C
Defense85
C
Sp. Atk110
B
Sp. Def90
B
Speed50
D
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.2 m
Weight18.6 kg
Base XP221
Abilities
ChlorophyllTop Pick
Doubles Speed during strong sunlight.
Effect SporeHANot in game
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
EV Yield
HPAtkDefSpA+3SpDSpe
Strong Special Attack training target
Pokedex Entries

In seasons when it produces more pollen, the air around a VILEPLUME turns yellow with the powder as it walks. The pollen is highly toxic and causes paralysis.

Emerald

Vileplume Weakness

Fire, Ice, Flying, and Psychic moves hit Vileplume for super-effective damage. It resists 4 types, giving it decent defensive coverage. 4 weaknesses is about average, nothing too hard to play around.

Vileplume Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ice, Flying, Psychic
0.5x (Resist)Water, Electric, Fighting
0.25x (Resist)Grass
Type ChartVulnerable
4Weak
4Resist
0Immune
Score-3
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
¼xResist
0xImmune
None
How to Beat Vileplume in Emerald (Best Counters)

In Emerald, Aerodactyl's Double-Edge hits Vileplume for 55-64%. Starmie's Ice Beam hits Vileplume for 51-60%. Charizard's Fire Blast also KOs at 99-116%.

Aerodactyl
Aerodactyl
RockFlying
A
Recommended Build
AbilityRockhead
ItemChoice Band
NatureJolly
Moves
  • Earthquake
  • Rock Slide
  • Double Edge
  • Hidden Power Flying
Damage vs Vileplume
Earthquake
45-54%
Rock Slide
51-60%
Double Edge
55-64%
View Aerodactyl builds →

Emerald Evolution

You get Vileplume from Gloom using a Leaf Stone. It's one of 2 possible evolutions in this branching family, each requiring its own method. Breed through Oddish to get eggs. Both Vileplume and Bellossom hit 490 total stats from Oddish. The difference is how those stats are split. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
75+15
ATK
50
65+15
80+15
80+15
DEF
55
70+15
85+15
95+25
SP.ATK
75
85+10
110+25
90+5
SP.DEF
65
75+10
90+15
100+25
SPE
30
40+10
50+10
50+10
BST
320D-Tier
395D-Tier+75
490B-Tier+95
490C-Tier+95
ROLE
Balanced
Trick Room
Attacker
Balanced
TYPE
Special
Special
Special
Mixed

Breeding

Very Easy

Breed with Vileplume to get Oddish eggs easily using 35 partners from the Plant egg group. Notable egg moves include Charm, Flail, Ingrain and 3 more.

Egg Groups
Plant
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
venusaurmeganiumludicoloshiftryjumpluffbreloomcacturneivysaurparasectbayleefroseliaskiploom

Emerald Vileplume Best Moveset

Vileplume doesn't rely on pure speed. Leftovers gives it passive recovery each turn to stay healthy, and Timid nature still pushes offense. Aromatherapy and utility options keep the pressure on while max HP and Speed EVs balance power and survivability.

Best Build

Situational pick
Wall
Ability
Chlorophyll
Item
LeftoversSUSTAIN
Best Nature for Vileplume
Timid+SPE

Vileplume best EVs are HP and Speed

EVs

Wall Moveset

  • AromatherapyUtility
  • Giga DrainSTAB
  • Leech SeedSTAB
  • Sleep PowderSTAB

Moves

Without breeding, Vileplume misses out on Charm and Flail. That's 6 egg moves adding depth that the base kit lacks. STAB comes from Petal Dance and Solar Beam, with Normal coverage rounding things out.

Level-Up Moves

Lv 1
Absorb
2010020Grass
Lv 1
Aromatherapy
S5Grass
Lv 1
Mega Drain
4010010Grass
Lv 1
Stun Spore
C7530Grass
Lv 44
Petal Dance
12010020Grass

TM Moves

TM
TM45
Attract
10015Normal
TM09
Bullet Seed
1010030Grass
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM19
Giga Drain
S751005Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
B150905Normal
TM17
Protect+4
C10Normal
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM36
Sludge Bomb
B9010010Poison
TM22
Solar Beam
B12010010Grass
TM11
Sunny Day
B5Fire
TM06
Toxic
C8510Poison

Egg Moves

Egg
Egg
Charm
10020Normal
Egg
Flail
D10015Normal
Egg
Ingrain
20Grass
Egg
Razor Leaf
559525Grass
Egg
Swords Dance
C30Normal
Egg
Synthesis
D5Grass

Tutor Moves

Tut
Tutor
Body Slam
C8510015Normal
Tutor
Double-Edge
C12010015Normal
Tutor
Endure+4
D10Normal
Tutor
Mimic
10Normal
Tutor
Sleep Talk
D10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
C10Normal
Tutor
Swagger
9015Normal
Tutor
Swords Dance
C30Normal

Reminder Moves

Rem
Rem
Acid
4010030Poison
Rem
Moonlight
D5Normal
Rem
Poison Powder
7535Poison
Rem
Sleep Powder
S7515Grass
Rem
Sweet Scent
10020Normal

How to Get Vileplume in Emerald

Vileplume doesn't appear wild. Catch Oddish instead, it shows up at solid rates. Evolve it through a special method to get Vileplume. The 3-stage chain is mapped in the step cards below.

How to Obtain Vileplume in Emerald

The path to Vileplume starts with Oddish at Lv. 13-31 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Oddish
    Step 1Catch Oddish
    Route 117
    Grass Lv.13-14 Route
    40%Early
    Route 110
    Grass Lv.13 Route
    10%Early
    Safari Zone - Southwest
    Grass Lv.25-27 Facility
    40%Mid
    Route 119
    Grass Lv.24-27 Route
    30%Mid
    Safari Zone - Southeast
    Grass Lv.25-27 Facility
    CommonMid
    Safari Zone - Northeast
    Grass Lv.27-29 Facility
    CommonMid
    Safari Zone - Northwest
    Grass Lv.27-29 Facility
    30%Mid
    Route 120
    Grass Lv.25-27 Route
    25%Mid
    Route 121
    Grass Lv.26-28 Route
    15%Mid
    Route 123
    Grass Lv.26-28 Route
    15%Mid
  2. Gloom
    Step 2Catch or Evolve Gloom
    Safari Zone - Northeast
    Grass Lv.29-31 Facility
    UncommonMid
    Safari Zone - Northwest
    Grass Lv.29-31 Facility
    15%Mid
    Safari Zone - Southeast
    Grass Lv.25 Facility
    RareMid
    Safari Zone - Southwest
    Grass Lv.25 Facility
    5%Mid
    Route 121
    Grass Lv.28 Route
    5%Mid
    Route 123
    Grass Lv.28 Route
    5%Mid
    or evolve from Oddish (Step 1)
  3. Vileplume
    Step 3Vileplume

Vileplume Guide

  • In Emerald, Don't let Vileplume's 490 base stat total fool you. Chlorophyll is what makes it tick. It punches way above its weight class. We rate it C-Tier as an attacker. Aromatherapy with Leftovers is the standard set.

  • In Emerald, watch for Arcanine (Fire), Lapras (Ice), and Aerodactyl (Flying) when using Vileplume. They all hit it super-effectively with STAB. Psychic-type attackers are also a problem.

  • In Emerald, Run Chlorophyll on Vileplume. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Vileplume also gets Effect Spore, but they don't compare.

  • In Emerald, Vileplume fills the attacker role. It's a mixed attacker with base 80 Attack and 110 Sp. Atk. Base 50 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

  • In Emerald, run Aromatherapy, Giga Drain, Leech Seed, and Sleep Powder on Vileplume. Aromatherapy is the most common pick at 19% usage. This set covers the attacker role with a mix of damage and utility.

Game Availability

Vileplume has been part of the series since Red & Blue, appearing in 21 titles across all 10 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

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