Special
Balanced
60Speed · Below Avg

Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.

Base Stats
Avg
HP20
F
Attack25
F
Defense45
D
Sp. Atk70
C
Sp. Def90
B
Speed60
C
Total310
Details
Catch Rate
Moderate145 / 255
Growth Rate
Medium Fast1M XP
Height0.6 m
Weight13.0 kg
Base XP62
Abilities
Soundproof
Protects against sound-based moves.
FilterTop Pick
Decreases damage taken from super-effective moves by 1/4.
TechnicianHA
Strengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source

Mime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mime Jr. Weakness and Resistance Chart
DamageTypes
2x (Weak)Poison, Ghost, Steel
0.5x (Resist)Psychic
0.25x (Resist)Fighting
0x (Immune)Dragon
Type ChartGood
3Weak
2Resist
1Immune
Score0
4xCritical
None
½xResist
¼xResist
0xImmune
How to Beat Mime Jr. (Best Counters)

Archaludon's Flash Cannon hits Mime Jr. for 55-65%.

Archaludon
Archaludon
SteelDragon
A
Recommended Build
AbilityStamina
ItemAssault Vest
NatureTimid
Moves
  • Electro Shot
  • Flash Cannon
  • Body Press
  • Dragon Pulse
Damage vs Mime Jr.
Flash Cannon 2x
55-65%
View Archaludon builds →

This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
Mr. Rime
IcePsychic
Galar Mr. Mime
PsychicFairy
HP
20
40+20
80+40
40+20
ATK
25
45+20
85+40
45+20
DEF
45
65+20
75+10
65+20
SP.ATK
70
100+30
110+10
100+30
SP.DEF
90
120+30
100-20
120+30
SPE
60
90+30
70-20
90+30
BST
310D-Tier
460C-Tier+150
520C-Tier+60
460C-Tier+150
ROLE
Balanced
Attacker
Attacker
Attacker
TYPE
Special
Special
Special
Special

Breeding

Unavailable
Undiscovered egg group

Eviolite makes Mime Jr. Bulkier than you'd expect from something that still evolves. Max HP and Sp. Def EVs with Careful nature handle the stat profile. Utility options keeps it from being passive.

Best Build

All 13 games
Experimental
Ability
Filter
Item
EvioliteBULK
Best Nature for Mime Jr.

Mime Jr. best EVs are HP and Sp. Def

EVs

Bulky Support Moveset

  • Ally SwitchSTAB
  • Fake Out
  • EncoreUtility
  • Trick RoomSTAB

Moves

All 13 games

Leveling does the heavy lifting. Mime Jr. Picks up Dream Eater and Psychic along the way, building toward a complete offensive set. TMs add coverage across 7 types, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Confuse Ray
C10010Ghost
Lv 1
Hypnosis
C6020Psychic
Lv 1
Tackle
D4010035Normal
Lv 8
Charm
C10020Fairy
Lv 12
Confusion
D5010025Psychic
Lv 15
Dream Eater
C10010015Psychic
Lv 17
Infestation
D2010020Bug
Lv 20
Protect+4
S10Normal
Lv 24
Stealth Rock
C20Rock
Lv 28
Psybeam
6510020Psychic
Lv 32
Mimic
D10Normal
Lv 36
Light Screen
A30Psychic
Lv 36
Reflect
A20Psychic
Lv 36
Safeguard
C25Normal
Lv 44
Dazzling Gleam
C8010010Fairy
Lv 48
Psychic
S9010010Psychic

TM Moves

TM
TM10
Brick Break
D7510015Fighting
TM06
Calm Mind
C20Psychic
TM92
Dazzling Gleam
C8010010Fairy
TM131
Drain Punch
D7510010Fighting
TM127
Dream Eater
C10010015Psychic
TM35
Endure+4
C10Normal
TM26
Energy Ball
C9010010Grass
TM109
Facade
D7010020Normal
TM141
Fake Out+3
S4010010Normal
TM142
First Impression+2
D9010010Bug
TM60
Future Sight
B12010010Psychic
TM01
Headbutt
D7010015Normal
TM97
Heal Block
10015Psychic
TM49
Icy Wind
D559515Ice
TM16
Light Screen
A30Psychic
TM125
Mimic
D10Normal
TM83
Nasty Plot
C20Dark
TM17
Protect+4
S10Normal
TM63
Psychic
S9010010Psychic
TM03
Psyshock
C8010010Psychic
TM31
Reflect
A20Psychic
TM51
Safeguard
C25Normal
TM74
Shadow Ball
D8010015Ghost
TM64
Solar Beam
C12010010Grass
TM37
Stealth Rock
C20Rock
TM85
Substitute
C10Normal
TM95
Taunt
C10020Dark
TM106
Thunder
D1107010Electric
TM08
Thunder Wave
S9020Electric
TM67
Thunderbolt
C9010015Electric
TM59
Zen Headbutt
D809015Psychic

Egg Moves

Mime Jr. doesn't have any Egg moves

Tutor Moves

Mime Jr. can't learn any Tutor moves
All 13 games

Mime Jr. Can't be caught in Legends: Z-A. Bring it over from Diamond, Platinum, or Sword instead. The encounter info below covers the source games.

Mime Jr. is not available as a wild encounter in this game.

Also found in:

  • Multiple options from Mime Jr.: Mr Mime after learning Mimic and Galarian Mr Mime after learning Mimic. Each branch takes the 310 BST base in a different direction.

  • Across 13 games, Mime Jr. has solid availability. First showed up in Legends: Z-A. The latest games to include it are Platinum and HeartGold & SoulSilver.

  • Mime Jr. appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

  • Mime Jr. at 310 BST is a stepping stone. Evolve it when you can for a real stat jump.

Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.

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