As a baby Pokemon, Mime Jr. Is mostly a stepping stone. The Mime Pokémon — cute, but not battle-ready. Known as the Mime Pokemon. The stat spread leans into special offense.
Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.
Mime Jr. Weakness
GoodMime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel moves. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group.
How to Evolve
Eviolite makes Mime Jr. Bulkier than you'd expect from something that still evolves. Max HP and Sp. Def EVs with Careful nature handle the stat profile. Utility options keeps it from being passive.
Best Build
Best Mime Jr. Moveset
- Ally Switch
- Fake Out
- Encore
- Trick Room
Recommended Teammates
Leveling does the heavy lifting. Mime Jr. Picks up Dream Eater and Psychic along the way, building toward a complete offensive set. TMs add coverage across 7 types, but the foundation's already strong by then.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Not a lot to pick from. Mime Jr. Gets Psychic and Zen Headbutt for same-type damage, and Electric and Fighting coverage and more rounds things out. You're building around what's available rather than choosing from a deep bench.
The natural movepool does the job, but Charm and Confuse Ray from the egg pool give Mime Jr. Something extra.
The natural movepool does the job, but Confuse Ray and Fake Out from the egg pool give Mime Jr. Something extra.
Mime Jr. Can't be caught in Legends: Z-A. Bring it over from Diamond, Platinum, or Sword instead. The encounter info below covers the source games.
decent spawn rates across 2 locations for Mime Jr. In mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Best Locations
decent spawn rates in mid-game routes across 4 locations. Mime Jr.'s one of the easier catches on the list. Knock it out fast and save your time for harder targets.
Best Locations
4 walking spots from Lv. 16-20 for Mime Jr. Sorted by game progression with rates on each row, so you can compare without scrolling through everything.
Mime Jr. Appears at high spawn rates across 162 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations
162 walking encounters at Lv. 60-65 for Mime Jr. Across Sword and Shield. A few locations are version-exclusive, so your copy of the game affects what's available.
Mime Jr. hasn't fully evolved yet. At 310 BST, it's not ready for serious battles. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Mime Jr. can evolve into Mr Mime, Mr Rime, and Galarian Mr Mime depending on the method. Mime Jr. is the base form in a 4-stage evolutionary line.
Technician is what you want on Mime Jr.. Every competitive set worth running is built with that ability in mind. The alternatives (Soundproof, Filter) work on paper but Technician is what makes Mime Jr. worth using.
At base 60 Speed, it won't be moving first often. On offense, Mime Jr. is a special attacker with base 70 Sp. Atk. Defensively? Fragile — can't afford to take many hits.
Mime Jr. appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.
Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDPDebut

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A

