Special
Wallbreaker
60Speed · Below Avg

Magnezone's spread isn't flashy. Sp. Atk leads, Speed trails, 3 stats clear the bar. Tough to catch and worth 3 Sp. Atk EVs, on a medium-fast 1M XP curve.

Base Stats
High
HP70
C
Attack70
C
Defense115
B
Sp. Atk130
A
Sp. Def90
B
Speed60
C
Total535
Details
Catch Rate
Difficult30 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight180.0 kg
Base XP268
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
SturdyNiche
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAPopular
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+3SpDSpe
Strong Special Attack training target
Pokedex Entries

As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin while transmitting signals of unknown purpose.

Type-wise, Magnezone takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. 11 resistances give it solid defensive coverage on top of that. Magnezone's physical bulk (base 115 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magnezone Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
11Resist
1Immune
Score+8
How to Beat Magnezone (Best Counters)
Mandibuzz
MandibuzzRecovers with Roost, wears down with Toxic, outspeeds
DarkFlying
B
Recommended Build
AbilityOvercoat
ItemHeavy-Duty Boots
NatureImpish
Moves
  • RoostRecovery
  • Foul Play
  • DefogUtility
  • U Turn
Damage vs Magnezone
U Turn
6-7%
View Mandibuzz builds →

Magnezone doesn't evolve through normal leveling. You'll need an evolution item to get here from Magnemite's line. Breed this form to get Magnemite eggs (average hatch time). Evolving from Magnemite gave Magnezone the biggest boost in HP (+45), bringing the total to 535 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magnezone is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Prediction matters here. Choice Specs means Magnezone can't change moves after clicking, but the payoff is boosted special damage with move lock. Max Sp. Atk and Speed EVs with Analytic back that up. The remaining moves prevents free switches.

Best Build

All 13 games
Recommended
Ability
Analytic
Item
Choice SpecsPOWER
Best Nature for Magnezone
Modest+SPA

Magnezone best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • Flash CannonSTAB
  • Volt SwitchSTAB
  • ThunderboltSTAB
  • Body Press

Moves

All 13 games

TMs define Magnezone's movepool. The natural moves cover basics with Steel Beam and Zap Cannon, but the real versatility comes from technical machines giving it Psychic and Normal coverage. That's where the options open up.

Level-Up Moves

Lv 1
Electric Terrain
C10Electric
Lv 1
Magnetic Flux
20Electric
Lv 1
Mirror Coat-5
A10020Psychic
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
D4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
A9020Electric
Lv 1
Tri Attack
B8010010Normal
Lv 12
Electro Ball
D10010Electric
Lv 16
Gyro Ball
D1005Steel
Lv 20
Spark
C6510020Electric
Lv 24
Screech
C8540Normal
Lv 28
Magnet Rise
C10Electric
Lv 34
Flash Cannon
S8010010Steel
Lv 40
Discharge
B8010015Electric
Lv 46
Metal Sound
D8540Steel
Lv 52
Light Screen
B30Psychic
Lv 58
Lock-On
D5Normal
Lv 64
Zap Cannon
C120505Electric

TM Moves

TM
TM89
Body Press
A8010010Fighting
TM66
Body Slam
D8510015Normal
TM173
Charge
C20Electric
TM23
Charge Beam
C509010Electric
TM17
Confuse Ray
C10010Ghost
TM204
Double-Edge
C12010015Normal
TM96
Eerie Impulse
C10015Electric
TM136
Electric Terrain
C10Electric
TM72
Electro Ball
D10010Electric
TM211
Electroweb
A559515Electric
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM93
Flash Cannon
S8010010Steel
TM152
Giga Impact
C150905Normal
TM178
Gravity
C5Psychic
TM180
Gyro Ball
D1005Steel
TM225
Hard Press
D10010Steel
TM121
Heavy Slam
D10010Steel
TM130
Helping Hand+5
C20Normal
TM163
Hyper Beam
B150905Normal
TM104
Iron Defense
B15Steel
TM99
Iron Head
C8010015Steel
TM75
Light Screen
B30Psychic
TM223
Metal Sound
D8540Steel
TM07
Protect+4
A10Normal
TM50
Rain Dance
A5Water
TM74
Reflect
A20Psychic
TM85
Rest
C5Psychic
TM51
Sandstorm
C10Rock
TM70
Sleep Talk
C10Normal
TM170
Steel Beam
A140955Steel
TM103
Substitute
C10Normal
TM49
Sunny Day
C5Fire
TM210
Supercell Slam
C1009515Electric
TM32
Swift
C6020Normal
TM01
Take Down
D908520Normal
TM171
Tera Blast
A8010010Normal
TM166
Thunder
A1107010Electric
TM82
Thunder Wave
A9020Electric
TM126
Thunderbolt
S9010015Electric
TM48
Volt Switch
S7010020Electric
TM147
Wild Charge
C9010015Electric

Egg Moves

Magnezone doesn't have any Egg moves

Tutor Moves

Magnezone can't learn any Tutor moves
All 13 games

No wild encounters for Magnezone. The 3-stage chain runs through Magnemite, which you can catch at decent rates from the locations below. Evolve through a special method once you've got the levels.

How to Obtain Magnezone in Scarlet & Violet

The path to Magnezone starts with Magnemite at Lv. 16-34 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Magnemite
    Step 1Catch Magnemite
    East Province (Area Three) - Grass
    ScarletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Three) - Grass
    VioletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Two) - Grass
    VioletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Two) - Grass
    ScarletOverworld Lv.16-34 Route
    25%Mid
    East Province (Area Three) - Near Town
    ScarletOverworld Lv.16-34 Route
    10%Mid
    East Province (Area Three) - Near Town
    VioletOverworld Lv.16-34 Route
    10%Mid
    East Province (Area Two) - Near Town
    VioletOverworld Lv.16-34 Route
    10%Mid
    East Province (Area Two) - Near Town
    ScarletOverworld Lv.16-34 Route
    10%Mid
  2. Magneton
    Step 2Evolve into Magneton
  3. Magnezone
    Step 3Magnezone
  • Magnezone has a 535 base stat total and ranks as B-Tier: a solid choice for the right team. It works best as a wallbreaker. Base 130 Sp. Atk is where it shines.

  • Magnezone's biggest threats include Swampert (Ground), Blaziken (Fire), and Lucario (Fighting), all carrying super-effective STAB moves. Swampert is the most dangerous since Ground moves deal 4x damage.

  • Magnet Pull is the go-to ability for Magnezone. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Magnezone fills the wallbreaker role. It's a special attacker with base 130 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • The core moveset is Flash Cannon, Volt Switch, Thunderbolt, and Bodypress. Flash Cannon leads at 21% usage. Thunderbolt provides reliable STAB damage.

Magnezone has been available in 13 games since Diamond & Pearl, though obtaining it requires an item-based evolution. This extra step makes it less common than Pokemon found through standard wild encounters.

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