Special
Balanced
60Speed · Below Avg

Is Oranguru Good in Ultra Sun & Ultra Moon Playthrough?

Ultra Moon exclusive Normal/Psychic with AbilityInner Focus and high Special stats. Handles Hala with Psychic. Supports doubles with MoveInstruct. A slow support pick for players who like strategic play.

StrongGoodEvenToughBadSGGGEEEEEGGTEEEEIlimaTrial 1HalaKahuna 1LanaTrial 2KiaweTrial 3MallowTrial 4OliviaKahuna 2SophoclesTrial 5AcerolaTrial 6NanuKahuna 3MinaTrial 7HapuKahuna 4OranguruCatchableMolayneE4OliviaE4AcerolaE4KahiliE4KukuiChamp*
Ilima
Trial 1
Strong

Oranguru resists most of Ilima's coverage and hits back hard.

You Win
Gumshoos
Lv 12
Normal
Stakeout
Super FangBiteLeerScary Face
Easy KO
Yungoos
Lv 10
Normal
Stakeout
LeerTacklePursuitOdor Sleuth
Hala
Kahuna 1
Good

Oranguru has the type edge here and should clean up Hala's team.

You Win
Hariyama
Lv 63
Fighting
Thick Fat
Fake OutClose CombatKnock OffHeavy Slam
You Win
Machamp
Lv 63
Fighting
Guts
Cross ChopThunder PunchIce PunchFire Punch
You Win
Bewear
Lv 63
NormalFighting
Fluffy
Hammer ArmBrutal SwingDragon ClawShadow Claw
You Win
Poliwrath
Lv 63
WaterFighting
Water Absorb
WaterfallBrick BreakPoison JabPayback
You Win
Crabominable
Lv 63
FightingIce
Iron Fist
Ice HammerClose CombatStone EdgeEarthquake
Lana
Trial 2
Good

Oranguru has the type edge here and should clean up Lana's team.

You Win
Lanturn
Lv 60
WaterElectric
Volt AbsorbImmune to Electric attacks
DischargeHydro PumpThunder WaveIcy Wind
You Win
Cloyster
Lv 60
WaterIce
Skill Link
Spike CannonIcicle CrashSmart StrikeSpikes
Even
Araquanid
Lv 60
WaterBug
Water Bubble
LiquidationLeech LifeCrunchFrost Breath
Kiawe
Trial 3
Good

Oranguru has the type edge here and should clean up Kiawe's team.

Even
Alolan Marowak
Lv 22
FireGhost
Intimidate
HexFlame WheelBrick BreakDetect
Easy KO
Salazzle
Lv 20
PoisonFire
Corrosion
Poison GasVenoshockFlame BurstTorment
Mallow
Trial 4
Even

Oranguru trades roughly evenly with Mallow's team.

Even
Lurantis
Lv 24
Grass
Leaf Guard
Low SweepX ScissorSolar BladeSynthesis
You Win
Kecleon
Lv 22
Normal
Color Change
Sunny DayAncient PowerDizzy PunchScreech
Olivia
Kahuna 2
Even

Oranguru trades roughly evenly with Olivia's team.

Even
Anorith
Lv 27
RockBug
Battle Armor
Bug BiteSmack DownMetal Claw
You Win
Lileep
Lv 27
RockGrass
Suction Cups
Giga DrainAncient PowerBrine
Even
Lycanroc
Lv 28
Rock
Vital Spirit
BiteRock Tomb
Sophocles
Trial 5
Even

Oranguru trades roughly evenly with Sophocles's team.

Even
Togedemaru
Lv 33
ElectricSteel
Iron Barbs
Zing ZapSpiky ShieldIron HeadBounce
Even
Skarmory
Lv 32
SteelFlying
Keen Eye
Stealth RockSteel WingTailwindTorment
Acerola
Trial 6
Even

Oranguru trades roughly evenly with Acerola's team.

Risky
Mimikyu
Lv 35
GhostFairy
Disguise
Shadow ClawPlay RoughLeech LifeSlash
Even
Banette
Lv 32
Ghost
Insomnia
ScreechWill O WispFeint AttackCurse
Nanu
Kahuna 3
Even

Oranguru trades roughly evenly with Nanu's team.

Risky
Sableye
Lv 43
DarkGhost
Keen Eye
Power GemShadow BallFake Out
Even
Krokorok
Lv 43
GroundDark
Intimidate
CrunchAssuranceSwaggerEarthquake
You Win
Persian
Lv 44
Normal
Fur Coat
Power GemFake OutDark Pulse
Mina
Trial 7
Good

Oranguru has the type edge here and should clean up Mina's team.

Even
Ribombee
Lv 55
BugFairy
Shield Dust
Bug BuzzDraining KissQuiver DanceDazzling Gleam
Easy KO
Pelipper
Lv 52
WaterFlying
Keen Eye
StockpileScaldSpit UpSeed Bomb
Hapu
Kahuna 4
Good

Oranguru has the type edge here and should clean up Hapu's team.

Even
Golurk
Lv 53
GroundGhost
No Guard
Hammer ArmEarthquakeShadow PunchStealth Rock
Easy KO
Gastrodon
Lv 53
WaterGround
Sticky Hold
Muddy WaterMud BombRecover
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
Earth PowerDragon Breath
You Win
Mudsdale
Lv 54
Ground
Stamina
Heavy SlamEarthquakeDouble KickPayback
Molayne
Elite Four
Tough

Molayne's team hits Oranguru's weaknesses hard.

Risky
Klefki
Lv 56
SteelFairy
Prankster
SpikesThunder WaveFlash CannonReflect
Even
Bisharp
Lv 56
DarkSteel
Defiant
Night SlashIron HeadX ScissorMetal Sound
Even
Magnezone
Lv 56
ElectricSteel
Sturdy
Flash CannonThunderboltTri AttackScreech
Risky
Metagross
Lv 56
SteelPsychic
Clear Body
Hammer ArmMeteor MashBullet PunchZen Headbutt
Risky
Alolan Dugtrio
Lv 57
GroundSteel
Tangling Hair
EarthquakeIron HeadSucker PunchFissure
Olivia
Elite Four
Even

Oranguru trades roughly evenly with Olivia's team.

Risky
Armaldo
Lv 56
RockBug
Battle Armor
Crush ClawX ScissorRock Blast
Even
Cradily
Lv 56
RockGrass
Suction Cups
Rock TombEnergy BallStealth Rock
Even
Gigalith
Lv 56
Rock
Sand Stream
Stone EdgeBulldozeIron Head
Even
Probopass
Lv 56
RockSteel
Sturdy
Earth PowerPower GemThunder WaveSandstorm
Risky
Lycanroc
Lv 57
Rock
Keen Eye
CrunchStone EdgeCounterRock Climb
Acerola
Elite Four
Even

Oranguru trades roughly evenly with Acerola's team.

Even
Banette
Lv 56
Ghost
Insomnia
Shadow ClawFeint AttackInfestationScreech
You Win
Drifblim
Lv 56
GhostFlying
Aftermath
Ominous WindFocus EnergyAmnesiaBaton Pass
Even
Dhelmise
Lv 56
GhostGrass
Steelworker
SlamShadow BallEnergy BallWhirlpool
Even
Froslass
Lv 56
IceGhost
Snow Cloak
BlizzardShadow BallConfuse RayIce Shard
Even
Palossand
Lv 57
GhostGround
Water Compaction
Shadow BallEarth PowerGiga DrainIron Defense
Kahili
Elite Four
Even

Oranguru trades roughly evenly with Kahili's team.

Even
Braviary
Lv 56
NormalFlying
Sheer Force
Crush ClawBrave BirdAir SlashScary Face
You Win
Hawlucha
Lv 56
FightingFlying
Mold Breaker
Flying PressThroat ChopDual ChopPoison Jab
Even
Mandibuzz
Lv 56
DarkFlying
Big Pecks
Bone RushBrave BirdPunishmentFlatter
Even
Toucannon
Lv 57
NormalFlying
Skill Link
Bullet SeedRock BlastBeak BlastScreech
Kukui
Champion
Even

Oranguru trades roughly evenly with Kukui's team.

Even
Alolan Ninetales
Lv 68
IceFairy
Snow Cloak
Dazzling GleamBlizzardIce ShardSafeguard
Even
Braviary
Lv 68
NormalFlying
Keen Eye
Crush ClawBrave BirdWhirlwindTailwind
Even
Magnezone
Lv 68
ElectricSteel
Sturdy
ThunderboltFlash CannonThunder WaveMirror Coat
Even
Snorlax
Lv 68
Normal
Thick Fat
Body SlamCrunchHeavy SlamHigh Horsepower
Risky
Decidueye
Lv 68
GrassGhost
Overgrow
Leaf BladeSpirit ShackleBrave BirdSucker Punch
Catchable
Available after Badge 5
Type
NormalPsychic

Catch Oranguru on Lush Jungle (walking, Lv 19-22).

View Oranguru locations

Ultra Sun & Ultra Moon Oranguru Locations

high spawn rates in mid-game routes across 5 locations. Oranguru's one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Ultra Moon Exclusive — Trade with Ultra Sun for Passimian

Best Locations to Catch Oranguru in Ultra Sun & Ultra Moon

Walking encounters at Lv. 19-22 across 5 spots for Oranguru. Sorted by progression so you can see what's reachable at your current point in the game.

Lush Jungle - South
Lv.19-22Grass
Ultra MoonRate 30%
Shaking spot
Lush Jungle - West
Lv.19-22Grass
Ultra MoonRate 30%
Shaking spot
Lush Jungle - North
Lv.19-22Grass
Ultra MoonRate 5%
Lush Jungle - South
Lv.19-22Grass
Ultra MoonRate 5%
Lush Jungle - West
Lv.19-22Grass
Ultra MoonRate 5%

Oranguru Weakness

Bug and Dark moves hit Oranguru for super-effective damage. The upside? Ghost-type moves can't touch it at all. Oranguru's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Oranguru Weakness and Resistance Chart
DamageTypes
2x (Weak)Bug, Dark
0.5x (Resist)Psychic
0x (Immune)Ghost

What is Oranguru Weak Against

Good
2Weak
1Resist
1Immune
Score0
4xCritical
None
2xWeak
½xResist
¼xResist
None
0xImmune

What is Oranguru Strong Against

2Strong
1Resisted
0Immune
Score+1
½xResisted
0xImmune
None

Best Pokemon Against Oranguru

Oranguru Evolutions

Oranguru doesn't evolve, so breeding's where the action is. You'll find a massive partner pool across one egg group, and eggs are average hatch time. It's got 3 egg moves worth looking into. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Oranguru
#765Oranguru
Does not evolve

Breeding

Very Easy

Breed Oranguru easily with 218 breeding partners from the Ground egg group. Pass egg moves like Extrasensory, Psychic Terrain, Wonder Room to offspring.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

USUM Oranguru Best Moveset

Normal/Psychic at 90 Sp. Atk and 110 Sp. Def with AbilityTelepathy avoiding ally damage and AbilityInner Focus blocking flinches. MoveInstruct forces an ally to repeat its last move in Doubles. But 60 Speed acts after most targets. The moveset has Instruct Doubles utility with no singles identity.

Best Build

Experimental
Bulky Support
Ability
Inner Focus
Item
Colbur BerryRECOVERY
Best Nature for Oranguru
Quiet+SPA

Oranguru best EVs are HP and Sp. Atk

EVs

Bulky Support Moveset

  • Nasty Plot
  • Energy Ball
  • PsyshockSTAB
  • Hidden Power Fire

Moves List

Without breeding, Oranguru misses out on Extrasensory and Psychic Terrain. That's 3 egg moves adding depth that the base kit lacks. STAB comes from Giga Impact and Future Sight, with coverage across 7 types rounding things out.

Level-Up Moves

Lv 1
Confusion
7510025Psychic
Lv 4
After You
15Normal
Lv 8
Taunt
C10020Dark
Lv 11
Quash
10015Dark
Lv 15
Stored Power
D3010010Psychic
Lv 18
Psych Up
D10Normal
Lv 22
Feint Attack
D6020Dark
Lv 25
Nasty Plot
B20Dark
Lv 29
Zen Headbutt
C1209015Psychic
Lv 32
Instruct
15Psychic
Lv 36
Foul Play
D9510015Dark
Lv 39
Calm Mind
C20Psychic
Lv 43
Psychic
B13510010Psychic
Lv 46
Future Sight
B18010010Psychic
Lv 50
Trick Room-7
C5Psychic

TM Moves

TM
TM31
Brick Break
D7510015Fighting
TM59
Brutal Swing
6010020Dark
TM78
Bulldoze
D6010020Ground
TM04
Calm Mind
C20Psychic
TM57
Charge Beam
D509010Electric
TM100
Confide
D20Normal
TM32
Double Team
15Normal
TM85
Dream Eater
B15010015Psychic
TM26
Earthquake
C10010010Ground
TM63
Embargo
10015Dark
TM53
Energy Ball
B9010010Grass
TM42
Facade
C10510020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
C120705Fighting
TM21
Frustration
D10020Normal
TM68
Giga Impact
B225905Normal
TM10
Hidden Power
9010015Normal
TM16
Light Screen
C30Psychic
TM96
Nature Power
D20Normal
TM66
Payback
5010010Dark
TM17
Protect+4
C10Normal
TM77
Psych Up
D10Normal
TM29
Psychic
B13510010Psychic
TM03
Psyshock
B12010010Psychic
TM60
Quash
10015Dark
TM18
Rain Dance
C5Water
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM80
Rock Slide
D759010Rock
TM48
Round
9010015Normal
TM20
Safeguard
D25Normal
TM30
Shadow Ball
C8010015Ghost
TM88
Sleep Talk
C10Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM12
Taunt
C10020Dark
TM25
Thunder
C1107010Electric
TM24
Thunderbolt
C9010015Electric
TM06
Toxic
C9010Poison
TM92
Trick Room-7
C5Psychic
TM01
Work Up
C30Normal

Egg Moves

Egg
Egg
Extrasensory
C12010020Psychic
Egg
Psychic Terrain
10Psychic
Egg
Wonder Room
10Psychic

Tutor Moves

Tut
Tutor
After You
15Normal
Tutor
Ally Switch+2
15Psychic
Tutor
Block
D5Normal
Tutor
Covet
9010025Normal
Tutor
Foul Play
D9510015Dark
Tutor
Gravity
5Psychic
Tutor
Knock Off
D6510020Dark
Tutor
Magic Coat+4
C15Psychic
Tutor
Magic Room
10Psychic
Tutor
Pain Split
C20Normal
Tutor
Snatch+4
D10Dark
Tutor
Snore
C7510015Normal
Tutor
Spite
D10010Ghost
Tutor
Telekinesis
15Psychic
Tutor
Trick
A10010Psychic
Tutor
Wonder Room
10Psychic
Tutor
Zen Headbutt
C1209015Psychic

Base Stats

Base Stats
Above
HP90
B
Attack60
C
Defense80
C
Sp. Atk90
B
Sp. Def110
B
Speed60
C
Total490
Details
Catch Rate
Challenging45 / 255
Growth Rate
Slow1.25M XP
Height1.5 m
Weight76.0 kg
Base XP172
Abilities
Inner Focus
Prevents flinching.
Telepathy
Protects against friendly Pokémon's damaging moves.
SymbiosisHidden Ability
Passes the bearer's held item to an ally when the ally uses up its item.
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

Oranguru Ultra Sun & Ultra Moon Guide

  • In Ultra Sun & Ultra Moon, Oranguru has a 490 base stat total and ranks as C-Tier: a niche pick in Ultra Sun & Ultra Moon's meta. It works best as a balanced. Nasty Plot with Colbur Berry is the standard set.

  • In Ultra Sun & Ultra Moon, watch for Scizor (Bug) and Houndoom (Dark) when using Oranguru. They all hit it super-effectively with STAB. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Inner Focus prevents flinching. That's the one you want on Oranguru. Symbiosis is the hidden ability. Niche, but it has its uses. Telepathy works too if your team needs something different.

  • In Ultra Sun & Ultra Moon, Oranguru fills the balanced role. It's a special attacker with base 90 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's tanky enough to absorb a few hits.

  • In Ultra Sun & Ultra Moon, run Nasty Plot, Energy Ball, Psyshock, and Hiddenpowerfire on Oranguru. Nasty Plot is the most common pick at 0% usage. Psyshock provides reliable STAB damage.

Game Availability

Introduced in Sun & Moon, Oranguru has appeared in 4 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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