Defense and Attack carry most of Kommo-o's stat budget. HP's the obvious dump stat. Tough to catch and yields 3 Defense EVs. Follows a slow 1.25M XP grind.
It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.
Kommo O is weak to Fairy, Ice, Flying, Psychic, and Dragon. Watch out for Fairy attacks, those deal 4x damage. With 7 resistances, the defensive profile is strong. Kommo O's overall bulk (75/125/105) lets it take a hit or two from most weaknesses before going down.
| Damage | Types |
|---|---|
| 4x (Critical) | Fairy |
| 2x (Weak) | Ice, Flying, Psychic, Dragon |
| 0.5x (Resist) | Fire, Water, Electric, Grass, Bug, Rock, Dark |
Torkoal's Eruption hits Kommo O for 37-44%.
A | ||
Recommended Build AbilityDrought ItemCharcoal NatureQuiet Moves
Damage vs Kommo O View Torkoal builds →Eruption37-44% Heat Wave23-28% | ||
B | ||
Recommended Build AbilityLevitate ItemHeavy-Duty Boots NatureModest Moves
Damage vs Kommo O View Vikavolt builds →Volt Switch25-30% Energy Ball21-25% | ||
B | ||
Recommended Build AbilityDrought ItemHeatrock NatureTimid Moves
Damage vs Kommo O View Ninetales builds →Heat Wave21-25% | ||
B | ||
Recommended Build AbilityCompoundeyes ItemFocus Sash NatureTimid Moves
Damage vs Kommo O View Galvantula builds →Thunder27-32% | ||
B | ||
Recommended Build AbilityMoody ItemFocus Sash NatureTimid Moves View Smeargle builds →
| ||
End of the line. Kommo O caps a three-stage chain that started at Jangmo O. Breeding produces the base form, and eggs are takes forever to hatch. Defense grew the most through evolution (+60 over Jangmo O), and Kommo O peaks at 600 total stats. View every chain in the Evolution Chart.
How to Evolve
Kommo O runs a standard attacker set. Naive nature with max Sp. Atk and Speed EVs shapes the build, while Kommoniumz brings extra utility. Soundproof supports the kit from the background.
Best Build
Kommo-o best EVs are Sp. Atk and Speed
Doubles Special Sweeper Moveset
- Protect
- Clanging Scales
- Flamethrower
- Clangorous Soul
Recommended Teammates
Special Sweeper Moveset
- Clangorous Soul
- Clanging Scales
- Boomburst
- Drain Punch
Recommended Teammates
Doubles Bulky Support Moveset
- Protect
- Body Press
- Iron Defense
- Iron Head
Recommended Teammates
Physical Sweeper Moveset
- Clangorous Soul
- Clanging Scales
- Drain Punch
- Poison Jab
Recommended Teammates
Physical Setup Sweeper Moveset
- Body Press
- Stealth Rock
- Drain Punch
- Iron Defense
Recommended Teammates
Doubles Special Sweeper Moveset
- Clangorous Soul
- Aura Sphere
- Flamethrower
- Dragon Pulse
Recommended Teammates
Physical Setup Sweeper Moveset
- Clanging Scales
- Close Combat
- Drain Punch
- Dragon Dance
Recommended Teammates
Doubles Special Sweeper Moveset
- Clanging Scales
- Flamethrower
- Protect
- Substitute
Recommended Teammates
Physical Setup Sweeper Moveset
- Clanging Scales
- Close Combat
- Drain Punch
- Dragon Dance
Recommended Teammates
Doubles Special Sweeper Moveset
- Clanging Scales
- Flamethrower
- Protect
- Substitute
Recommended Teammates
Moves
The TM pool is where it gets interesting. Coverage across 12 types means almost nothing walls Kommo O cleanly, with Focus Punch and Draco Meteor anchoring the STAB side. Matchup flexibility isn't a problem.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
The TM pool is where it gets interesting. Coverage across 11 types means almost nothing walls Kommo O cleanly, with Focus Punch and Outrage anchoring the STAB side. Matchup flexibility isn't a problem.
The TM pool is where it gets interesting. Coverage across 13 types means almost nothing walls Kommo O cleanly, with Focus Punch and Draco Meteor anchoring the STAB side. Matchup flexibility isn't a problem.
The TM pool is where it gets interesting. Coverage across 10 types means almost nothing walls Kommo O cleanly, with Draco Meteor and Outrage anchoring the STAB side. Matchup flexibility isn't a problem.
No wild encounters for Kommo-o in Scarlet & Violet. Bring Jangmo-o over from Sun, Ultra Sun, or Sword, then level through the stages. Each step in the chain is laid out below.
Can't catch Kommo-o directly. Start with Jangmo-o at moderate rates from the locations below, then evolve at level 45. The 3-stage chain from Jangmo-o to Kommo-o is where the leveling time goes.
How to Obtain Kommo-o in Sword & Shield
The path to Kommo-o starts with Jangmo-o at Lv. 16-52 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch Jangmo-oChallenge RoadOverworld Lv.16-21 Route10%MidOvercastPotbottom DesertOverworld Lv.19-24 Desert10%MidOvercastLake of OutrageGrass Lv.50-52 Water5%PostOvercastLake of OutrageGrass Lv.50-52 Water5%PostIntense Sun
Step 2Catch or Evolve Hakamo-oLake of OutrageGrass Lv.50-52 Water2%PostThunderstormor evolve from Jangmo-o (Step 1)
Step 3Kommo-o ✓
moderate rates for Kommo-o across 3 locations in late-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Where To Catch Kommo-o in Ultra Sun & Ultra Moon
The path to Kommo-o starts with Jangmo-o at Lv. 43-50 via walking and gift encounters. 3 catchable stages total, with locations listed for each one below.
Step 1Catch Jangmo-oVast Poni Canyon - OutsideUltra SunGrass Lv.43-465%LateVast Poni Canyon - OutsideUltra MoonGrass Lv.43-465%Late
Step 2Catch or Evolve Hakamo-oVast Poni Canyon - OutsideUltra SunGrass Lv.43-46LateSOS from Jangmo-oVast Poni Canyon - OutsideUltra MoonGrass Lv.43-46LateSOS from Jangmo-oor evolve from Jangmo-o (Step 1)
Step 3Kommo-o ✓Vast Poni Canyon - OutsideUltra MoonGrass Lv.43-46LateSOS from Jangmo-oVast Poni Canyon - OutsideUltra SunGrass Lv.43-46LateSOS from Jangmo-oHeahea BeachUltra MoonGift from NPC Lv.50 WaterPostTotem gift (100 stickers)or evolve from Hakamo-o (Step 2)
moderate rates across 2 locations for Kommo-o in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Where To Catch Kommo-o in Sun & Moon
The path to Kommo-o starts with Jangmo-o at Lv. 41-44 via walking encounters. 3 catchable stages total, with locations listed for each one below.
Step 1Catch Jangmo-oVast Poni Canyon - OutsideSunGrass Lv.41-445%LateVast Poni Canyon - OutsideMoonGrass Lv.41-445%Late
Step 2Catch or Evolve Hakamo-oVast Poni Canyon - OutsideSunGrass Lv.41-44LateSOS from Jangmo-oVast Poni Canyon - OutsideMoonGrass Lv.41-44LateSOS from Jangmo-oor evolve from Jangmo-o (Step 1)
Step 3Kommo-o ✓Vast Poni Canyon - OutsideSunGrass Lv.41-44LateSOS from Jangmo-oVast Poni Canyon - OutsideMoonGrass Lv.41-44LateSOS from Jangmo-oor evolve from Hakamo-o (Step 2)
We rate Kommo-o B-Tier: a solid choice for the right team. At 600 BST, it fits the tank role. Base 125 Defense stands out.
Kommo-o's biggest threats include Mimikyu (Fairy), Kyurem (Ice), and Talonflame (Flying), all carrying super-effective STAB moves. Mimikyu is the most dangerous since Fairy moves deal 4x damage. Psychic and Dragon-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. Kommo-o has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.
Bulletproof is the go-to ability for Kommo-o. It protects against bullet, ball, and bomb-based moves. Its hidden ability Overcoat can work in specific setups. Soundproof is the other option. Pick based on what your team needs.
Base 85 Speed is workable. Faster than some, slower than many. On offense, Kommo-o is leaning toward the physical side (base 110 Attack). Defensively? Tanky enough to absorb a few hits. Best used as a tank.
Best way to handle Kommo-o: Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.
Kommo O joined the series in Sun & Moon and has been available in 4 titles so far. With 4 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SMDebut

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
