Pokemon Sword and Shield Metang is a Steel and Psychic Type Iron Claw Pokémon, which makes it weak against Ground, Fire, Ghost, Dark type moves. You can find and catch Metang in Snowslide Slope with a 24% chance to appear during Normal Weather weather. The Max IV Stats of Metang are 60 HP, 75 Attack, 55 SP Attack, 100 Defense, 80 SP Defense, and 50 Speed.
List of Metang Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 420 | |
HP | 60 | |
Attack | 75 | |
Defense | 100 | |
Special Attack | 55 | |
Special Defense | 80 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Metang to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Metang Abilities
Ability | Type | Effect |
---|---|---|
Clear Body | Normal | |
Light Metal | Hidden |
Pokemon Sword and Shield Metang Evolutions
How do i get Metang's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Beldum evolves into Metang when you reach Level 20. Metang then evolves into its final evolution Metagross when you reach Level 45.
Metang Locations in Pokemon Sword and Shield
Where do i find and how to get Metang?
Metang does not spawn in the wild. Instead you can catch Beldum and evolve it into Metang. A popular spawn location you can find Beldum is in the Snowslide Slope area with a 24% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Metang Raids
Where do i find Metang Raids?
You can find Metang raids in the following locations: Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea, Ballimere Lake.
Pokemon Sword and Shield Metang Weakness
Metang is a Steel and Psychic Type pokemon. This will cause it to take More Damage from Ground, Fire, Ghost, Dark Type Moves and will take Less Damage from Normal, , Rock, Steel, Grass, Ice, Dragon, Fairy, Poison, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Fire Ghost Dark |
0.5x Damage | Normal Flying Rock Steel Grass Ice Dragon Fairy |
0.25x Damage | Psychic |
Immune to Damage | Poison |
What pokemon is Metang Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Metang Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Metang Moves List
What moves can Metang learn from TMs, TRs, and Leveling?
Metang can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel and Psychic type +50% STAB damage.
Metang Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
Evolve | [] Confusion | ||||||
Evolve | [] Metal Claw | ||||||
1 | [] Bullet Punch | ||||||
1 | [] Tackle | ||||||
6 | [] Zen Headbutt | ||||||
12 | [] Magnet Rise | ||||||
18 | [] Flash Cannon | ||||||
26 | [] Take Down | ||||||
34 | [] Psychic | ||||||
42 | [] Scary Face | ||||||
50 | [] Meteor Mash | ||||||
58 | [] Iron Defense | ||||||
66 | [] Agility | ||||||
74 | [] Hyper Beam |
TM Moves Metang can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM69 | Psycho Cut | Physical | 105 | 100 | 20 | High critical hit ratio. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
Metang TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 90 | 100 | 10 | May poison opponent. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 120 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 120 | 100 | 15 | May cause flinching. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. |
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