Pokemon Sword and Shield Walrein is a Ice and Water Type Ice Break Pokémon, which makes it weak against Fighting, Rock, Grass, Electric type moves. You can find and catch Walrein in Frigid Sea with a 45% chance to appear during Normal Weather weather. The Max IV Stats of Walrein are 110 HP, 80 Attack, 95 SP Attack, 90 Defense, 90 SP Defense, and 65 Speed.
List of Walrein Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 530 | |
HP | 110 | |
Attack | 80 | |
Defense | 90 | |
Special Attack | 95 | |
Special Defense | 90 | |
Speed | 65 |
Based on this pokemon's stats we consider the best nature for Walrein to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Walrein Abilities
Ability | Type | Effect |
---|---|---|
Thick Fat | Normal | |
Ice Body | Normal | |
Oblivious | Hidden |
Pokemon Sword and Shield Walrein Evolutions
How do i get Walrein's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Spheal evolves into Sealeo when you reach Level 32. Sealeo then evolves into its final evolution Walrein when you reach Level 44.
Walrein Locations in Pokemon Sword and Shield
Where do i find and how to get Walrein?
Walrein does not spawn in the wild. Instead you can catch Spheal and evolve it into Walrein. A popular spawn location you can find Spheal is in the Frigid Sea area with a 45% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Walrein Raids
Where do i find Walrein Raids?
You can find Walrein raids in the following locations: Giant's Bed, Frigid Sea.
Pokemon Sword and Shield Walrein Weakness
Walrein is a Ice and Water Type pokemon. This will cause it to take More Damage from Fighting, Rock, Grass, Electric Type Moves and will take Less Damage from Water, Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Rock Grass Electric |
0.5x Damage | Water |
0.25x Damage | Ice |
Immune to Damage |
What pokemon is Walrein Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Walrein Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Walrein Moves List
What moves can Walrein learn from TMs, TRs, and Leveling?
Walrein can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ice and Water type +50% STAB damage.
Walrein Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Swagger | ||||||
1 | [] Crunch | ||||||
1 | [] Ice Fang | ||||||
1 | [] Rollout | ||||||
1 | [] Defense Curl | ||||||
1 | [] Growl | ||||||
1 | [] Water Gun | ||||||
12 | [] Powder Snow | ||||||
16 | [] Rest | ||||||
20 | [] Snore | ||||||
24 | [] Brine | ||||||
28 | [] Aurora Beam | ||||||
35 | [] Encore | ||||||
40 | [] Body Slam | ||||||
48 | [] Surf | ||||||
56 | [] Blizzard | ||||||
64 | [] Hail | ||||||
72 | [] Sheer Cold |
TM Moves Walrein can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM36 | Whirlpool | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM45 | Dive | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM51 | Icicle Spear | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. | |
TM55 | Brine | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
TM64 | Avalanche | Physical | 90 | 100 | 10 | Power doubles if user took damage first. | |
TM67 | Ice Fang | Physical | 97.5 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Walrein TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR03 | Hydro Pump | Special | 165 | 80 | 5 | ||
TR04 | Surf | Special | 135 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 135 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 165 | 70 | 5 | May freeze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR16 | Waterfall | Physical | 120 | 100 | 15 | May cause flinching. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR98 | Liquidation | Physical | 127.5 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
More guides