Pokemon Sword and Shield Tyrunt is a Rock and Dragon Type Royal Heir Pokémon, which makes it weak against Fighting, Ground, Steel, Ice, Dragon, Fairy type moves. You can find and catch Tyrunt in Ballimere Lake with a 10% chance to appear during Normal Weather weather. The Max IV Stats of Tyrunt are 58 HP, 89 Attack, 45 SP Attack, 77 Defense, 45 SP Defense, and 48 Speed.
List of Tyrunt Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 362 | |
HP | 58 | |
Attack | 89 | |
Defense | 77 | |
Special Attack | 45 | |
Special Defense | 45 | |
Speed | 48 |
Based on this pokemon's stats we consider the best nature for Tyrunt to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Tyrunt Abilities
Ability | Type | Effect |
---|---|---|
Strong Jaw | Normal | |
Sturdy | Hidden |
Pokemon Sword and Shield Tyrunt Evolutions
How do i evolve Tyrunt in Pokemon Sword and Shield?
Pokemon Sword and Shield Tyrunt evolves into Tyrantrum when you reach Level 39, Daytime.
Tyrunt Locations in Pokemon Sword and Shield
Where do i find and how to get Tyrunt?
A popular spawn location you can find Tyrunt is in the Ballimere Lake area with a 10% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Tyrunt Raids
Where do i find Tyrunt Raids?
You can find Tyrunt raids in the following locations: Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea, Three-Point Pass, Ballimere Lake.
Pokemon Sword and Shield Tyrunt Weakness
Tyrunt is a Rock and Dragon Type pokemon. This will cause it to take More Damage from Fighting, Ground, Steel, Ice, Dragon, Fairy Type Moves and will take Less Damage from Normal, , Poison, Electric, Fire type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Ground Steel Ice Dragon Fairy |
0.5x Damage | Normal Flying Poison Electric |
0.25x Damage | Fire |
Immune to Damage |
What pokemon is Tyrunt Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Tyrunt Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Tyrunt Moves List
What moves can Tyrunt learn from TMs, TRs, and Leveling?
Tyrunt can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Dragon type +50% STAB damage.
Tyrunt Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tackle | ||||||
1 | [] Tail Whip | ||||||
4 | [] Roar | ||||||
8 | [] Ancient Power | ||||||
12 | [] Charm | ||||||
16 | [] Bite | ||||||
20 | [] Dragon Tail | ||||||
24 | [] Stomp | ||||||
28 | [] Rock Slide | ||||||
32 | [] Crunch | ||||||
36 | [] Dragon Claw | ||||||
40 | [] Thrash | ||||||
44 | [] Earthquake | ||||||
48 | [] Horn Drill |
TM Moves Tyrunt can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM67 | Ice Fang | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Tyrunt TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR53 | Close Combat | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
TR97 | Psychic Fangs | Physical | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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