Diablo 4 Dexterity
The Diablo 4 Dexterity Stat Explained, what the Dexterity Stat does for each class. We also have a map of Altar of Lilith Locations, Builds, and more related to the Dexterity Stat.
How does Dexterity work in D4
You can filter every Paragon, Skill, Aspect, Unique and Passive by Class using the dropdowns below. Keep in mind the filter will limit what you see if used, so only use if you want to view what affects that specific class
| Class | Effect | 
|---|---|
|  Barbarian | 1 Dexterity = 0.02% Critical Strike Chance 1 Dexterity = 0.025% Chance to Dodge Attacks | 
|  Druid | 1 Dexterity = 0.025% Chance to Dodge Attacks | 
|  Rogue | 1 Dexterity = 0.1% Skill Damage 1 Dexterity = 0.025% Chance to Dodge Attacks | 
|  Necromancer | 1 Dexterity = 0.025% Chance to Dodge Attacks | 
|  Sorceress | 1 Dexterity = 0.02% Critical Strike Chance 1 Dexterity = 0.025% Chance to Dodge Attacks | 
Dexterity Stat Altars of Lilith Locations
There are a total of (33) Altars of Lilith that will grant you a total of (66) Permanent Dexterity Stat Points in D4. These Altars are located in the following areas:
| Location | Type | Subtype | Description | Show on map | 
|---|
Best Unique Weapons and Armor That have Dexterity
The best unique equipment to use with the Dexterity stat in D4 is 100,000 Steps, which is a Unique Boots.
 
 - Dexterity
- Cooldown Reduction
- Crowd Control Duration Bonus
- Maximum Energy
 
 - bonus Evade charges
- Dexterity
- Damage When Swapping Weapons
- Bonus Movement Speed
- Ranks to Ground Stomp
 
 - Damage to Distant Enemies
- Dexterity
- Marksman Skill Damage
- Critical Strike Damage
- Ranks to Exploit
 Best Uniques
Best UniquesBest Paragons To Use with Dexterity
The best paragon to use with the Dexterity stat in D4 is Bloodfeeder, which is a Rare Glyph Node.
 
 - Description:For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Chilled targets.
- Radius Bonus:You gain x20% increased Chill effect.
- Radius Requirement:40 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Lightning damage.
- Radius Bonus:You deal x12% increased Lightning damage to both Healthy and Injured enemies.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Burning targets.
- Radius Bonus:You deal x10% increased direct damage to Burning enemies.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, All damage deal +1.5 - 7.5% (0.3% Per Level) increased Critical Strike Damage.
- Radius Bonus:Skills that Critically Strike generate 3 Fury.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased Physical damage.
- Radius Bonus:Physical damage increases the damage an enemy takes from you by x1%, up to x10%, for 15 seconds.
- Radius Requirement:40 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, Cutthroat Skills deal +2 - 10% (0.4% Per Level) increased damage.
- Radius Bonus:While wielding a Melee weapon, you take 10% reduced damage.
- Radius Requirement:40 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, All damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Critical Strikes deal x22% increased damage to enemies that are not Healthy.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, all damage deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Poisoned targets.
- Radius Bonus:Poisoning damage effects last x33.3% longer.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 8% (0.3% Per Level) increased damage to Bleeding targets.
- Radius Bonus:You have 5% increased Critical Strike Chance against Bleeding enemies.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, all damage you deal +2 - 10% (0.4% Per Level) increased Critical Strike Damage.
- Radius Bonus:Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +2.68 - 16.7% (0.701% Per Level) increased damage.
- Radius Bonus:Swapping weapons has a 18% chance to cause the Skill's damage to Critically Strike.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, Marksman Skills deal +2 - 10% (0.4% Per Level) increased damage.
- Radius Bonus:While wielding a Ranged weapon, you take 10% reduced damage.
- Radius Requirement:40 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, Skeletal Warriors deal +4 - 20% (0.8% Per Level) increased damage.
- Radius Bonus:Skeletal Warriors gain +20% increased Armor.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +3 - 15% (0.6% Per Level) increased damage to Crowd Controlled targets.
- Radius Bonus:You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
- Radius Bonus:When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
- Radius Bonus:When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
- Radius Bonus:Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +1 - 4% (0.15% Per Level) increased damage to Vulnerable targets.
- Radius Bonus:Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
- Radius Bonus:You gain 10% Damage Reduction against Close Enemies.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
- Radius Bonus:You gain 10% Damage Reduction against Close Enemies.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
- Radius Bonus:You gain 10% Damage Reduction against Close Enemies.
- Radius Requirement:25 Dexterity
 
 - Description:For every 5 Dexterity purchased within range, you deal +2 - 10% (0.4% Per Level) increased damage to Close targets.
- Radius Bonus:You gain 15% Damage Reduction against Close Enemies.
- Radius Requirement:25 Dexterity
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