Dragon/Fighting gives Kommo-o strong STAB coverage, and its stat spread wastes nothing on the offensive side. It sits at a decent but contested Speed tier. Known as the Scaly Pokemon. Introduced in Gen 7.
Defense and Attack carry most of Kommo-o's stat budget. HP's the obvious dump stat. Tough to catch and yields 3 Defense EVs. Follows a slow 1.25M XP grind.
When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
Kommo O Weakness
FragileKommo O is weak to Fairy, Ice, Flying, Psychic, and Dragon-type moves. Watch out for Fairy attacks, those deal 4x damage. With 7 resistances, the defensive profile is strong. Kommo O's overall bulk (75/125/105) lets it take a hit or two from most weaknesses before going down.
End of the line. Kommo O caps a three-stage chain that started at Jangmo O. Breeding produces the base form, and eggs are takes forever to hatch. Defense grew the most through evolution (+60 over Jangmo O), and Kommo O peaks at 600 total stats.
How to Evolve
Breed with Kommo-o to get Jangmo O eggs from the Dragon egg group. Notable egg moves include Counter, Dragon Breath, Reversal.
Kommo O runs Dragon Dance to boost before sweeping. Bulletproof and Jolly nature shape the build, with max Attack and Speed EVs to capitalize after one turn of setup, plus the remaining moves to back it up.
Best Build
Best Kommo-o Moveset
- Clanging Scales
- Close Combat
- Drain Punch
- Dragon Dance
Recommended Teammates
The TM pool is where it gets interesting. Coverage across 10 types means almost nothing walls Kommo O cleanly, with Draco Meteor and Outrage anchoring the STAB side. Matchup flexibility isn't a problem.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Reminder Moves
moderate rates across 2 locations for Kommo-o in late-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.
Where To Catch Kommo-o in Sun & Moon
The path to Kommo-o starts with Jangmo-o at Lv. 41-44 via walking encounters. 3 catchable stages total, with locations listed for each one below.
Step 1Catch Jangmo-oCHALLENGINGVast Poni Canyon - OutsideSunGrassLv.41-445%LateCHALLENGINGVast Poni Canyon - OutsideMoonGrassLv.41-445%Late
Step 2Catch or Evolve Hakamo-oVast Poni Canyon - OutsideSunGrassLv.41-44LateSOS from Jangmo-oVast Poni Canyon - OutsideMoonGrassLv.41-44LateSOS from Jangmo-oor evolve from Jangmo-o (Step 1)
Step 3Kommo-o ✓Vast Poni Canyon - OutsideSunGrassLv.41-44LateSOS from Jangmo-oVast Poni Canyon - OutsideMoonGrassLv.41-44LateSOS from Jangmo-oor evolve from Hakamo-o (Step 2)
We rate Kommo-o B-Tier — a solid choice for the right team. At 600 BST, it fits the tank role. Base 125 Defense stands out.
Kommo-o's biggest threats include Mimikyu (Fairy), Kyurem (Ice), and Talonflame (Flying), all carrying super-effective STAB moves. Mimikyu is the most dangerous since Fairy moves deal 4x damage. Psychic and Dragon-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. Kommo-o has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.
Bulletproof is the go-to ability for Kommo-o. It protects against bullet, ball, and bomb-based moves. Its hidden ability Overcoat can work in specific setups. Soundproof is the other option — pick based on what your team needs.
Base 85 Speed is workable — faster than some, slower than many. On offense, Kommo-o is a special attacker with base 100 Sp. Atk. Defensively? Tanky enough to absorb a few hits. Best used as a tank.
Kommo-o can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.
Kommo O joined the series in Sun & Moon and has been available in 4 titles so far. With 3 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISMDebut

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A