While most trainers evolve Hakamo-o into Kommo O immediately, the unevolved form has a niche with Eviolite boosting its defenses. Watch the Fairy matchup though — quadruple damage means one hit can end it. Watch the Fairy matchup though — quadruple damage means one hit can end it.
Hakamo-o's spread isn't flashy. Defense leads, HP trails, 1 stats clear the bar. Tough to catch and worth 2 Defense EVs, on a slow 1.25M XP grind.
The scaleless, scarred parts of its body are signs of its strength. It shows them off to defeated opponents.
Before attacking its enemies, it clashes its scales together and roars. Its sharp claws shred the opposition.
Hakamo O Weakness
FragileHakamo O's Dragon/Fighting typing leaves it vulnerable to Fairy, Ice, Flying, Psychic, and Dragon moves. Fairy hits land at 4x, so they're the biggest threat. 7 resistances give it solid defensive coverage on top of that.
Hakamo O is the middle stage between Jangmo O and Kommo O. It's a three-stage line with one more evolution to go. For breeding, takes forever to hatch with plenty of partners via one egg group. So far, Defense got the biggest boost (+25 from Jangmo O).
How to Evolve
Still unevolved, still relevant. Hakamo O's Eviolite bulk with max HP and Defense EVs creates a defensive profile that punches above its stage. Bulletproof adds passive value. Drain Punch gives it offensive presence.
Best Build
Best Hakamo-o Moveset
- Drain Punch
- Dragon Dance
- Rock Slide
- Iron Head
Recommended Teammates
Without TMs, Hakamo O's movepool is bare bones. With them, you get coverage across 8 types on top of Focus Punch and Draco Meteor for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Hakamo-o isn't available in the wild in Scarlet & Violet. Start by transferring Jangmo-o from Sun, Ultra Sun, or Sword. The evolution path from Jangmo-o to Hakamo-o is covered in the steps below.
Hakamo-o isn't fully evolved, so it's not built for competitive play. At 420 BST, it's a stepping stone rather than a team anchor.
Watch for Sylveon (Fairy), Weavile (Ice), and Braviary (Flying) when using Hakamo-o. They all hit it super-effectively with STAB. Sylveon is the most dangerous since Fairy moves deal 4x damage. Psychic and Dragon-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.
Bulletproof protects against bullet, ball, and bomb-based moves — that's the one you want on Hakamo-o. Overcoat is the hidden ability. Niche, but it has its uses. Soundproof works too if your team needs something different.
Hakamo-o fills the balanced role. It's a physical attacker with base 75 Attack. At base 65 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.
Hakamo-o can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.
Introduced in Sun & Moon, Hakamo O has appeared in 4 games across 3 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISMDebut

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
