Special
Attacker
65Speed · Below Avg

The stat budget goes to damage. Sp. Atk and Attack carry the offense, Speed doesn't even come close. An Anteater Pokemon on a medium-fast 1M XP curve, worth 2 Sp. Atk EVs per KO.

Base Stats
Above
HP85
C
Attack97
B
Defense66
C
Sp. Atk105
B
Sp. Def66
C
Speed65
C
Total484
Details
Catch Rate
Challenging90 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight58.0 kg
Base XP169
Abilities
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Flash FirePopular
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
White SmokeHAPopular
Prevents stats from being lowered by other Pokémon.
Flash Fire grants Fire immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

There’s a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.

Heatmor's Fire typing leaves it vulnerable to Water, Ground, and Rock. With 6 resistances, the defensive profile is strong. Flash Fire grants an additional Fire immunity, reshaping the matchup chart.

Heatmor Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Bug, Steel, Fairy
Type ChartAvg
3Weak
6Resist
1Immune
Score0
4xCritical
None
¼xResist
None
0xImmune
How to Beat Heatmor (Best Counters)

Excadrill can KO Heatmor with Earthquake (128-150%). Glimmora deals 83-97% with Power Gem.

Excadrill
Excadrill
GroundSteel
S
Recommended Build
AbilityMold Breaker
ItemLeftovers
NatureJolly
Moves
  • EarthquakeSTAB
  • Rapid Spin
  • Iron Head
  • Swords Dance
Damage vs Heatmor
Earthquake 2x
128-150%KO
Rapid Spin
22-25%
View Excadrill builds →

No evolution chain to worry about here. Heatmor is a standalone Pokemon with a massive partner pool for breeding through one egg group. Eggs come out average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Heatmor
#631Heatmor
Does not evolve

Breeding

Very Easy

Breed Heatmor easily with 278 breeding partners from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

One guaranteed turn is all Heatmor needs. Focus Sash buys it, max Sp. Atk without Speed EVs make it count, and Flashfire adds something extra. The goal: deal early damage and deal damage with Giga Drain. The remaining moves gives it play beyond just the lead turn.

Best Build

All 7 games
Experimental
Utility
Ability
Gluttony
Item
Flame Plate
Best Nature for Heatmor
HardyNEUTRAL

Heatmor best EVs are Speed and Attack

EVs

Utility Moveset

  • Fire LashSTAB
  • Drain Punch
  • Flare BlitzSTAB
  • Thunder Punch

Recommended Teammates

Moves

All 7 games

Level-up moves are just the starting point for Heatmor. TMs unlock coverage across 9 types and turn a straightforward STAB kit around Overheat and Flare Blitz into something with actual range.

Level-Up Moves

Lv 1
Lick
3010030Ghost
Lv 1
Tackle
D4010035Normal
Lv 5
Fury Swipes
188015Normal
Lv 10
Incinerate
C6010015Fire
Lv 15
Bug Bite
D6010020Bug
Lv 20
Spit Up
D10010Normal
Lv 20
Stockpile
D20Normal
Lv 20
Swallow
D10Normal
Lv 25
Slash
C7010020Normal
Lv 30
Bind
158520Normal
Lv 35
Fire Lash
S8010015Fire
Lv 40
Hone Claws
C15Dark
Lv 45
Amnesia
C20Psychic
Lv 50
Fire Spin
D358515Fire
Lv 55
Inferno
100505Fire
Lv 60
Flare Blitz
S12010015Fire

TM Moves

TM
TR17
Amnesia
C20Psychic
TM31
Attract
C10015Normal
TR01
Body Slam
C8510015Normal
TM97
Brutal Swing
D6010020Dark
TM15
Dig
C8010010Ground
TM63
Drain Punch
S7510010Fighting
TR26
Endure+4
C10Normal
TM39
Facade
C7010020Normal
TR15
Fire Blast
B110855Fire
TM03
Fire Punch
C7510015Fire
TM13
Fire Spin
D358515Fire
TR02
Flamethrower
B9010015Fire
TR55
Flare Blitz
S12010015Fire
TM59
Fling
10010Dark
TR64
Focus Blast
C120705Fighting
TM28
Giga Drain
C7510010Grass
TM09
Giga Impact
B150905Normal
TR36
Heat Wave
B959010Fire
TR07
Low Kick
D10020Fighting
TR43
Overheat
B130905Fire
TM25
Protect+4
C10Normal
TM33
Rain Dance
C5Water
TM21
Rest
C10Psychic
TM48
Rock Tomb
D609515Rock
TM76
Round
C6010015Normal
TM65
Shadow Claw
C7010015Ghost
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TM11
Solar Beam
B12010010Grass
TM98
Stomping Tantrum
C7510010Ground
TR20
Substitute
C10Normal
TM34
Sunny Day
C5Fire
TR39
Superpower
C1201005Fighting
TR37
Taunt
C10020Dark
TM23
Thief
D6010025Dark
TR95
Throat Chop
C8010015Dark
TM05
Thunder Punch
S7510015Electric
TM38
Will-O-Wisp
C8515Fire

Egg Moves

Heatmor doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Burning Jealousy
C701005Fire
Tutor
Scorching Sands
C7010010Ground
All 7 games

high spawn rates across 12 locations for Heatmor in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations to Catch Heatmor in Sword & Shield

12 walking encounters at Lv. 28-65 for Heatmor across Shield and Sword. A few locations are version-exclusive, so your copy of the game affects what's available.

Giant's Mirror
ShieldOverworld Lv.28-30
40%Mid
Intense Sun
Route 6
ShieldGrass Lv.28-30 Route
20%Mid
All Weather
Giant's Mirror
SwordOverworld Lv.28-30
5%Mid
Intense Sun
Route 6
SwordGrass Lv.28-30 Route
5%Mid
All Weather
Lake of Outrage
ShieldOverworld Lv.55-58 Water
25%Post
Intense Sun
Lake of Outrage
SwordOverworld Lv.55-58 Water
5%Post
Intense Sun
Giant's Bed
ShieldOverworld Lv.60-65
5%Post
Intense Sun
Giant's Bed
SwordOverworld Lv.60-65
5%Post
Intense Sun
Old Cemetery
SwordOverworld Lv.60-65
5%Post
Intense Sun
Old Cemetery
ShieldOverworld Lv.60-65
5%Post
Intense Sun
Three-Point Pass
SwordOverworld Lv.60-65
5%Post
Intense Sun
Three-Point Pass
ShieldOverworld Lv.60-65
5%Post
Intense Sun
  • Flash Fire changes the entire equation for Heatmor. The 484 BST doesn't tell the full story. Ranked C-Tier as an attacker.

  • Watch for Milotic (Water), Swampert (Ground), and Rhyperior (Rock) when using Heatmor. They all hit it super-effectively with STAB.

  • Flash Fire is what you want on Heatmor. Every competitive set worth running is built with that ability in mind. The alternatives (Gluttony, White Smoke) work on paper but Flash Fire is what makes Heatmor worth using.

  • At base 65 Speed, it won't be moving first often. On offense, Heatmor is a special attacker with base 105 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as an attacker.

  • Heatmor has answers, but so do you. Faster attackers outpace it. Anything with a super-effective STAB move and decent speed can revenge kill.

Heatmor joined the series in Black & White and has been available in 7 titles so far. With 6 generations of appearances, it's established itself despite the later start.

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