
Diablo 4 Aspect of Uncanny Treachery
The Diablo 4 Aspect of Uncanny Treachery is a Codex Aspect, which means it can be Progress Campaign in Scosglen to unlock.
Effect: Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45%] Control Impaired Duration Reduction for 4 seconds.
Usable on the following Equipment Slots:






Where to find Aspect of Uncanny Treachery Codex
The Aspect of Uncanny Treachery Codex is Progress Campaign in Scosglen to unlock.
Location | Type | Subtype | Description | Show on map |
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Best Aspects To Use with Aspect of Uncanny Treachery
The best aspects to use with Aspect of Uncanny Treachery in D4 is Mangler's Aspect, which is a Utility Aspect and can only be used on Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) Equipment Slots.

Mangler's Aspect
Rogue • Utility
S
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds.






➔

Aspect of Quickening Fog
Rogue • Utility
C
You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.4-0.6] seconds for each enemy Dazed this way, up to [2-3] seconds.






➔

Infiltrator's Aspect
Rogue • Offensive
D
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5-8] seconds per trap placed.






➔

Aspect of Lethal Dusk
Rogue • Defensive
?
Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5%] Maximum Life on Kill for 6 seconds.





➔

Opportunist's Aspect
Codex
Rogue • Offensive

?
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] Physical damage and Stun enemies for 0.50 seconds.






➔

Best Skills To Use with Aspect of Uncanny Treachery

Concealment
Rogue •
Subterfuge Active


Cooldown: {20.0 / 19.0 / 18.0 / 17.0 / 16.0}
A
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.

You gain 40 Energy when you enter Concealment.

The Skill that breaks Concealment will always be a guaranteed Critical Strike.

The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
➔

Smoke Grenade
Rogue •
Subterfuge Active


Cooldown: 15
E
{4.0 / 4.4 / 4.7 / 5.2 / 5.5} seconds.
Enhanced
Countering
Subverting
Throw a smoky concoction at enemies that Dazes them for 
Enemies affected by Smoke Grenade take 20% increased damage from you.

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.
➔

Trick Attacks
Rogue •
Agility Passive


B
{0.5 / 1.0 / 1.5} seconds.
When you Critically Strike a Dazed enemy, they are Knocked Down for ➔

Rapid Gambits
Rogue •
Agility Passive


C
{0.5 / 1.0 / 1.5} seconds when you Daze an enemy.
Your Evade Cooldown is reduced by ➔

Mending Obscurity
Rogue •
Subterfuge Passive


E
{4% / 8% / 12%} Maximum Life per second.
While Stealthed, you Heal for ➔

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