Pokemon Sword and Shield Carkol is a Rock and Fire Type, which makes it weak against Fighting, Rock, Ground, Water type moves. You can find and catch Carkol in Route 3 with a 99% chance to appear during All Weather weather. The Max IV Stats of Carkol are 80 HP, 60 Attack, 60 SP Attack, 90 Defense, 70 SP Defense, and 50 Speed.
List of Carkol Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 410 | |
HP | 80 | |
Attack | 60 | |
Defense | 90 | |
Special Attack | 60 | |
Special Defense | 70 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Carkol to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Carkol Abilities
Ability | Type | Effect |
---|---|---|
Steam Engine | Normal | |
Flame Body | Normal | |
Flash Fire | Hidden |
Sword Pokedex Entry
It forms coal inside its body. Coal dropped by this Pokémon once helped fuel the lives of people in the Galar region.
Shield Pokedex Entry
By rapidly rolling its legs, it can travel at over 18 mph. The temperature of the flames it breathes exceeds 1,800 degrees Fahrenheit.
Pokemon Sword and Shield Carkol Evolutions
How do i get Carkol's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Rolycoly evolves into Carkol when you reach Level 18. Carkol then evolves into its final evolution Coalossal when you reach Level 34.
Carkol Locations in Pokemon Sword and Shield
Where do i find and how to get Carkol?
Carkol does not spawn in the wild. Instead you can catch Rolycoly and evolve it into Carkol. A popular spawn location you can find Rolycoly is in the Route 3 area with a 99% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Carkol Raids
Where do i find Carkol Raids?
You can find Carkol raids in the following locations: Dusty Bowl, Giant's Cap, Giant's Seat, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Carkol Weakness
Carkol is a Rock and Fire Type pokemon. This will cause it to take More Damage from Fighting, Rock, Ground, Water Type Moves and will take Less Damage from Normal, , Poison, Bug, Ice, Fairy, Fire type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting Rock |
0.5x Damage | Normal Flying Poison Bug Ice Fairy |
0.25x Damage | Fire |
Immune to Damage |
What pokemon is Carkol Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Carkol Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Carkol Moves List
What moves can Carkol learn from TMs, TRs, and Leveling?
Carkol can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Fire type +50% STAB damage.
Carkol Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Flame Charge | ||||||
01 | [] Tackle | ||||||
01 | [] Smokescreen | ||||||
01 | [] Rapid Spin | ||||||
01 | [] Smack Down | ||||||
15 | [] Rock Polish | ||||||
20 | [] Ancient Power | ||||||
27 | [] Incinerate | ||||||
35 | [] Stealth Rock | ||||||
41 | [] Heat Crash | ||||||
48 | [] Rock Blast | ||||||
55 | [] Burn Up |
TM Moves Carkol can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM13 | Fire Spin | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
Carkol TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR23 | Spikes | Status | — | — | 20 | Hurts opponents when they switch into battle. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR55 | Flare Blitz | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR79 | Heavy Slam | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR84 | Scald | Special | 80 | 100 | 15 | May burn opponent. | |
TR88 | Heat Crash | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. | |
TR94 | High Horsepower | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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