Platinum Oreburgh City
Coal runs Oreburgh City, a soot-streaked town where rookie trainers win their very first badge. Roark works the mine and the gym both, testing you with hard-hitting Rock-types.
Oreburgh City is in Sinnoh, with Route 207 to the north. In the story you arrive from Oreburgh Gate to the west and continue south to Oreburgh Mine.
OREBURGH CITY MAP
Pokemon Encounters
Aerodactyl
ITEMS & SHOP
The first town with a mart stocks the basics for the road ahead. A Heart Scale out of sight is worth the search, feeding the Move Relearner in Pastoria when you want an old move back.
Heal Ball
A remedial Poke Ball that restores the caught Pokemon's HP and eliminates any status problem.
Heal Ball
A remedial Poke Ball that restores the caught Pokemon's HP and eliminates any status problem.
Oran Berry
Held: Consumed at 1/2 max HP to recover 10 HP.
Dire Hit
An item that raises the critical-hit ratio of a Pokemon in battle. It wears off if the Pokemon is withdrawn.
Dusk Ball
A somewhat different Poke Ball that makes it easier to catch wild Pokemon at night or in dark places like caves.
Great Ball
A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.
Super Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points.
Yellow Shard
A small yellow shard. It appears to be from some sort of implement made long ago.
Heart Scale
A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.
Pearl
A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
Heal Ball
A remedial Poke Ball that restores the caught Pokemon's HP and eliminates any status problem.
Net Ball
A somewhat different Poke Ball that works especially well on Water- and Bug-type Pokemon.
Tunnel Mail
Stationery featuring a print of a dimly lit coal mine. Let a Pokemon hold it for delivery.
Antidote
A spray-type medicine. It lifts the effect of poison from one Pokemon.
Awakening
A spray-type medicine. It awakens a Pokemon from the clutches of sleep.
Burn Heal
A spray-type medicine. It heals a single Pokemon that is suffering from a burn.
Escape Rope
A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Full Heal
A spray-type medicine. It heals all the status problems of a single Pokemon.
Full Restore
A medicine that fully restores the HP and heals any status problems of a single Pokemon.
Great Ball
A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.
Hyper Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.
Ice Heal
A spray-type medicine. It defrosts a Pokemon that has been frozen solid.
Max Potion
A spray-type medicine for wounds. It completely restores the HP of a single Pokemon.
Max Repel
An item that prevents weak wild Pokemon from appearing for 250 steps after its use.
Paralyze Heal
A spray-type medicine. It eliminates paralysis from a single Pokemon.
Poke Ball
A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system.
Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by just 20 points.
Repel
An item that prevents weak wild Pokemon from appearing for 100 steps after its use.
Revive
A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.
Super Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points.
Super Repel
An item that prevents weak wild Pokemon from appearing for 200 steps after its use.
Ultra Ball
An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.
TRAINERS
Roark opens the gym circuit on Rock-types, his level 14 Cranidos hitting far harder than its early level suggests. A short gym, but the ace can surprise an unprepared starter.






























