Pokemon Sword and Shield Tyrantrum is a Rock and Dragon Type Despot Pokémon, which makes it weak against Fighting, Ground, Steel, Ice, Dragon, Fairy type moves. You can find and catch Tyrantrum in Ballimere Lake with a 10% chance to appear during Normal Weather weather. The Max IV Stats of Tyrantrum are 82 HP, 121 Attack, 69 SP Attack, 119 Defense, 59 SP Defense, and 71 Speed.
List of Tyrantrum Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 521 | |
HP | 82 | |
Attack | 121 | |
Defense | 119 | |
Special Attack | 69 | |
Special Defense | 59 | |
Speed | 71 |
Based on this pokemon's stats we consider the best nature for Tyrantrum to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
Tyrantrum Abilities
Ability | Type | Effect |
---|---|---|
Strong Jaw | Normal | |
Rock Head | Hidden |
Pokemon Sword and Shield Tyrantrum Evolutions
How do i evolve Tyrantrum in Pokemon Sword and Shield?
Pokemon Sword and Shield Tyrunt evolves into Tyrantrum when you reach Level 39, Daytime.
Tyrantrum Locations in Pokemon Sword and Shield
Where do i find and how to get Tyrantrum?
Tyrantrum does not spawn in the wild. Instead you can catch Tyrunt and evolve it into Tyrantrum. A popular spawn location you can find Tyrunt is in the Ballimere Lake area with a 10% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Tyrantrum Raids
Where do i find Tyrantrum Raids?
You can find Tyrantrum raids in the following locations: Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea, Three-Point Pass, Ballimere Lake.
Pokemon Sword and Shield Tyrantrum Weakness
Tyrantrum is a Rock and Dragon Type pokemon. This will cause it to take More Damage from Fighting, Ground, Steel, Ice, Dragon, Fairy Type Moves and will take Less Damage from Normal, , Poison, Electric, Fire type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Ground Steel Ice Dragon Fairy |
0.5x Damage | Normal Flying Poison Electric |
0.25x Damage | Fire |
Immune to Damage |
What pokemon is Tyrantrum Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Tyrantrum Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Tyrantrum Moves List
What moves can Tyrantrum learn from TMs, TRs, and Leveling?
Tyrantrum can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Dragon type +50% STAB damage.
Tyrantrum Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tackle | ||||||
1 | [] Tail Whip | ||||||
1 | [] Roar | ||||||
1 | [] Ancient Power | ||||||
12 | [] Charm | ||||||
16 | [] Bite | ||||||
20 | [] Dragon Tail | ||||||
24 | [] Stomp | ||||||
28 | [] Rock Slide | ||||||
32 | [] Crunch | ||||||
36 | [] Dragon Claw | ||||||
42 | [] Thrash | ||||||
48 | [] Earthquake | ||||||
54 | [] Horn Drill | ||||||
60 | [] Giga Impact | ||||||
66 | [] Head Smash |
TM Moves Tyrantrum can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM66 | Thunder Fang | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
TM67 | Ice Fang | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
TM68 | Fire Fang | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |
TM99 | Breaking Swipe | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Tyrantrum TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR47 | Dragon Claw | Physical | 120 | 100 | 15 | ||
TR51 | Dragon Dance | Status | — | — | 20 | Raises user's Attack and Speed. | |
TR53 | Close Combat | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR62 | Dragon Pulse | Special | 127.5 | 100 | 10 | ||
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
TR94 | High Horsepower | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
TR97 | Psychic Fangs | Physical | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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