Shuckle's all-in on Defense at the expense of Speed. The mixed lean is obvious from the bars. Yields 2 Defense and Sp. Def EVs and follows a 1.06M XP medium-slow curve.
It stores berries in its shell. The berries mix with its body fluids to become delicious juices.
It stores berries in its shell. The berries mix with its body fluids to become delicious juices.
Water, Rock, and Steel moves hit Shuckle for super-effective damage. Shuckle's overall bulk (20/230/230) lets it take a hit or two from most weaknesses before going down.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Rock, Steel |
| 0.5x (Resist) | Normal, Poison |
Greninja's Surf hits Shuckle for 53-63%.
Greninja WaterDark | S | |
Recommended Build AbilityBattlebond ItemLife Orb NatureTimid Moves
Damage vs Shuckle View Greninja builds →Dark Pulse24-28% Ice Beam18-21% Surf 2x53-63% U Turn11-13% | ||
Gholdengo SteelGhost | S | |
Recommended Build AbilityGoodasgold ItemLife Orb NatureTimid Moves
Damage vs Shuckle View Gholdengo builds →Shadow Ball27-32% | ||
Glimmet RockPoison | A | |
Recommended Build AbilityToxicdebris ItemEviolite NatureTimid Moves
Damage vs Shuckle View Glimmet builds →Power Gem 2x33-38% Sludge Bomb9-10% | ||
Tyranitar RockDark | A | |
Recommended Build AbilitySand Stream ItemChoice Band NatureAdamant Moves
Damage vs Shuckle View Tyranitar builds →Knock Off35-42% Stone Edge 2x108-127%KO Pursuit22-26% Earthquake36-42% | ||
Scizor BugSteel | A | |
Recommended Build AbilityTechnician ItemChoice Band NatureAdamant Moves
Damage vs Shuckle View Scizor builds →Bullet Punch 2x43-51% U Turn37-44% Knock Off23-27% Close Combat42-50% | ||
Breeding is the whole story for Shuckle. Plenty of partners through one egg group, eggs are average hatch time, and you won't need to evolve anything. View every chain in the Evolution Chart.
How to Evolve
Lead with Shuckle, set Stealth Rock, and keep pressure on. Sturdy and Mental Herb buy the time it needs, with max HP and Sp. Def EVs letting it take hits while controlling the hazard game.
Best Build
Shuckle best EVs are Defense and Sp. Def
Doubles Hazard Setter Moveset
- Stealth Rock
- Encore
- Guard Split
- Knock Off
Recommended Teammates
Hazard Setter Moveset
- Sticky Web
- Stealth Rock
- Knock Off
- Encore
Recommended Teammates
Wall Moveset
- Stealth Rock
- Sticky Web
- Toxic
- Encore
Recommended Teammates
Doubles Hazard Setter Moveset
- Stealth Rock
- Encore
- Guard Split
- Knock Off
Recommended Teammates
Hazard Setter Moveset
- Sticky Web
- Stealth Rock
- Knock Off
- Encore
Recommended Teammates
Wall Moveset
- Stealth Rock
- Sticky Web
- Toxic
- Encore
Recommended Teammates
Doubles Wall Moveset
- Stealth Rock
- Toxic
- Sticky Web
- Guard Split
Recommended Teammates
Hazard Setter Moveset
- Stealth Rock
- Sticky Web
- Knock Off
- Encore
Recommended Teammates
Wall Moveset
- Sticky Web
- Stealth Rock
- Toxic
- Encore
Recommended Teammates
Doubles Wall Moveset
- Stealth Rock
- Toxic
- Sticky Web
- Guard Split
Recommended Teammates
Hazard Setter Moveset
- Stealth Rock
- Sticky Web
- Knock Off
- Encore
Recommended Teammates
Wall Moveset
- Sticky Web
- Stealth Rock
- Toxic
- Encore
Recommended Teammates
Moves
Shuckle develops a solid moveset just through leveling. Stone Edge and Earthquake show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Without breeding, Shuckle misses out on Acid and Acupressure. That's 9 egg moves adding depth that the base kit lacks. STAB comes from Meteor Beam and Stone Edge, with Normal and Ground coverage and more rounding things out.
Without breeding, Shuckle misses out on Acid and Acupressure. That's 9 egg moves adding depth that the base kit lacks. STAB comes from Stone Edge and Rock Slide, with Normal and Ground coverage and more rounding things out.
Without breeding, Shuckle misses out on Acid and Acupressure. That's 9 egg moves adding depth that the base kit lacks. STAB comes from Stone Edge and Rock Slide, with Normal and Ground coverage and more rounding things out.
moderate rates for Shuckle across 12 locations in endgame routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Best Locations to Catch Shuckle in Brilliant Diamond & Shining Pearl
12 spots to find Shuckle at Lv. 58-63 via walking. Not all of them exist in both Brilliant Diamond and Shining Pearl versions, so filter by your copy below.
Easy grab on Shuckle with decent spawn rates across 30 locations in mid-game routes. The sorted list below shows the full spread so you can pick the most convenient spot.
Best Locations to Catch Shuckle in Sword & Shield
Before you go hunting for Shuckle, check which of the 30 spots belong to your version. Sword and Shield each have different walking encounters at Lv. 20-65.
No wild encounters for Shuckle in Ultra Sun & Ultra Moon. It's available in Gold, Crystal, or Sword and can be transferred over. The details below show where to find it.
Don't let Shuckle's 505 base stat total fool you. Contrary is what makes it tick. It punches way above its weight class. We rate it B-Tier.
Watch for Starmie (Water), Aerodactyl (Rock), and Steelix (Steel) when using Shuckle. They all hit it super-effectively with STAB. At base 5 Speed, Shuckle won't outrun any of these threats so switching to a resist is usually the safer play.
Run Contrary on Shuckle. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Shuckle also gets Sturdy and Gluttony, but they don't compare.
Shuckle fills the balanced role. It's leaning toward the physical side (base 10 Attack). Base 5 Speed is low. Priority moves or Trick Room are the way to go. And it's tanky enough to absorb a few hits.
Run Sticky Web, Stealth Rock, Toxic, and Encore on Shuckle. Sticky Web is the most common pick at 24% usage. This set covers the balanced role with a mix of damage and utility.
Shuckle first appeared in Gold & Silver and has been available in 16 games across 9 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GSDebut

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
