Physical
Balanced
420Average
65Moderate
DTier

While most trainers evolve Hakamo-o into Kommo O immediately, the unevolved form has a niche with Eviolite boosting its defenses. Watch the Fairy matchup though — quadruple damage means one hit can end it. Watch the Fairy matchup though — quadruple damage means one hit can end it.

Hakamo-o's spread isn't flashy. Defense leads, HP trails, 1 stats clear the bar. Tough to catch and worth 2 Defense EVs, on a slow 1.25M XP grind.

Base Stats
420Above
HP55
D
Attack75
C
Defense90
B
Sp. Atk65
C
Sp. Def70
C
Speed65
C
Total420
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Hakamo-o yields +2 Def
HPAtkDef+2SpASpDSpe
Details
Catch45ChallengingSlow1.25M XP1.2m / 3'11"47kg / 103.6 lbs147Base XP
Pokedex Entries

It makes noise by clanging its scales together. When the rhythm has reached its peak, Hakamo-o attacks.

Ultra Sun

The scales it sheds can be molded and processed to make pots and pans. They conduct heat well, so they’re a popular item.

Ultra Moon

Hakamo O Weakness

Fragile

Hakamo O's Dragon/Fighting typing leaves it vulnerable to Fairy, Ice, Flying, Psychic, and Dragon moves. Fairy hits land at 4x, so they're the biggest threat. 7 resistances give it solid defensive coverage on top of that.

4xCriticali
¼xResisti
None
0xImmunei
None
5Weak
7Resist
0Immune
Scorei-5
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Fairy — Moonblast, Play Rough, Dazzling Gleam
Abilities
BulletproofProtects against bullet, ball, and bomb-based moves.
SoundproofProtects against sound-based moves.
OvercoatHAProtects against damage from weather.

Hakamo O is the middle stage between Jangmo O and Kommo O. It's a three-stage line with one more evolution to go. For breeding, takes forever to hatch with no compatible partners via one egg group. So far, Defense got the biggest boost (+25 from Jangmo O).

How to Evolve

3 Forms
Stat Comparison 3 Stages
Jangmo-o
Dragon
Hakamo-o
DragonFighting
Kommo-o
DragonFighting
HP
45
55+10
75+20
ATK
55
75+20
110+35
DEF
65
90+25
125+35
SP.ATK
45
65+20
100+35
SP.DEF
45
70+25
105+35
SPE
45
65+20
85+20
BST
300D-Tier
420D-Tier+120
600B-Tier+180
ROLE
Balanced
Balanced
Tank
TYPE
Utility
Physical
Mixed
Breeding
Moderate

Breed with Hakamo-o to get Jangmo O eggs from the Dragon egg group. Notable egg moves include Counter, Dragon Breath, Reversal.

Egg Groups
Dragon
Gender
50.0%50.0%
Hatch Time
40 cycles·10,280 steps
Slow~10 min with Flame Body
Egg Moves
3moves

Focus Sash buys the setup turn. Hakamo O clicks Dragon Dance, then starts cleaning with Dragon Dance and Ground coverage. Adamant nature with max Attack without Speed EVs makes sure nothing tanks a boosted hit comfortably.

Best Build

Physical Tank
Ability
Overcoat
Item
Focus SashSURVIVAL
Nature
Adamant+ATK
EVs

Best Hakamo-o Moveset

  • Dragon DanceSTAB
  • Dragon ClawSTAB
  • Drain PunchSTAB
  • EarthquakeCoverage

The natural movepool does the job, but Counter and Dragon Breath from the egg pool give Hakamo O something extra. Pair those with Draco Meteor and Outrage for STAB and coverage across 9 types for reach, and the kit fills out nicely.

Level-Up Moves

Lv 1
Autotomize
15Steel
Lv 1
Bide+1
10Normal
Lv 1
Leer
10030Normal
Lv 1
Protect+4
10Normal
Lv 1
Sky Uppercut
859015Fighting
Lv 1
Tackle
4010035Normal
Lv 5
Leer
10030Normal
Lv 9
Bide+1
10Normal
Lv 13
Protect+4
10Normal
Lv 17
Dragon Tail-6
609010Dragon
Lv 21
Scary Face
10010Normal
Lv 25
Headbutt
7010015Normal
Lv 29
Work Up
30Normal
Lv 33
Screech
8540Normal
Lv 38
Iron Defense
15Steel
Lv 43
Dragon Claw
8010015Dragon
Lv 48
Noble Roar
10030Normal
Lv 53
Dragon Dance
20Dragon
Lv 58
Outrage
12010010Dragon
Lv 63
Close Combat
1201005Fighting

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM59
Brutal Swing
6010020Dark
TM08
Bulk Up
20Fighting
TM78
Bulldoze
6010020Ground
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM02
Dragon Claw
8010015Dragon
TM82
Dragon Tail-6
609010Dragon
TM26
Earthquake
10010010Ground
TM49
Echoed Voice
4010015Normal
TM42
Facade
7010020Normal
TM54
False Swipe
4010040Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM66
Payback
5010010Dark
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
TM80
Rock Slide
759010Rock
TM39
Rock Tomb
609515Rock
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM37
Sandstorm
10Rock
TM65
Shadow Claw
7010015Ghost
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM87
Swagger
8515Normal
TM75
Swords Dance
20Normal
TM12
Taunt
10020Dark
TM06
Toxic
9010Poison
TM01
Work Up
30Normal
TM81
X-Scissor
8010015Bug

Egg Moves

Src
Egg
Counter-5
10020Fighting
Egg
Dragon Breath
6010020Dragon
Egg
Reversal
10015Fighting

Tutor Moves

Src
Tutor
Aqua Tail
909010Water
Tutor
Draco Meteor
130905Dragon
Tutor
Dragon Pulse
8510010Dragon
Tutor
Drain Punch
7510010Fighting
Tutor
Dual Chop
409015Dragon
Tutor
Iron Defense
15Steel
Tutor
Iron Head
8010015Steel
Tutor
Iron Tail
1007515Steel
Tutor
Low Kick
10020Fighting
Tutor
Outrage
12010010Dragon
Tutor
Snore
5010015Normal
Tutor
Uproar
9010010Normal

2 encounter spots for Hakamo-o at moderate rates starting from late-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Hakamo-o in Ultra Sun & Ultra Moon

To get Hakamo-o, start by catching Jangmo-o through walking encounters at Lv. 43-46. The chain covers 2 catchable stages before reaching the final form.

  1. Jangmo-o
    Step 1Catch Jangmo-o
    Vast Poni Canyon - Outside
    Ultra SunGrassLv.43-465%Late
    CHALLENGING
    Vast Poni Canyon - Outside
    Ultra MoonGrassLv.43-465%Late
    CHALLENGING
  2. Hakamo-o
    Step 2Hakamo-o
    Vast Poni Canyon - Outside
    Ultra SunGrassLv.43-46LateSOS from Jangmo-o
    Vast Poni Canyon - Outside
    Ultra MoonGrassLv.43-46LateSOS from Jangmo-o
    or evolve from Jangmo-o (Step 1)
  • Hakamo-o isn't fully evolved, so it's not built for competitive play. At 420 BST, it's a stepping stone rather than a team anchor.

  • Watch for Sylveon (Fairy), Weavile (Ice), and Braviary (Flying) when using Hakamo-o. They all hit it super-effectively with STAB. Sylveon is the most dangerous since Fairy moves deal 4x damage. Psychic and Dragon-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Jangmo O evolves into Hakamo-o at level 35. Hakamo-o evolves into Kommo O at level 45. Hakamo-o is a middle-stage evolution in the Jangmo O line.

  • Bulletproof protects against bullet, ball, and bomb-based moves — that's the one you want on Hakamo-o. Overcoat is the hidden ability. Niche, but it has its uses. Soundproof works too if your team needs something different.

  • Hakamo-o fills the balanced role. It's a physical attacker with base 75 Attack. At base 65 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Hakamo-o can be found in Scarlet & Violet, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.

Introduced in Sun & Moon, Hakamo O has appeared in 4 games across 3 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.