Special
Tank
600Elite
85Moderate
BTier

Dragon/Fighting gives Kommo-o strong STAB coverage, and its stat spread wastes nothing on the offensive side. It sits at a decent but contested Speed tier. Known as the Scaly Pokemon. Introduced in Gen 7.

Defense and Attack carry most of Kommo-o's stat budget. HP's the obvious dump stat. Tough to catch and yields 3 Defense EVs. Follows a slow 1.25M XP grind.

Base Stats
600Legend
HP75
C
Attack110
B
Defense125
A
Sp. Atk100
B
Sp. Def105
B
Speed85
C
Total600
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Kommo-o yields +3 Def
HPAtkDef+3SpASpDSpe
Details
Catch45ChallengingSlow1.25M XP1.6m / 5'03"78.2kg / 172.4 lbs270Base XP
Pokedex Entries

When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.

Sun

Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.

Moon

Kommo O Weakness

Fragile

Kommo O is weak to Fairy, Ice, Flying, Psychic, and Dragon-type moves. Watch out for Fairy attacks, those deal 4x damage. With 7 resistances, the defensive profile is strong. Kommo O's overall bulk (75/125/105) lets it take a hit or two from most weaknesses before going down.

4xCriticali
¼xResisti
None
0xImmunei
None
5Weak
7Resist
0Immune
Scorei-5
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Fairy — Moonblast, Play Rough, Dazzling Gleam
Abilities
BulletproofProtects against bullet, ball, and bomb-based moves.
SoundproofProtects against sound-based moves.
OvercoatHAProtects against damage from weather.

End of the line. Kommo O caps a three-stage chain that started at Jangmo O. Breeding produces the base form, and eggs are takes forever to hatch. Defense grew the most through evolution (+60 over Jangmo O), and Kommo O peaks at 600 total stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Jangmo-o
Dragon
Hakamo-o
DragonFighting
Kommo-o
DragonFighting
HP
45
55+10
75+20
ATK
55
75+20
110+35
DEF
65
90+25
125+35
SP.ATK
45
65+20
100+35
SP.DEF
45
70+25
105+35
SPE
45
65+20
85+20
BST
300D-Tier
420D-Tier+120
600B-Tier+180
ROLE
Balanced
Balanced
Tank
TYPE
Utility
Physical
Mixed
Breeding
Moderate

Breed with Kommo-o to get Jangmo O eggs from the Dragon egg group. Notable egg moves include Counter, Dragon Breath, Reversal.

Egg Groups
Dragon
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Egg Moves
3moves

Kommo O runs Dragon Dance to boost before sweeping. Bulletproof and Jolly nature shape the build, with max Attack and Speed EVs to capitalize after one turn of setup, plus the remaining moves to back it up.

Best Build

Physical Setup Sweeper
Ability
Bulletproof
Item
Kommoniumz
Nature
Jolly+SPE
EVs

Best Kommo-o Moveset

  • Clanging ScalesSTAB
  • Close CombatSTAB
  • Drain PunchSTAB
  • Dragon DanceSTAB

Recommended Teammates

The TM pool is where it gets interesting. Coverage across 10 types means almost nothing walls Kommo O cleanly, with Draco Meteor and Outrage anchoring the STAB side. Matchup flexibility isn't a problem.

Level-Up Moves

Lv 1
Autotomize
15Steel
Lv 1
Belly Drum
10Normal
Lv 1
Bide+1
10Normal
Lv 1
Clanging Scales
1101005Dragon
Lv 1
Leer
10030Normal
Lv 1
Protect+4
10Normal
Lv 1
Sky Uppercut
859015Fighting
Lv 1
Tackle
4010035Normal
Lv 5
Leer
10030Normal
Lv 9
Bide+1
10Normal
Lv 13
Protect+4
10Normal
Lv 17
Dragon Tail-6
609010Dragon
Lv 21
Scary Face
10010Normal
Lv 25
Headbutt
7010015Normal
Lv 29
Work Up
30Normal
Lv 33
Screech
8540Normal
Lv 38
Iron Defense
15Steel
Lv 43
Dragon Claw
8010015Dragon
Lv 51
Noble Roar
10030Normal
Lv 59
Dragon Dance
20Dragon
Lv 67
Outrage
12010010Dragon

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM59
Brutal Swing
6010020Dark
TM08
Bulk Up
20Fighting
TM78
Bulldoze
6010020Ground
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM02
Dragon Claw
8010015Dragon
TM82
Dragon Tail-6
609010Dragon
TM26
Earthquake
10010010Ground
TM49
Echoed Voice
4010015Normal
TM42
Facade
7010020Normal
TM54
False Swipe
4010040Normal
TM35
Flamethrower
9010015Fire
TM91
Flash Cannon
8010010Steel
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM66
Payback
5010010Dark
TM84
Poison Jab
8010020Poison
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
TM69
Rock Polish
20Rock
TM80
Rock Slide
759010Rock
TM39
Rock Tomb
609515Rock
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM37
Sandstorm
10Rock
TM65
Shadow Claw
7010015Ghost
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM87
Swagger
8515Normal
TM75
Swords Dance
20Normal
TM12
Taunt
10020Dark
TM06
Toxic
9010Poison
TM01
Work Up
30Normal
TM81
X-Scissor
8010015Bug

Egg Moves

Src
Egg
Counter-5
10020Fighting
Egg
Dragon Breath
6010020Dragon
Egg
Reversal
10015Fighting

Tutor Moves

Src
Tutor
Draco Meteor
130905Dragon

Reminder Moves

Src
Rem
Sky Uppercut
859015Fighting

moderate rates across 2 locations for Kommo-o in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Kommo-o in Sun & Moon

The path to Kommo-o starts with Jangmo-o at Lv. 41-44 via walking encounters. 3 catchable stages total, with locations listed for each one below.

  1. Jangmo-o
    Step 1Catch Jangmo-o
    Vast Poni Canyon - Outside
    SunGrassLv.41-445%Late
    CHALLENGING
    Vast Poni Canyon - Outside
    MoonGrassLv.41-445%Late
    CHALLENGING
  2. Hakamo-o
    Step 2Catch or Evolve Hakamo-o
    Vast Poni Canyon - Outside
    SunGrassLv.41-44LateSOS from Jangmo-o
    Vast Poni Canyon - Outside
    MoonGrassLv.41-44LateSOS from Jangmo-o
    or evolve from Jangmo-o (Step 1)
  3. Kommo-o
    Step 3Kommo-o
    Vast Poni Canyon - Outside
    SunGrassLv.41-44LateSOS from Jangmo-o
    Vast Poni Canyon - Outside
    MoonGrassLv.41-44LateSOS from Jangmo-o
    or evolve from Hakamo-o (Step 2)
  • We rate Kommo-o B-Tier — a solid choice for the right team. At 600 BST, it fits the tank role. Base 125 Defense stands out.

  • Kommo-o's biggest threats include Mimikyu (Fairy), Kyurem (Ice), and Talonflame (Flying), all carrying super-effective STAB moves. Mimikyu is the most dangerous since Fairy moves deal 4x damage. Psychic and Dragon-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. Kommo-o has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.

  • Hakamo O evolves into Kommo-o at level 45. Kommo-o is the final evolution in a 3-stage line starting from Jangmo O. With 600 BST, it's a powerhouse in its final form.

  • Bulletproof is the go-to ability for Kommo-o. It protects against bullet, ball, and bomb-based moves. Its hidden ability Overcoat can work in specific setups. Soundproof is the other option — pick based on what your team needs.

  • Base 85 Speed is workable — faster than some, slower than many. On offense, Kommo-o is a special attacker with base 100 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a tank.

  • Kommo-o can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.

Kommo O joined the series in Sun & Moon and has been available in 4 titles so far. With 3 generations of appearances, it's established itself despite the later start.